Fix a few things
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f6cdc77a59
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1 changed files with 10 additions and 10 deletions
20
demo1.cpp
20
demo1.cpp
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@ -17,6 +17,8 @@ Player player;
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#define SPRITES 3
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#define SPRITES 3
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#define SPRITE_MAX_DISTANCE 5 * UNITS_PER_SQUARE
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#define SPRITE_MAX_DISTANCE 5 * UNITS_PER_SQUARE
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#define JUMP_SPEED 500
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Sprite sprites[SPRITES];
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Sprite sprites[SPRITES];
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/// For each level square says the texture index.
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/// For each level square says the texture index.
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@ -693,7 +695,8 @@ int main()
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sprites[0] = Sprite(sprite1,10,5,1,100);
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sprites[0] = Sprite(sprite1,10,5,1,100);
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sprites[1] = Sprite(sprite1,14,5,1,100);
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sprites[1] = Sprite(sprite1,14,5,1,100);
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sprites[2] = Sprite(sprite1,15,19,1,100);
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sprites[2] = Sprite(sprite2,15,19,1,150);
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sprites[2].mHeight -= UNITS_PER_SQUARE / 2;
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pokitto.display.persistence = 1;
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pokitto.display.persistence = 1;
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pokitto.setFrameRate(FPS);
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pokitto.setFrameRate(FPS);
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@ -706,17 +709,14 @@ uint32_t dt;
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{
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{
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if (pokitto.update())
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if (pokitto.update())
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{
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{
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uint32_t timeNow = pokitto.getTime();
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dt = timeNow - previousTime;
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previousTime = timeNow;
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draw();
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draw();
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uint32_t timeNow = pokitto.getTime();
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dt = timeNow - previousTime;
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previousTime = timeNow;
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int16_t horizontalStep = (dt * PLAYER_SPEED) / 1000;
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int16_t horizontalStep = (dt * PLAYER_SPEED) / 1000;
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const int16_t rotationStep = (dt * PLAYER_ROTATION_SPEED) / 1000;
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int16_t rotationStep = (dt * PLAYER_ROTATION_SPEED) / 1000;
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Vector2D d = angleToDirection(player.mCamera.direction);
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Vector2D d = angleToDirection(player.mCamera.direction);
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@ -795,7 +795,7 @@ previousTime = timeNow;
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if (player.mCamera.height - CAMERA_COLL_HEIGHT_BELOW -
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if (player.mCamera.height - CAMERA_COLL_HEIGHT_BELOW -
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floorHeightAt(camX,camY) < 2)
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floorHeightAt(camX,camY) < 2)
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player.mVericalSpeed = 500; // jump
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player.mVericalSpeed = JUMP_SPEED; // jump
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}
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}
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player.mVericalSpeed -= (dt * GRAVITY_ACCELERATION) / 1000; // gravity
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player.mVericalSpeed -= (dt * GRAVITY_ACCELERATION) / 1000; // gravity
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