Rework shear
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parent
6307d48599
commit
a8b2a06aa2
1 changed files with 9 additions and 8 deletions
13
game.cpp
13
game.cpp
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@ -685,6 +685,7 @@ public:
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mCamera.height = UNITS_PER_SQUARE * 3;
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mCamera.height = UNITS_PER_SQUARE * 3;
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mCamera.resolution.x = 110 / SUBSAMPLE;
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mCamera.resolution.x = 110 / SUBSAMPLE;
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mCamera.resolution.y = 88;
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mCamera.resolution.y = 88;
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mCamera.shear = 0;
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mCamera.collisionRadius = UNITS_PER_SQUARE / 4;
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mCamera.collisionRadius = UNITS_PER_SQUARE / 4;
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mCamera.collisionHeightBelow = UNITS_PER_SQUARE;
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mCamera.collisionHeightBelow = UNITS_PER_SQUARE;
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@ -767,8 +768,6 @@ inline void pixelFunc(PixelInfo pixel)
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unsigned short pal[256];
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unsigned short pal[256];
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Unit shear = 0;
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void draw()
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void draw()
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{
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{
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RayConstraints c;
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RayConstraints c;
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@ -777,7 +776,7 @@ void draw()
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c.maxSteps = 10;
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c.maxSteps = 10;
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c.computeTextureCoords = 1;
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c.computeTextureCoords = 1;
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render(player.mCamera,floorHeightAt,ceilingHeightAt,textureAt,pixelFunc,c,shear);
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render(player.mCamera,floorHeightAt,ceilingHeightAt,textureAt,pixelFunc,c);
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Unit previousDepth;
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Unit previousDepth;
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@ -877,7 +876,7 @@ int main()
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if (strafe)
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if (strafe)
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heightOffset = step;
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heightOffset = step;
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else if (lookUpDown)
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else if (lookUpDown)
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shear = min(shear + 100, 2 * UNITS_PER_SQUARE);
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player.mCamera.shear = min(player.mCamera.shear + 10,60);
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else
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else
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moveOffset = d;
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moveOffset = d;
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}
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}
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@ -886,16 +885,18 @@ int main()
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if (strafe)
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if (strafe)
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heightOffset = -step;
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heightOffset = -step;
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else if (lookUpDown)
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else if (lookUpDown)
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shear = max(shear - 100, -2 * UNITS_PER_SQUARE);
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player.mCamera.shear = max(player.mCamera.shear - 10,-60);
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else
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else
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{
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{
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moveOffset.x = -1 * d.x;
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moveOffset.x = -1 * d.x;
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moveOffset.y = -1 * d.y;
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moveOffset.y = -1 * d.y;
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}
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}
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}
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}
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else
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player.mCamera.shear /= 2;
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if (!lookUpDown)
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if (!lookUpDown)
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shear = shear / 2;
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player.mCamera.shear /= 2;
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int addition = 0;
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int addition = 0;
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