Improve the fog

This commit is contained in:
Miloslav Číž 2018-09-02 20:25:17 +02:00
parent 0766b115e4
commit 9f7da2542e

View file

@ -71,10 +71,18 @@ inline void pixelFunc(PixelInfo pixel)
{
uint8_t c = 3 + (pixel.isWall == 0 ? 12 : (pixel.hit.direction * 3));
uint8_t d = pixel.depth / (UNITS_PER_SQUARE * 3);
Unit depth = pixel.depth - UNITS_PER_SQUARE;
if (depth < 0)
depth = 0;
int16_t d = depth / (UNITS_PER_SQUARE * 4);
if (d < 0)
d = 0;
if (d <= 2)
c-= d;
c -= d;
else
c = 0;
@ -105,8 +113,8 @@ return;
*/
RayConstraints c;
c.maxHits = 8;
c.maxSteps = 10;
c.maxHits = 16;
c.maxSteps = 16;
render(player.mCamera,heightFunc,pixelFunc,c);
}
@ -115,7 +123,7 @@ int main()
{
p.begin();
/*
int a,s,r,g,b;
for(a=0; a<=63; a++){
s = 0; r = a; g = 63-a; b = 0; pal[a+s] = p.display.RGBto565(r*4,g*4,b*4);
@ -124,9 +132,9 @@ int main()
s = 192; r = 0; g = a; b = 0; pal[a+s] = p.display.RGBto565(r*4,g*4,b*4);
}
/*
for (int i = 0; i < 16; ++i)
pal[i] = p.display.RGBto565(i*16,i*16,i*16);
pal[i] = p.display.RGBto565(255-i,255-i,255-i);
*/
pal[0] = p.display.RGBto565(0,0,0);
@ -146,9 +154,10 @@ pal[13] = p.display.RGBto565(64,64,64);
pal[14] = p.display.RGBto565(128,128,128);
pal[15] = p.display.RGBto565(192,192,192);
p.display.load565Palette(&pal[0]); // load a palette the same way as any other palette in any other screen mode
p.setFrameRate(30);
p.setFrameRate(60);
p.display.setFont(fontTiny);