Add floor texture to demo1
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parent
41215d665a
commit
d764201ca3
1 changed files with 18 additions and 14 deletions
32
demo1.cpp
32
demo1.cpp
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@ -13,7 +13,7 @@
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//#define COMPUTE_WALL_TEXCOORDS 0
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// ^ this turns off textures
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#define SUBSAMPLE 1
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//#define SUBSAMPLE 1
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#define RCL_COMPUTE_FLOOR_TEXCOORDS 1
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@ -1028,7 +1028,7 @@ int16_t intensity;
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else
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{
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color = pixel->isFloor ?
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heightLevelColors[(pixel->height / RCL_UNITS_PER_SQUARE) & 0b00000011] :
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(pixel->height == RCL_FLOOR_TEXCOORDS_HEIGHT ? sampleImage(texture1,pixel->texCoords.x / 2,pixel->texCoords.y / 2) : 8) :
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18;
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color = addIntensity(color,intensity);
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@ -1107,20 +1107,22 @@ int main()
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player.setPositionSquare(6,4);
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sprites[0] = Sprite(spriteStatue,10,5,1,100);
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sprites[1] = Sprite(spriteStatue,14,5,1,100);
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#define addSpriteHeightFract(i,f) sprites[i].mHeight += RCL_UNITS_PER_SQUARE / f
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sprites[0] = Sprite(spriteStatue,10,5,1,100); addSpriteHeightFract(0,8);
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sprites[1] = Sprite(spriteStatue,14,5,1,100); addSpriteHeightFract(1,8);
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sprites[2] = Sprite(spriteNPC,15,19,1,200);
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sprites[3] = Sprite(spriteTree,8,2,1,300);
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sprites[3] = Sprite(spriteTree,8,2,1,300); addSpriteHeightFract(3,4);
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sprites[3].mPosition.y -= RCL_UNITS_PER_SQUARE / 2;
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sprites[4] = Sprite(spriteTree,20,5,1,300);
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sprites[5] = Sprite(spriteTree,26,18,1,300);
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sprites[6] = Sprite(spriteTree,16,12,1,300);
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sprites[7] = Sprite(spriteGrass,27,16,0,100);
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sprites[8] = Sprite(spriteGrass,6,6,0,150);
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sprites[9] = Sprite(spriteGrass,8,5,0,120);
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sprites[10] = Sprite(spriteGrass,17,6,0,150);
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sprites[11] = Sprite(spriteBarrel,12,16,0,120);
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sprites[12] = Sprite(spriteBarrel,27,5,0,120);
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sprites[4] = Sprite(spriteTree,20,5,1,300); addSpriteHeightFract(4,4);
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sprites[5] = Sprite(spriteTree,26,18,1,300); addSpriteHeightFract(5,2);
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sprites[6] = Sprite(spriteTree,16,12,1,300); addSpriteHeightFract(6,4);
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sprites[7] = Sprite(spriteGrass,27,16,0,100); addSpriteHeightFract(7,8);
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sprites[8] = Sprite(spriteGrass,6,6,0,150); addSpriteHeightFract(8,8);
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sprites[9] = Sprite(spriteGrass,8,5,0,120); addSpriteHeightFract(9,8);
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sprites[10] = Sprite(spriteGrass,17,6,0,150); addSpriteHeightFract(10,8);
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sprites[11] = Sprite(spriteBarrel,12,16,0,120); addSpriteHeightFract(11,4);
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sprites[12] = Sprite(spriteBarrel,27,5,0,120); addSpriteHeightFract(12,4);
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sprites[13] = Sprite(spriteTorch1,11,9,2,120);
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sprites[13].mPosition.y += RCL_UNITS_PER_SQUARE / 3;
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sprites[14] = Sprite(spriteTorch1,13,9,2,120);
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@ -1130,6 +1132,8 @@ int main()
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sprites[16] = Sprite(spriteTorch1,1,19,3,120);
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sprites[16].mPosition.y += RCL_UNITS_PER_SQUARE / 3;
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#undef addSpriteHeightFract
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uint32_t previousTime = 0;
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uint32_t dt;
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