diff --git a/game.cpp b/game.cpp index 24669dd..51d7851 100644 --- a/game.cpp +++ b/game.cpp @@ -14,7 +14,95 @@ #include "Pokitto.h" #include -#define SUBSAMPLE 3 +#define SUBSAMPLE 2 + +const unsigned char image[] = +{ 32, 32 // width, height + ,0x12,0x12,0x12,0x12,0x12,0x12,0x00,0x09,0x00,0x12,0x12,0x12,0x12,0x12 + ,0x09,0x00,0x12,0x12,0x12,0x00,0x12,0x00,0x12,0x12,0x12,0x00,0x12,0x00 + ,0x12,0x12,0x09,0x00,0x65,0x5b,0x24,0x24,0x64,0x65,0x64,0x5b,0x09,0x64 + ,0x64,0x6d,0x6d,0x63,0x5b,0x00,0x24,0x64,0x64,0x64,0x64,0x64,0x6d,0x63 + ,0x64,0x65,0x6d,0x64,0x64,0x64,0x5b,0x00,0x65,0x5b,0x5b,0x5b,0x5b,0x5c + ,0x52,0x09,0x00,0x64,0x5b,0x5b,0x5b,0x5b,0x11,0x00,0x64,0x64,0x52,0x64 + ,0x5b,0x63,0x5b,0x5b,0x5a,0x52,0x5b,0x5b,0x52,0x5b,0x12,0x09,0x6d,0x5b + ,0x5b,0x5b,0x52,0x52,0x52,0x09,0x00,0x6d,0x64,0x52,0x5b,0x5a,0x08,0x00 + ,0x65,0x5b,0x5c,0x5b,0x64,0x5b,0x5b,0x5b,0x5b,0x5b,0x5b,0x5b,0x5b,0x52 + ,0x52,0x09,0x24,0x52,0x5b,0x52,0x09,0x5a,0x52,0x09,0x00,0x24,0x12,0x5a + ,0x12,0x09,0x09,0x00,0x24,0x5b,0x5b,0x52,0x52,0x5b,0x5b,0x5b,0x52,0x5b + ,0x5b,0x52,0x5b,0x5b,0x52,0x12,0x64,0x5b,0x5b,0x5a,0x11,0x5b,0x52,0x09 + ,0x00,0x5b,0x12,0x12,0x11,0x5b,0x09,0x00,0x64,0x5b,0x64,0x5b,0x5b,0x52 + ,0x5b,0x5b,0x5b,0x52,0x5b,0x5a,0x5b,0x5b,0x09,0x00,0x5b,0x5b,0x09,0x12 + ,0x12,0x51,0x5b,0x09,0x00,0x5b,0x12,0x09,0x12,0x11,0x09,0x12,0x64,0x64 + ,0x5b,0x5b,0x52,0x52,0x5b,0x52,0x5b,0x11,0x5a,0x5b,0x5b,0x52,0x09,0x12 + ,0x12,0x52,0x11,0x09,0x09,0x09,0x09,0x09,0x00,0x09,0x08,0x09,0x09,0x08 + ,0x08,0x00,0x5b,0x52,0x51,0x09,0x49,0x09,0x09,0x08,0x08,0x09,0x11,0x09 + ,0x09,0x09,0x09,0x00,0x12,0x00,0x00,0x00,0x00,0x00,0x00,0x12,0x00,0x00 + ,0x00,0x12,0x00,0x00,0x00,0x00,0x00,0x00,0x09,0x12,0x00,0x12,0x00,0x00 + ,0x00,0x09,0x00,0x12,0x12,0x00,0x00,0x00,0x64,0x64,0x64,0x5b,0x12,0x64 + ,0x6d,0x65,0x5b,0x5b,0x00,0x65,0x65,0x65,0x64,0x5b,0x5b,0x6d,0x6d,0x65 + ,0x64,0x64,0x64,0x5c,0x5b,0x00,0x6d,0x6d,0x6d,0x5b,0x6d,0x64,0x5b,0x64 + ,0x5b,0x52,0x00,0x6d,0x5b,0x5b,0x64,0x5a,0x00,0x64,0x5b,0x5b,0x64,0x5b + ,0x5b,0x5b,0x5b,0x64,0x5b,0x5b,0x11,0x52,0x52,0x00,0x6d,0x64,0x12,0x5b + ,0x5b,0x52,0x5b,0x52,0x5b,0x09,0x12,0x6d,0x5b,0x5b,0x5b,0x52,0x12,0x6d + ,0x64,0x5b,0x5b,0x5b,0x52,0x52,0x52,0x5b,0x52,0x5b,0x5a,0x5b,0x09,0x00 + ,0x24,0x5a,0x5b,0x52,0x52,0x5b,0x12,0x52,0x5a,0x12,0x00,0x5c,0x52,0x5b + ,0x09,0x52,0x09,0x6d,0x5b,0x52,0x5b,0x52,0x5b,0x5b,0x5b,0x52,0x52,0x52 + ,0x52,0x5b,0x09,0x00,0x64,0x5b,0x12,0x11,0x52,0x52,0x51,0x52,0x09,0x09 + ,0x00,0x65,0x5b,0x52,0x5b,0x09,0x00,0x64,0x5b,0x5b,0x5b,0x52,0x5b,0x52 + ,0x52,0x5b,0x5b,0x11,0x5b,0x52,0x09,0x12,0x64,0x5b,0x52,0x5b,0x12,0x5b + ,0x12,0x5b,0x09,0x09,0x00,0x64,0x51,0x5b,0x52,0x08,0x09,0x64,0x5b,0x52 + ,0x5b,0x5b,0x52,0x52,0x11,0x52,0x51,0x5b,0x52,0x52,0x09,0x00,0x5b,0x5b + ,0x5b,0x12,0x12,0x52,0x09,0x00,0x08,0x09,0x08,0x09,0x09,0x09,0x09,0x09 + ,0x00,0x5b,0x52,0x52,0x09,0x09,0x09,0x08,0x09,0x09,0x09,0x09,0x09,0x08 + ,0x09,0x08,0x5b,0x5b,0x52,0x09,0x09,0x09,0x00,0x09,0x00,0x00,0x09,0x00 + ,0x00,0x00,0x09,0x12,0x12,0x00,0x00,0x00,0x00,0x12,0x00,0x00,0x00,0x12 + ,0x09,0x00,0x00,0x08,0x09,0x00,0x00,0x00,0x09,0x08,0x08,0x09,0x6d,0x6d + ,0x5b,0x24,0x64,0x24,0x1b,0x64,0x5b,0x5b,0x24,0x5a,0x00,0x65,0x5b,0x65 + ,0x64,0x5b,0x64,0x64,0x5b,0x00,0x5b,0x5b,0x24,0x5b,0x5a,0x5a,0x5a,0x5b + ,0x11,0x00,0x6d,0x5b,0x5b,0x5a,0x5b,0x64,0x5b,0x12,0x11,0x52,0x5a,0x08 + ,0x12,0x6d,0x5b,0x5b,0x5b,0x5b,0x5a,0x64,0x09,0x00,0x5a,0x52,0x52,0x52 + ,0x12,0x11,0x09,0x5a,0x00,0x00,0x6d,0x5a,0x5b,0x5a,0x51,0x5b,0x12,0x63 + ,0x52,0x11,0x52,0x08,0x12,0x64,0x5b,0x5b,0x5b,0x52,0x64,0x64,0x09,0x00 + ,0x63,0x51,0x09,0x51,0x52,0x52,0x51,0x09,0x49,0x00,0x24,0x5b,0x5a,0x5b + ,0x12,0x09,0x12,0x5b,0x09,0x5a,0x12,0x09,0x12,0x65,0x5b,0x5b,0x12,0x52 + ,0x5b,0x52,0x09,0x00,0x5a,0x09,0x12,0x09,0x12,0x09,0x09,0x51,0x09,0x00 + ,0x5b,0x5b,0x64,0x51,0x11,0x12,0x12,0x12,0x12,0x11,0x12,0x09,0x09,0x64 + ,0x5b,0x52,0x52,0x5b,0x52,0x09,0x08,0x00,0x23,0x52,0x09,0x09,0x09,0x12 + ,0x09,0x52,0x00,0x09,0x5b,0x5a,0x12,0x12,0x12,0x11,0x12,0x5b,0x09,0x12 + ,0x12,0x08,0x00,0x64,0x52,0x5b,0x5a,0x52,0x5b,0x5c,0x09,0x00,0x12,0x5a + ,0x52,0x09,0x12,0x09,0x09,0x12,0x09,0x00,0x52,0x51,0x51,0x08,0x08,0x00 + ,0x09,0x09,0x08,0x08,0x08,0x09,0x00,0x5b,0x52,0x09,0x09,0x09,0x08,0x08 + ,0x12,0x09,0x00,0x09,0x08,0x09,0x08,0x09,0x09,0x08,0x00,0x00,0x12,0x12 + ,0x00,0x09,0x09,0x09,0x12,0x00,0x00,0x08,0x12,0x00,0x00,0x00,0x00,0x00 + ,0x12,0x00,0x00,0x00,0x00,0x12,0x12,0x00,0x00,0x00,0x00,0x09,0x09,0x00 + ,0x00,0x00,0x5b,0x64,0x64,0x25,0x64,0x64,0x5b,0x00,0x1b,0x1b,0x1b,0x5b + ,0x5a,0x5b,0x64,0x63,0x24,0x1b,0x11,0x00,0x6d,0x6d,0x6d,0x6d,0x5b,0x64 + ,0x5b,0x00,0x5c,0x5b,0x6d,0x64,0x52,0x5b,0x5b,0x5b,0x5a,0x5b,0x11,0x00 + ,0x1b,0x52,0x12,0x5a,0x52,0x12,0x51,0x5a,0x52,0x52,0x09,0x00,0x24,0x64 + ,0x5b,0x52,0x5a,0x5b,0x12,0x00,0x64,0x5b,0x12,0x52,0x5b,0x52,0x52,0x52 + ,0x5b,0x52,0x09,0x00,0x23,0x52,0x5a,0x11,0x52,0x09,0x52,0x51,0x52,0x51 + ,0x49,0x00,0x6d,0x5b,0x11,0x11,0x52,0x52,0x09,0x00,0x6d,0x11,0x5b,0x5b + ,0x12,0x5b,0x52,0x5b,0x12,0x52,0x11,0x00,0x1b,0x5b,0x49,0x51,0x09,0x11 + ,0x52,0x51,0x09,0x5a,0x08,0x00,0x24,0x52,0x5b,0x52,0x12,0x52,0x09,0x00 + ,0x1b,0x5b,0x52,0x5b,0x5b,0x52,0x11,0x52,0x12,0x12,0x09,0x09,0x5a,0x5a + ,0x5a,0x51,0x52,0x09,0x52,0x51,0x52,0x52,0x09,0x00,0x64,0x64,0x64,0x5b + ,0x5b,0x09,0x09,0x12,0x24,0x5b,0x5b,0x52,0x52,0x5b,0x09,0x11,0x09,0x12 + ,0x09,0x00,0x5b,0x09,0x52,0x5a,0x09,0x09,0x09,0x5a,0x52,0x09,0x00,0x00 + ,0x64,0x5b,0x64,0x52,0x5b,0x5b,0x08,0x12,0x64,0x5b,0x52,0x52,0x09,0x08 + ,0x09,0x09,0x09,0x08,0x09,0x00,0x11,0x09,0x09,0x09,0x09,0x09,0x00,0x08 + ,0x08,0x09,0x09,0x00,0x5b,0x52,0x52,0x09,0x09,0x09,0x09,0x12,0x08,0x08 + ,0x09,0x09 +}; + +uint8_t sampleImage(const unsigned char *image, Unit x, Unit y) +{ + int32_t index = clamp( + image[1] * ((image[1] * y) / UNITS_PER_SQUARE) + + (image[0] * x) / UNITS_PER_SQUARE, + 0, image[0] * image[1] - 1); + + return image[2 + index]; +} // r: 3 bits, g: 3 bits, b: 2 bits inline uint8_t rgbToIndex(uint8_t r, uint8_t g, uint8_t b) @@ -46,9 +134,9 @@ public: Character() { - mCamera.position.x = 7695; // UNITS_PER_SQUARE * 4; - mCamera.position.y = 7697; //UNITS_PER_SQUARE * 5; - mCamera.direction = -500; //0; + mCamera.position.x = 14337; // UNITS_PER_SQUARE * 4; + mCamera.position.y = 7963; //UNITS_PER_SQUARE * 5; + mCamera.direction = -340; //0; mCamera.fovAngle = UNITS_PER_SQUARE / 4; mCamera.height = 2756; //UNITS_PER_SQUARE / 2; mCamera.resolution.x = 110 / SUBSAMPLE; @@ -80,25 +168,15 @@ bool dither(uint8_t intensity, uint32_t x, uint32_t y) inline void pixelFunc(PixelInfo pixel) { -/* - uint8_t c = 3 + (pixel.isWall == 0 ? 12 : (pixel.hit.direction * 3)); +uint8_t c; - Unit depth = pixel.depth - UNITS_PER_SQUARE; +#if 0 +c = pixel.isWall ? pixel.hit.direction + 4 : 1; - if (depth < 0) - depth = 0; - - int16_t d = depth / (UNITS_PER_SQUARE * 2); - - if (d < 0) - d = 0; - - if (d <= 2) - c -= d; - else - c = 0; -*/ +for (uint8_t i = 0; i < SUBSAMPLE; ++i) + p.display.drawPixel(pixel.position.x * SUBSAMPLE + i,pixel.position.y,c); +#else Unit depth = pixel.depth - UNITS_PER_SQUARE; if (depth < 0) @@ -109,23 +187,22 @@ int intensity = 7 - (depth * 7) / (UNITS_PER_SQUARE * 5); if (intensity < 0) intensity = 0; -uint8_t c; + if (pixel.isWall) { - switch (pixel.hit.direction) - { - case 0: c = rgbToIndex(intensity,0,0); break; - case 1: c = rgbToIndex(0,intensity,0); break; - case 2: c = rgbToIndex(0,0,intensity / 2); break; - case 3: c = rgbToIndex(intensity,intensity,0); break; - default: c = 0; break; - } + if ((pixel.hit.direction == 0 || pixel.hit.direction == 2)) + intensity -= 2; + + if (intensity < 0) + intensity = 0; } + +if (pixel.isWall) + c = sampleImage(image,pixel.hit.textureCoord,pixel.textureCoordY); else c = rgbToIndex(intensity,intensity,intensity / 2); - uint8_t *buf = p.display.screenbuffer; buf += pixel.position.x * SUBSAMPLE; @@ -135,10 +212,8 @@ else *buf++ = c; *buf = c; +#endif - -//for (uint8_t i = 0; i < SUBSAMPLE; ++i) -//p.display.drawPixel(pixel.position.x * SUBSAMPLE + i,pixel.position.y,c); } unsigned short pal[256]; @@ -151,7 +226,7 @@ uint8_t a = 0; for (uint8_t j = 0; j < 88; ++j) for (uint8_t i = 0; i < 110; ++i) { -p.display.drawPixel(i,j,a); +p.display.drawPixel(i,j,sampleImage(image,i * 10,j * 9)); ++a; } return;