Change colors
This commit is contained in:
parent
3287ff2a31
commit
dbdedf48fb
1 changed files with 54 additions and 24 deletions
74
demo3.cpp
74
demo3.cpp
|
@ -32,7 +32,7 @@ class Change
|
||||||
public:
|
public:
|
||||||
Vector2D mCoords;
|
Vector2D mCoords;
|
||||||
Unit mHeight;
|
Unit mHeight;
|
||||||
uint8_t mColor;
|
int8_t mColor;
|
||||||
};
|
};
|
||||||
|
|
||||||
#define MAX_CHANGES 16
|
#define MAX_CHANGES 16
|
||||||
|
@ -44,6 +44,9 @@ bool editing = false;
|
||||||
uint16_t changeIndex = 0;
|
uint16_t changeIndex = 0;
|
||||||
int16_t editCounter = 0;
|
int16_t editCounter = 0;
|
||||||
|
|
||||||
|
#define SQUARE_COLORS 4
|
||||||
|
uint8_t squareColors[SQUARE_COLORS];
|
||||||
|
|
||||||
#define HEIGHT_PROFILE_LENGTH 256
|
#define HEIGHT_PROFILE_LENGTH 256
|
||||||
const int8_t heightProfile[] = {
|
const int8_t heightProfile[] = {
|
||||||
9,9,9,10,10,10,11,11,12,13,13,14,14,14,15,15,15,16,16,16,16,16,15,15,15,14,14,
|
9,9,9,10,10,10,11,11,12,13,13,14,14,14,15,15,15,16,16,16,16,16,15,15,15,14,14,
|
||||||
|
@ -149,6 +152,11 @@ const unsigned char imageBackground[] =
|
||||||
|
|
||||||
Unit floorHeightAt(int16_t x, int16_t y)
|
Unit floorHeightAt(int16_t x, int16_t y)
|
||||||
{
|
{
|
||||||
|
/*
|
||||||
|
This for loop may become a bottleneck, since this function is called
|
||||||
|
very often - if more changes are to be kept, optimizations are needed -
|
||||||
|
probably a hash table, sorting by coordinates etc.
|
||||||
|
*/
|
||||||
for (uint16_t i = 0; i < MAX_CHANGES; ++i)
|
for (uint16_t i = 0; i < MAX_CHANGES; ++i)
|
||||||
if (changes[i].mCoords.x == x && changes[i].mCoords.y == y)
|
if (changes[i].mCoords.x == x && changes[i].mCoords.y == y)
|
||||||
return changes[i].mHeight;
|
return changes[i].mHeight;
|
||||||
|
@ -158,6 +166,16 @@ Unit floorHeightAt(int16_t x, int16_t y)
|
||||||
UNITS_PER_SQUARE;
|
UNITS_PER_SQUARE;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Unit colorAt(int16_t x, int16_t y)
|
||||||
|
{
|
||||||
|
for (uint16_t i = 0; i < MAX_CHANGES; ++i)
|
||||||
|
if (changes[i].mCoords.x == x && changes[i].mCoords.y == y)
|
||||||
|
return changes[i].mColor;
|
||||||
|
|
||||||
|
return min((heightProfile[absVal(x * 2) % HEIGHT_PROFILE_LENGTH] +
|
||||||
|
heightProfile[absVal(y) % HEIGHT_PROFILE_LENGTH]) / 10,3);
|
||||||
|
}
|
||||||
|
|
||||||
uint16_t previousColumn = 255;
|
uint16_t previousColumn = 255;
|
||||||
uint16_t backgroundColumn = 0;
|
uint16_t backgroundColumn = 0;
|
||||||
|
|
||||||
|
@ -172,7 +190,8 @@ inline void pixelFunc(PixelInfo pixel)
|
||||||
|
|
||||||
if (pixel.isWall)
|
if (pixel.isWall)
|
||||||
{
|
{
|
||||||
c = pixel.hit.square.x != selectedSquare.x || pixel.hit.square.y != selectedSquare.y || (editing && pokitto.frameCount % 2) == 0 ? 50 : 30;
|
c = pixel.hit.square.x != selectedSquare.x || pixel.hit.square.y != selectedSquare.y || (editing && pokitto.frameCount % 2) == 0 ?
|
||||||
|
squareColors[pixel.hit.type] : 30;
|
||||||
|
|
||||||
intensity = pixel.depth / (UNITS_PER_SQUARE * 3);
|
intensity = pixel.depth / (UNITS_PER_SQUARE * 3);
|
||||||
intensity += pixel.hit.direction % 2 == 0 ? 2 : 0;
|
intensity += pixel.hit.direction % 2 == 0 ? 2 : 0;
|
||||||
|
@ -219,7 +238,7 @@ void draw()
|
||||||
c.maxSteps = 20;
|
c.maxSteps = 20;
|
||||||
c.computeTextureCoords = 0;
|
c.computeTextureCoords = 0;
|
||||||
|
|
||||||
render(player.mCamera,floorHeightAt,0,0,pixelFunc,c);
|
render(player.mCamera,floorHeightAt,0,colorAt,pixelFunc,c);
|
||||||
/*
|
/*
|
||||||
pokitto.display.setColor(rgbToIndex(7,7,3));
|
pokitto.display.setColor(rgbToIndex(7,7,3));
|
||||||
pokitto.display.setCursor(1,1);
|
pokitto.display.setCursor(1,1);
|
||||||
|
@ -237,6 +256,11 @@ int main()
|
||||||
|
|
||||||
floorColor = rgbToIndex(4,2,0);
|
floorColor = rgbToIndex(4,2,0);
|
||||||
|
|
||||||
|
squareColors[0] = rgbToIndex(0,0,3);
|
||||||
|
squareColors[1] = rgbToIndex(7,0,0);
|
||||||
|
squareColors[2] = rgbToIndex(0,7,0);
|
||||||
|
squareColors[3] = rgbToIndex(4,4,0);
|
||||||
|
|
||||||
player.setPositionSquare(4,5);
|
player.setPositionSquare(4,5);
|
||||||
|
|
||||||
for (uint16_t i = 0; i < MAX_CHANGES; ++i)
|
for (uint16_t i = 0; i < MAX_CHANGES; ++i)
|
||||||
|
@ -320,6 +344,7 @@ int main()
|
||||||
}
|
}
|
||||||
|
|
||||||
changes[changeIndex].mHeight = floorHeightAt(selectedSquare.x,selectedSquare.y);
|
changes[changeIndex].mHeight = floorHeightAt(selectedSquare.x,selectedSquare.y);
|
||||||
|
changes[changeIndex].mColor = colorAt(selectedSquare.x,selectedSquare.y);
|
||||||
changes[changeIndex].mCoords.x = selectedSquare.x;
|
changes[changeIndex].mCoords.x = selectedSquare.x;
|
||||||
changes[changeIndex].mCoords.y = selectedSquare.y;
|
changes[changeIndex].mCoords.y = selectedSquare.y;
|
||||||
editReleased = false;
|
editReleased = false;
|
||||||
|
@ -338,8 +363,6 @@ int main()
|
||||||
changes[changeIndex].mHeight += UNITS_PER_SQUARE / 4;
|
changes[changeIndex].mHeight += UNITS_PER_SQUARE / 4;
|
||||||
editCounter = 4;
|
editCounter = 4;
|
||||||
}
|
}
|
||||||
else
|
|
||||||
editCounter--;
|
|
||||||
}
|
}
|
||||||
else if (aButton)
|
else if (aButton)
|
||||||
player.mCamera.shear = min(player.mCamera.shear + 10,60);
|
player.mCamera.shear = min(player.mCamera.shear + 10,60);
|
||||||
|
@ -355,8 +378,6 @@ int main()
|
||||||
changes[changeIndex].mHeight -= UNITS_PER_SQUARE / 4;
|
changes[changeIndex].mHeight -= UNITS_PER_SQUARE / 4;
|
||||||
editCounter = 4;
|
editCounter = 4;
|
||||||
}
|
}
|
||||||
else
|
|
||||||
editCounter--;
|
|
||||||
}
|
}
|
||||||
else if (aButton)
|
else if (aButton)
|
||||||
player.mCamera.shear = max(player.mCamera.shear - 10,-60);
|
player.mCamera.shear = max(player.mCamera.shear - 10,-60);
|
||||||
|
@ -369,7 +390,6 @@ int main()
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
player.mCamera.shear /= 2;
|
player.mCamera.shear /= 2;
|
||||||
editCounter = 0;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!aButton)
|
if (!aButton)
|
||||||
|
@ -377,24 +397,34 @@ int main()
|
||||||
|
|
||||||
int addition = 0;
|
int addition = 0;
|
||||||
|
|
||||||
if (!editing)
|
if (pokitto.rightBtn())
|
||||||
{
|
addition = 1;
|
||||||
if (pokitto.rightBtn())
|
else if (pokitto.leftBtn())
|
||||||
addition = 1;
|
addition = -1;
|
||||||
else if (pokitto.leftBtn())
|
|
||||||
addition = -1;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (aButton)
|
if (editing)
|
||||||
{
|
{
|
||||||
d = angleToDirection(player.mCamera.direction + UNITS_PER_SQUARE / 4);
|
if (editCounter == 0)
|
||||||
d.x = (d.x * horizontalStep * addition) / UNITS_PER_SQUARE;
|
{
|
||||||
d.y = (d.y * horizontalStep * addition) / UNITS_PER_SQUARE;
|
changes[changeIndex].mColor = wrap(changes[changeIndex].mColor + addition,SQUARE_COLORS);
|
||||||
|
editCounter = 4;
|
||||||
moveOffset = d;
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
player.mCamera.direction = wrap(player.mCamera.direction + addition * rotationStep,UNITS_PER_SQUARE);
|
{
|
||||||
|
if (aButton)
|
||||||
|
{
|
||||||
|
d = angleToDirection(player.mCamera.direction + UNITS_PER_SQUARE / 4);
|
||||||
|
d.x = (d.x * horizontalStep * addition) / UNITS_PER_SQUARE;
|
||||||
|
d.y = (d.y * horizontalStep * addition) / UNITS_PER_SQUARE;
|
||||||
|
|
||||||
|
moveOffset = d;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
player.mCamera.direction = wrap(player.mCamera.direction + addition * rotationStep,UNITS_PER_SQUARE);
|
||||||
|
}
|
||||||
|
|
||||||
|
editCounter = max(0, editCounter - 1);
|
||||||
|
|
||||||
Unit prevHeight = player.mCamera.height;
|
Unit prevHeight = player.mCamera.height;
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue