Improve movement
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parent
49dc149952
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1 changed files with 2 additions and 1 deletions
3
game.cpp
3
game.cpp
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@ -689,6 +689,7 @@ public:
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mCamera.collisionRadius = UNITS_PER_SQUARE / 4;
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mCamera.collisionRadius = UNITS_PER_SQUARE / 4;
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mCamera.collisionHeightBelow = UNITS_PER_SQUARE;
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mCamera.collisionHeightBelow = UNITS_PER_SQUARE;
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mCamera.collisionHeightAbove = UNITS_PER_SQUARE / 3;
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mCamera.collisionHeightAbove = UNITS_PER_SQUARE / 3;
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mCamera.collisionStepHeight = UNITS_PER_SQUARE / 2;
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}
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}
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};
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};
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@ -846,7 +847,7 @@ int main()
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{
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{
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draw();
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draw();
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const int16_t step = max(UNITS_PER_SQUARE / 7,1);
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int16_t step = max(1,UNITS_PER_SQUARE / (p.bBtn() ? 7 : 15));
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const int16_t step2 = max(UNITS_PER_SQUARE / 40,1);
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const int16_t step2 = max(UNITS_PER_SQUARE / 40,1);
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Vector2D d = angleToDirection(player.mCamera.direction);
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Vector2D d = angleToDirection(player.mCamera.direction);
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