Add shots
This commit is contained in:
parent
70383a8b29
commit
a53c357ac3
1 changed files with 109 additions and 197 deletions
306
demo2.cpp
306
demo2.cpp
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@ -17,12 +17,7 @@
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Player player;
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Player player;
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#define SPRITES 3
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#define SHOT_SPEED 5 * UNITS_PER_SQUARE
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#define SPRITE_MAX_DISTANCE 5 * UNITS_PER_SQUARE
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#define JUMP_SPEED 500
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Sprite sprites[SPRITES];
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const unsigned char level[] =
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const unsigned char level[] =
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{
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{
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@ -394,160 +389,82 @@ const unsigned char texture4[] =
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};
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};
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const unsigned char sprite1[] =
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const unsigned char spritePlasma[] =
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{ 32, 32 // width, height
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{ 32, 32 // width, height
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,0x09,0x52,0x09,0x09,0x09,0x09,0x52,0x00,0x00,0x07,0x07,0x07,0x07,0x07
|
,0x10,0x58,0x07,0x10,0x60,0xa8,0x60,0x69,0xa9,0xb0,0x58,0x10,0x58,0x58
|
||||||
,0x00,0x52,0x52,0x52,0x00,0x52,0x09,0x52,0x52,0x00,0x07,0x07,0x07,0x07
|
,0x07,0x07,0x10,0x60,0xa8,0x60,0x58,0x58,0x58,0x07,0x07,0x07,0x07,0x60
|
||||||
,0x00,0x00,0x64,0x64,0x09,0x09,0x09,0x52,0x09,0x52,0x09,0x00,0x00,0x00
|
,0x60,0x58,0x07,0x07,0x07,0x07,0x07,0x07,0x58,0x58,0x59,0x60,0x60,0x60
|
||||||
,0x00,0x07,0x07,0x07,0x07,0x00,0x00,0x00,0x00,0x64,0x52,0x52,0x52,0x00
|
,0x58,0x07,0x58,0x58,0x58,0x58,0x07,0x60,0x58,0x10,0x48,0x58,0x58,0x07
|
||||||
,0x07,0x07,0x07,0x07,0x07,0x07,0x00,0x00,0x64,0x64,0x09,0x09,0x52,0x09
|
,0x07,0x07,0x07,0x48,0x58,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x48,0x60
|
||||||
,0x52,0x09,0x00,0x00,0x00,0x00,0x07,0x07,0x07,0x07,0x00,0x00,0x09,0x52
|
,0x58,0x58,0x58,0x10,0x07,0x07,0x58,0x58,0x58,0x60,0x58,0x48,0x10,0x07
|
||||||
,0x52,0x52,0x52,0x00,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x00,0x00
|
,0x07,0x07,0x07,0x58,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07
|
||||||
,0x64,0x64,0x64,0x09,0x09,0x09,0x09,0x09,0x00,0x00,0x00,0x00,0x07,0x07
|
,0x07,0x07,0x10,0x07,0x60,0x10,0x48,0x07,0x07,0x07,0x07,0x07,0x58,0x58
|
||||||
,0x07,0x07,0x00,0x00,0x00,0x00,0x00,0x00,0x07,0x07,0x07,0x07,0x07,0x07
|
,0x60,0x58,0x07,0x07,0x07,0x07,0x07,0x07,0x10,0x07,0x07,0x07,0x07,0x07
|
||||||
,0x07,0x07,0x07,0x07,0x00,0x00,0x00,0x64,0x64,0x64,0x64,0x64,0x64,0x64
|
,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x58,0x58,0x60,0x07,0x07,0x07,0x07
|
||||||
,0x64,0x64,0x00,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07
|
,0x07,0x07,0x58,0x58,0x60,0x58,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07
|
||||||
,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x00,0x00,0x00
|
,0x07,0x07,0x07,0x07,0x07,0x58,0x07,0x07,0x07,0x07,0x07,0x07,0x58,0x60
|
||||||
,0x00,0x00,0x00,0x00,0x00,0x00,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07
|
,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x58,0x10,0x07,0x07,0x07,0x07,0x07
|
||||||
,0x07,0x07
|
,0x48,0x07
|
||||||
};
|
|
||||||
|
|
||||||
const unsigned char sprite2[] =
|
|
||||||
{ 32, 32 // width, height
|
|
||||||
,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07
|
|
||||||
,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07
|
|
||||||
,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07
|
|
||||||
,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07
|
|
||||||
,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07
|
|
||||||
,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07
|
|
||||||
,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07
|
|
||||||
,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07
|
|
||||||
,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07
|
|
||||||
,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07
|
|
||||||
,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07
|
|
||||||
,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07
|
|
||||||
,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x00,0x00,0x00,0x07,0x07,0x07
|
|
||||||
,0x07,0x07,0x07,0x07,0x07,0x07,0x00,0x07,0x07,0x07,0x07,0x07,0x07,0x07
|
|
||||||
,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x00,0xbf,0xbf
|
|
||||||
,0xbf,0x00,0x07,0x07,0x07,0x07,0x07,0x00,0x00,0x00,0x27,0x00,0x07,0x07
|
|
||||||
,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07
|
|
||||||
,0x07,0x00,0xbf,0x5b,0x5b,0x00,0x00,0x00,0x00,0x00,0x00,0x27,0x27,0x27
|
|
||||||
,0x0c,0x00,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07
|
|
||||||
,0x07,0x07,0x07,0x07,0x00,0x52,0x6d,0x5b,0x09,0x0c,0x0c,0x0c,0x27,0x27
|
|
||||||
,0x27,0x0c,0x0a,0x0a,0x0a,0x00,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07
|
|
||||||
,0x07,0x07,0x07,0x07,0x07,0x00,0x07,0x00,0x5b,0x09,0x09,0x09,0x0a,0x0a
|
|
||||||
,0x0a,0x0a,0x0a,0x0a,0x0a,0x0a,0x0b,0x0b,0x0a,0x00,0x07,0x07,0x00,0x00
|
|
||||||
,0x00,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x00,0x3f,0x00,0x5b,0x09,0x5b
|
|
||||||
,0x09,0x00,0x02,0x01,0x01,0x0a,0x0a,0x0a,0x0a,0x0a,0x0a,0x0a,0x0a,0x00
|
|
||||||
,0x00,0x07,0x00,0x3e,0xb6,0x00,0x07,0x00,0x07,0x07,0x07,0x00,0x15,0x15
|
|
||||||
,0x3d,0x09,0x09,0x09,0x00,0x01,0x01,0x0a,0x0a,0x0a,0x0a,0x0a,0x0a,0x01
|
|
||||||
,0x01,0x01,0x01,0x52,0x52,0x00,0x07,0x00,0x3e,0x6d,0x00,0xb6,0x00,0x07
|
|
||||||
,0x00,0x0c,0x0c,0x15,0x15,0x3d,0x00,0x00,0x0a,0x0a,0x00,0x00,0x00,0x01
|
|
||||||
,0x01,0x01,0x01,0x01,0x01,0x01,0x52,0x6d,0x52,0x00,0x07,0x07,0x00,0x3d
|
|
||||||
,0x5b,0x6d,0x00,0x00,0x27,0x27,0x0c,0x0c,0x15,0x3f,0x00,0x01,0x00,0x00
|
|
||||||
,0x09,0x00,0x52,0x00,0x09,0x00,0x00,0x00,0x01,0x01,0x09,0xb6,0x09,0x00
|
|
||||||
,0x07,0x07,0x07,0x00,0x3d,0x09,0x00,0x0a,0x0c,0x15,0x27,0x09,0x09,0x09
|
|
||||||
,0x09,0x00,0x3f,0x00,0x52,0x09,0x64,0x00,0x3d,0x3d,0x3f,0x64,0x64,0x09
|
|
||||||
,0xb6,0x6d,0x09,0x00,0x07,0x07,0x00,0xbf,0x6d,0x00,0x5b,0x52,0x0a,0x09
|
|
||||||
,0x09,0x09,0x5b,0x6d,0x09,0x5b,0x3d,0x00,0x64,0x00,0x64,0x09,0x00,0x1d
|
|
||||||
,0x3f,0x5b,0x52,0x52,0x09,0x52,0x00,0x00,0x07,0x00,0xb6,0xff,0x3e,0x00
|
|
||||||
,0x3e,0x3e,0x3d,0x09,0x5b,0x6d,0xbf,0xb6,0x52,0x3e,0x1d,0x3d,0x00,0x64
|
|
||||||
,0x00,0x52,0x00,0x00,0x09,0x52,0x52,0x12,0x09,0x00,0x00,0x00,0x00,0x3d
|
|
||||||
,0x3d,0x3d,0x00,0x00,0x00,0x00,0x09,0x09,0x09,0x6d,0x6d,0x52,0x52,0x3e
|
|
||||||
,0x1d,0x3d,0x00,0x64,0x00,0x52,0x00,0x02,0x00,0x00,0x09,0x00,0x00,0x01
|
|
||||||
,0x00,0x00,0x07,0x00,0x52,0x5b,0x3d,0x00,0x3d,0x3f,0x3f,0x09,0x5b,0x52
|
|
||||||
,0x5b,0x6d,0x52,0x3d,0x1d,0x3f,0x00,0x64,0x00,0x52,0x00,0x01,0x01,0x01
|
|
||||||
,0x01,0x0a,0x0a,0x0a,0x00,0x00,0x07,0x07,0x00,0x52,0x5b,0x00,0x52,0x52
|
|
||||||
,0x0a,0x27,0x09,0x09,0x09,0x09,0x52,0x5b,0x3f,0x00,0x00,0x64,0x00,0x52
|
|
||||||
,0x00,0x00,0x01,0x01,0x01,0x01,0x01,0x01,0x00,0x07,0x07,0x07,0x07,0x00
|
|
||||||
,0x3f,0x09,0x00,0x0a,0x0c,0x27,0x0c,0x15,0x3f,0x09,0x09,0x09,0x3f,0x00
|
|
||||||
,0x64,0x00,0x52,0x09,0x00,0x3d,0x3f,0x5b,0x00,0x00,0x01,0x01,0x00,0x07
|
|
||||||
,0x07,0x07,0x00,0x1d,0x52,0x5b,0x00,0x0c,0x27,0x0c,0x0c,0x15,0x0c,0x3d
|
|
||||||
,0x00,0x00,0x00,0x00,0x52,0x09,0x00,0x00,0x3f,0x3e,0x3d,0x52,0x52,0x64
|
|
||||||
,0x09,0x52,0x00,0x00,0x07,0x00,0x1d,0x5b,0x00,0x5b,0x00,0x27,0x0c,0x0c
|
|
||||||
,0x15,0x15,0x15,0x3d,0x52,0x52,0x0a,0x52,0xbf,0x6d,0x00,0x00,0x00,0x3f
|
|
||||||
,0x52,0x12,0x12,0x09,0x64,0xb6,0x52,0x00,0x00,0x3f,0x5b,0x00,0x07,0x00
|
|
||||||
,0x07,0x00,0x00,0x0c,0x27,0x15,0x15,0x3e,0x00,0x09,0x52,0xbf,0x6d,0x5b
|
|
||||||
,0x0a,0x0a,0x0a,0x01,0x00,0x00,0x00,0x00,0x00,0x64,0x09,0x00,0x00,0x00
|
|
||||||
,0x00,0x07,0x07,0x07,0x07,0x07,0x07,0x00,0x00,0x27,0x3e,0x27,0x27,0x15
|
|
||||||
,0x09,0x00,0x00,0x0a,0x0a,0x0a,0x0a,0x0a,0x01,0x01,0x01,0x00,0x00,0x09
|
|
||||||
,0x09,0x00,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x00
|
|
||||||
,0x3d,0x0c,0x0c,0x27,0x27,0x27,0x27,0x15,0x0a,0x0a,0x0a,0x0a,0x0a,0x0a
|
|
||||||
,0x01,0x01,0x01,0x0a,0x00,0x00,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07
|
|
||||||
,0x07,0x07,0x07,0x07,0x00,0x00,0x00,0x00,0x00,0x00,0x15,0x27,0x27,0x27
|
|
||||||
,0x27,0x15,0x15,0x0a,0x0a,0x0a,0x0a,0x0a,0x00,0x07,0x07,0x07,0x07,0x07
|
|
||||||
,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07
|
|
||||||
,0x00,0x00,0x00,0x00,0x00,0x00,0x15,0x15,0x15,0x15,0x15,0x15,0x00,0x07
|
|
||||||
,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07
|
|
||||||
,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x00,0x00,0x00,0x00
|
|
||||||
,0x00,0x00,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07
|
|
||||||
,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07
|
|
||||||
,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07
|
|
||||||
,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07
|
|
||||||
,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07
|
|
||||||
,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07
|
|
||||||
,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07
|
|
||||||
,0x07,0x07
|
|
||||||
};
|
};
|
||||||
|
|
||||||
const unsigned char *textures[] = {texture1, texture2, texture3, texture4};
|
const unsigned char *textures[] = {texture1, texture2, texture3, texture4};
|
||||||
|
@ -571,6 +488,10 @@ Unit textureAt(int16_t x, int16_t y)
|
||||||
|
|
||||||
uint8_t cFloor, cCeiling;
|
uint8_t cFloor, cCeiling;
|
||||||
|
|
||||||
|
Vector2D shotPosition;
|
||||||
|
Vector2D shotDirection;
|
||||||
|
bool shotFired = false;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
Function for drawing a single pixel (like fragment shader).
|
Function for drawing a single pixel (like fragment shader).
|
||||||
*/
|
*/
|
||||||
|
@ -610,41 +531,14 @@ void draw()
|
||||||
|
|
||||||
render(player.mCamera,floorHeightAt,0,textureAt,pixelFunc,c);
|
render(player.mCamera,floorHeightAt,0,textureAt,pixelFunc,c);
|
||||||
|
|
||||||
Unit previousDepth;
|
if (shotFired)
|
||||||
|
|
||||||
/*
|
|
||||||
// draw sprites
|
|
||||||
|
|
||||||
for (uint8_t i = 0; i < SPRITES; ++i)
|
|
||||||
{
|
{
|
||||||
if (dist(sprites[i].mPosition,player.mCamera.position) > SPRITE_MAX_DISTANCE)
|
PixelInfo pos = mapToScreen(shotPosition,UNITS_PER_SQUARE,player.mCamera);
|
||||||
continue;
|
|
||||||
|
|
||||||
PixelInfo pos = mapToScreen(sprites[i].mPosition,sprites[i].mHeight,player.mCamera);
|
drawSprite(spritePlasma,pos.position.x * SUBSAMPLE,
|
||||||
|
pos.position.y,pos.depth,
|
||||||
if (pos.depth > 0)
|
perspectiveScale(64,pos.depth));
|
||||||
drawSprite(sprites[i].mImage,pos.position.x * SUBSAMPLE,pos.position.y,
|
|
||||||
pos.depth,perspectiveScale(sprites[i].mPixelSize,pos.depth));
|
|
||||||
|
|
||||||
if (i != 0 && pos.depth > previousDepth)
|
|
||||||
{
|
|
||||||
Sprite tmp = sprites[i];
|
|
||||||
sprites[i] = sprites[i - 1];
|
|
||||||
sprites[i - 1] = tmp;
|
|
||||||
}
|
|
||||||
|
|
||||||
previousDepth = pos.depth;
|
|
||||||
}
|
}
|
||||||
*/
|
|
||||||
/*
|
|
||||||
pokitto.display.setColor(rgbToIndex(7,7,3));
|
|
||||||
pokitto.display.setCursor(1,1);
|
|
||||||
pokitto.display.print(player.mCamera.position.x);
|
|
||||||
pokitto.display.print(" ");
|
|
||||||
pokitto.display.print(player.mCamera.position.y);
|
|
||||||
pokitto.display.print(" ");
|
|
||||||
pokitto.display.print(player.mCamera.direction);
|
|
||||||
*/
|
|
||||||
}
|
}
|
||||||
|
|
||||||
int main()
|
int main()
|
||||||
|
@ -657,11 +551,6 @@ int main()
|
||||||
player.setPositionSquare(6,5);
|
player.setPositionSquare(6,5);
|
||||||
player.mCamera.height = CAMERA_COLL_HEIGHT_BELOW;
|
player.mCamera.height = CAMERA_COLL_HEIGHT_BELOW;
|
||||||
|
|
||||||
sprites[0] = Sprite(sprite1,10,5,1,100);
|
|
||||||
sprites[1] = Sprite(sprite1,14,5,1,100);
|
|
||||||
sprites[2] = Sprite(sprite2,15,19,1,150);
|
|
||||||
sprites[2].mHeight -= UNITS_PER_SQUARE / 2;
|
|
||||||
|
|
||||||
uint32_t previousTime = 0;
|
uint32_t previousTime = 0;
|
||||||
uint32_t dt;
|
uint32_t dt;
|
||||||
|
|
||||||
|
@ -675,11 +564,34 @@ int main()
|
||||||
dt = timeNow - previousTime;
|
dt = timeNow - previousTime;
|
||||||
previousTime = timeNow;
|
previousTime = timeNow;
|
||||||
|
|
||||||
int16_t horizontalStep = (dt * PLAYER_SPEED) / 1000;
|
int16_t horizontalStep = (dt * PLAYER_SPEED * (pokitto.bBtn() ? 2 : 1)) / 1000;
|
||||||
int16_t rotationStep = (dt * PLAYER_ROTATION_SPEED) / 1000;
|
int16_t rotationStep = (dt * PLAYER_ROTATION_SPEED) / 1000;
|
||||||
|
|
||||||
Vector2D d = angleToDirection(player.mCamera.direction);
|
Vector2D d = angleToDirection(player.mCamera.direction);
|
||||||
|
|
||||||
|
if (shotFired)
|
||||||
|
{
|
||||||
|
// update the shot
|
||||||
|
|
||||||
|
Unit shotStep = (dt * SHOT_SPEED) / 1000;
|
||||||
|
|
||||||
|
shotPosition.x += (shotStep * shotDirection.x) / UNITS_PER_SQUARE;
|
||||||
|
shotPosition.y += (shotStep * shotDirection.y) / UNITS_PER_SQUARE;
|
||||||
|
|
||||||
|
if (
|
||||||
|
absVal(shotPosition.x - player.mCamera.position.x) > UNITS_PER_SQUARE * 5 ||
|
||||||
|
absVal(shotPosition.y - player.mCamera.position.y) > UNITS_PER_SQUARE * 5 ||
|
||||||
|
(textureAt(shotPosition.x / UNITS_PER_SQUARE,shotPosition.y / UNITS_PER_SQUARE) != 0)
|
||||||
|
)
|
||||||
|
shotFired = false;
|
||||||
|
}
|
||||||
|
else if (pokitto.cBtn())
|
||||||
|
{
|
||||||
|
shotPosition = player.mCamera.position;
|
||||||
|
shotDirection = d;
|
||||||
|
shotFired = true;
|
||||||
|
}
|
||||||
|
|
||||||
Vector2D moveOffset;
|
Vector2D moveOffset;
|
||||||
|
|
||||||
moveOffset.x = 0;
|
moveOffset.x = 0;
|
||||||
|
|
Loading…
Reference in a new issue