Add floor textures
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6b9de75174
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1 changed files with 17 additions and 1 deletions
18
demo2.cpp
18
demo2.cpp
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@ -28,6 +28,10 @@
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//#define NO_TEXTURES
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//#define NO_TEXTURES
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/* ^ Turns off textures and only uses colors, which increases FPS. */
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/* ^ Turns off textures and only uses colors, which increases FPS. */
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//#define RCL_COMPUTE_FLOOR_TEXCOORDS 1
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/* ^ Turns on computation of texture coordinates for the floor in raycastlib
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and makes this demo render the textures. */
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//#define NO_SHADING
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//#define NO_SHADING
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/* ^ Turns off shading (fog) which increases FPS. */
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/* ^ Turns off shading (fog) which increases FPS. */
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@ -53,7 +57,7 @@
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#define RCL_COMPUTE_WALL_TEXCOORDS 0
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#define RCL_COMPUTE_WALL_TEXCOORDS 0
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#endif
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#endif
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#define FPS 256
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#define FPS 255
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#define HEAD_BOB_HEIGHT 200
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#define HEAD_BOB_HEIGHT 200
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#define HEAD_BOB_STEP 20
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#define HEAD_BOB_STEP 20
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#define PLAYER_SPEED (5 * RCL_UNITS_PER_SQUARE)
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#define PLAYER_SPEED (5 * RCL_UNITS_PER_SQUARE)
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@ -947,7 +951,13 @@ inline void pixelFunc(RCL_PixelInfo *pixel)
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if (!pixel->isWall)
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if (!pixel->isWall)
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{
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{
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#if RCL_COMPUTE_FLOOR_TEXCOORDS == 1
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c = pixel->depth > RCL_UNITS_PER_SQUARE * 5 ?
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textureAverageColors[1] :
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sampleImage(textures[1],pixel->texCoords.x,pixel->texCoords.y);
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#else
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c = pixel->isFloor ? cFloor: cCeiling;
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c = pixel->isFloor ? cFloor: cCeiling;
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#endif
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#ifndef NO_MIRROR
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#ifndef NO_MIRROR
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int16_t intensity = pixel->isFloor ?
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int16_t intensity = pixel->isFloor ?
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@ -1079,6 +1089,12 @@ int main()
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bool strafe = pokitto.aBtn();
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bool strafe = pokitto.aBtn();
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if (pokitto.aBtn())
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player.mCamera.height += 50;
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if (pokitto.bBtn())
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player.mCamera.height -= 50;
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if (!strafe)
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if (!strafe)
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{
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{
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if (pokitto.upBtn())
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if (pokitto.upBtn())
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