Add more sprites
This commit is contained in:
parent
f18f10dbe7
commit
ae960b050f
1 changed files with 192 additions and 29 deletions
221
demo1.cpp
221
demo1.cpp
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@ -24,7 +24,7 @@
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Player player;
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#define SPRITES 13
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#define SPRITES 17
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#define SPRITE_MAX_DISTANCE 5 * UNITS_PER_SQUARE
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Sprite sprites[SPRITES];
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@ -430,7 +430,7 @@ const unsigned char texture4[] =
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,0x12,0x00
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};
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const unsigned char sprite1[] =
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const unsigned char spriteStatue[] =
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{ 32, 32 // width, height
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,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x00
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,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x07,0x07,0x07,0x07,0x07,0x07
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@ -508,7 +508,7 @@ const unsigned char sprite1[] =
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,0x07,0x07
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};
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const unsigned char sprite2[] =
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const unsigned char spriteNPC[] =
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{ 32, 32 // width, height
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,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07
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,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07
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@ -586,7 +586,7 @@ const unsigned char sprite2[] =
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,0x07,0x07
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};
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const unsigned char sprite3[] =
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const unsigned char spriteTree[] =
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{ 32, 32 // width, height
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,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x7b,0x7b,0x58,0x07,0x07
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@ -664,7 +664,7 @@ const unsigned char sprite3[] =
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,0x07,0x07
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};
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const unsigned char sprite4[] =
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const unsigned char spriteGrass[] =
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{ 24, 24 // width, height
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,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07
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@ -710,7 +710,7 @@ const unsigned char sprite4[] =
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,0x07,0x07
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};
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const unsigned char sprite5[] =
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const unsigned char spriteBarrel[] =
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{ 32, 32 // width, height
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,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07
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@ -788,6 +788,162 @@ const unsigned char sprite5[] =
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,0x07,0x07
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};
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const unsigned char spriteTorch1[] =
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{ 32, 32 // width, height
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};
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const unsigned char spriteTorch2[] =
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{ 32, 32 // width, height
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|
||||
,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07
|
||||
,0x07,0x07,0x07,0x07,0x07,0x12,0x12,0x12,0x12,0x07,0x07,0x07,0x07,0x09
|
||||
,0x09,0x00,0x00,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07
|
||||
,0x07,0x0c,0x0c,0x0c,0x07,0x07,0x07,0x15,0x1e,0x15,0x0c,0x15,0x12,0x12
|
||||
,0x12,0x12,0x07,0x09,0x09,0x00,0x00,0x00,0x00,0x00,0x00,0x07,0x07,0x07
|
||||
,0x07,0x07,0x07,0x07,0x0c,0x15,0x1e,0x15,0x0c,0x15,0x0c,0x15,0x15,0x1e
|
||||
,0x15,0x12,0x12,0x64,0x64,0x12,0x12,0x09,0x09,0x09,0x09,0x09,0x00,0x00
|
||||
,0x00,0x00,0x00,0x07,0x07,0x07,0x07,0x0c,0x15,0x1e,0x2f,0x1e,0x15,0x1e
|
||||
,0x1e,0x2f,0x2f,0x2f,0x2f,0x7f,0x12,0x12,0x12,0x12,0x12,0x12,0x09,0x12
|
||||
,0x09,0x12,0x09,0x09,0x00,0x00,0x00,0x07,0x07,0x0c,0x07,0x1e,0x0c,0x0c
|
||||
,0x15,0x2f,0x1e,0x1e,0x1e,0x1e,0x2f,0x2f,0x7f,0x12,0x12,0x64,0x64,0x64
|
||||
,0x12,0x12,0x12,0x12,0x12,0x12,0x12,0x09,0x00,0x00,0x00,0x00,0x07,0x07
|
||||
,0x0c,0x0c,0x07,0x0c,0x0c,0x15,0x0c,0x15,0x0c,0x1e,0x2f,0x1e,0x2f,0x7f
|
||||
,0x12,0x12,0x12,0x12,0x12,0x12,0x09,0x12,0x09,0x12,0x09,0x09,0x00,0x00
|
||||
,0x00,0x00,0x07,0x07,0x07,0x0c,0x07,0x07,0x07,0x0c,0x15,0x0c,0x15,0x15
|
||||
,0x15,0x1e,0x15,0x12,0x12,0x64,0x64,0x12,0x12,0x09,0x09,0x09,0x09,0x09
|
||||
,0x00,0x00,0x00,0x00,0x00,0x07,0x07,0x07,0x0c,0x07,0x07,0x07,0x0c,0x07
|
||||
,0x07,0x0c,0x0c,0x15,0x1e,0x15,0x0c,0x15,0x12,0x12,0x12,0x12,0x07,0x09
|
||||
,0x09,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x07,0x07,0x07,0x07,0x07,0x07
|
||||
,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x12,0x12,0x12,0x12,0x07
|
||||
,0x07,0x07,0x07,0x09,0x09,0x00,0x00,0x07,0x07,0x07,0x07,0x07,0x07,0x07
|
||||
,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07
|
||||
,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07
|
||||
,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07
|
||||
,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07
|
||||
,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07
|
||||
,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07
|
||||
,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07
|
||||
,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07
|
||||
,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07
|
||||
,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07
|
||||
,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07
|
||||
,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07
|
||||
,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07
|
||||
,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07
|
||||
,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07
|
||||
,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07
|
||||
,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07
|
||||
,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07
|
||||
,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07
|
||||
,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07
|
||||
,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07
|
||||
,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07
|
||||
,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07
|
||||
,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07
|
||||
,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07
|
||||
,0x07,0x07
|
||||
};
|
||||
|
||||
const unsigned char *textures[] = {texture1, texture2, texture3, texture4};
|
||||
|
||||
Unit textureAt(int16_t x, int16_t y)
|
||||
|
@ -884,9 +1040,17 @@ void draw()
|
|||
PixelInfo pos = mapToScreen(sprites[i].mPosition,sprites[i].mHeight,player.mCamera);
|
||||
|
||||
if (pos.depth > 0)
|
||||
drawSpriteSquare(sprites[i].mImage,pos.position.x * SUBSAMPLE,
|
||||
{
|
||||
const unsigned char *image = sprites[i].mImage;
|
||||
|
||||
if (image == spriteTorch1 && // animate torch
|
||||
(pokitto.frameCount >> 2) % 2 == 0)
|
||||
image = spriteTorch2;
|
||||
|
||||
drawSpriteSquare(image,pos.position.x * SUBSAMPLE,
|
||||
pos.position.y, pos.depth,
|
||||
perspectiveScale(sprites[i].mPixelSize,pos.depth));
|
||||
}
|
||||
|
||||
/* trick: sort the sprites by distance with bubble sort as we draw - the
|
||||
order will be correct in a few frames */
|
||||
|
@ -923,29 +1087,28 @@ int main()
|
|||
|
||||
player.setPositionSquare(6,4);
|
||||
|
||||
// statues
|
||||
sprites[0] = Sprite(sprite1,10,5,1,100);
|
||||
sprites[1] = Sprite(sprite1,14,5,1,100);
|
||||
|
||||
// NPC
|
||||
sprites[2] = Sprite(sprite2,15,19,1,200);
|
||||
|
||||
// trees
|
||||
sprites[3] = Sprite(sprite3,8,2,1,300);
|
||||
sprites[0] = Sprite(spriteStatue,10,5,1,100);
|
||||
sprites[1] = Sprite(spriteStatue,14,5,1,100);
|
||||
sprites[2] = Sprite(spriteNPC,15,19,1,200);
|
||||
sprites[3] = Sprite(spriteTree,8,2,1,300);
|
||||
sprites[3].mPosition.y -= UNITS_PER_SQUARE / 2;
|
||||
sprites[4] = Sprite(sprite3,20,5,1,300);
|
||||
sprites[5] = Sprite(sprite3,26,18,1,300);
|
||||
sprites[6] = Sprite(sprite3,16,12,1,300);
|
||||
|
||||
// grass
|
||||
sprites[7] = Sprite(sprite4,27,16,0,100);
|
||||
sprites[8] = Sprite(sprite4,6,6,0,150);
|
||||
sprites[9] = Sprite(sprite4,8,5,0,120);
|
||||
sprites[10] = Sprite(sprite4,17,6,0,150);
|
||||
|
||||
// barrels
|
||||
sprites[11] = Sprite(sprite5,12,16,0,120);
|
||||
sprites[12] = Sprite(sprite5,27,5,0,120);
|
||||
sprites[4] = Sprite(spriteTree,20,5,1,300);
|
||||
sprites[5] = Sprite(spriteTree,26,18,1,300);
|
||||
sprites[6] = Sprite(spriteTree,16,12,1,300);
|
||||
sprites[7] = Sprite(spriteGrass,27,16,0,100);
|
||||
sprites[8] = Sprite(spriteGrass,6,6,0,150);
|
||||
sprites[9] = Sprite(spriteGrass,8,5,0,120);
|
||||
sprites[10] = Sprite(spriteGrass,17,6,0,150);
|
||||
sprites[11] = Sprite(spriteBarrel,12,16,0,120);
|
||||
sprites[12] = Sprite(spriteBarrel,27,5,0,120);
|
||||
sprites[13] = Sprite(spriteTorch1,11,9,2,120);
|
||||
sprites[13].mPosition.y += UNITS_PER_SQUARE / 3;
|
||||
sprites[14] = Sprite(spriteTorch1,13,9,2,120);
|
||||
sprites[14].mPosition.y += UNITS_PER_SQUARE / 3;
|
||||
sprites[15] = Sprite(spriteTorch1,14,19,2,120);
|
||||
sprites[15].mPosition.y += UNITS_PER_SQUARE / 3;
|
||||
sprites[16] = Sprite(spriteTorch1,1,19,3,120);
|
||||
sprites[16].mPosition.y += UNITS_PER_SQUARE / 3;
|
||||
|
||||
uint32_t previousTime = 0;
|
||||
uint32_t dt;
|
||||
|
|
Loading…
Reference in a new issue