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1 changed files with 5 additions and 6 deletions
11
game.cpp
11
game.cpp
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@ -43,14 +43,14 @@ Pokitto::Core p;
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Character player;
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Level level;
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int16_t heightFunc(int16_t x, int16_t y)
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Unit heightFunc(int16_t x, int16_t y)
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{
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return level.getHeight(x,y);
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return level.getHeight(x,y) * UNITS_PER_SQUARE;
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}
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void pixelFunc(PixelInfo pixel)
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{
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p.display.color = pixel.hit.direction + 4;
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p.display.color = pixel.isWall ? pixel.hit.direction + 4 : 3;
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p.display.drawPixel(pixel.position.x * 2,pixel.position.y);
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p.display.drawPixel(pixel.position.x * 2 + 1,pixel.position.y);
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}
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@ -80,7 +80,6 @@ int main()
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const int16_t step = 50;
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const int16_t step2 = 10;
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const int16_t step3 = 10;
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Vector2D d = angleToDirection(player.mCamera.direction);
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@ -104,9 +103,9 @@ int main()
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player.mCamera.direction -= step2;
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if (p.bBtn())
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player.mCamera.height += step3;
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player.mCamera.height += step;
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else if (p.cBtn())
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player.mCamera.height -= step3;
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player.mCamera.height -= step;
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player.mCamera.position.x = clamp(player.mCamera.position.x,UNITS_PER_SQUARE / 2,10 * UNITS_PER_SQUARE - UNITS_PER_SQUARE / 2);
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player.mCamera.position.y = clamp(player.mCamera.position.y,UNITS_PER_SQUARE / 2,10 * UNITS_PER_SQUARE - UNITS_PER_SQUARE / 2);
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