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dbdedf48fb
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3 changed files with 16 additions and 9 deletions
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@ -812,7 +812,6 @@ int main()
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previousTime = timeNow;
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previousTime = timeNow;
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int16_t horizontalStep = (dt * PLAYER_SPEED * (player.mRunning ? 2 : 1)) / 1000;
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int16_t horizontalStep = (dt * PLAYER_SPEED * (player.mRunning ? 2 : 1)) / 1000;
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int16_t rotationStep = (dt * PLAYER_ROTATION_SPEED) / 1000;
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Vector2D d = angleToDirection(player.mCamera.direction);
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Vector2D d = angleToDirection(player.mCamera.direction);
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@ -882,7 +881,10 @@ int main()
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moveOffset = d;
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moveOffset = d;
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}
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}
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else
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else
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{
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int16_t rotationStep = (dt * PLAYER_ROTATION_SPEED) / 1000;
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player.mCamera.direction += addition * rotationStep;
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player.mCamera.direction += addition * rotationStep;
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}
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Unit prevHeight = player.mCamera.height;
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Unit prevHeight = player.mCamera.height;
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@ -852,7 +852,6 @@ int main()
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previousTime = timeNow;
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previousTime = timeNow;
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int16_t horizontalStep = (dt * PLAYER_SPEED * (pokitto.bBtn() ? 2 : 1)) / 1000;
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int16_t horizontalStep = (dt * PLAYER_SPEED * (pokitto.bBtn() ? 2 : 1)) / 1000;
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int16_t rotationStep = (dt * PLAYER_ROTATION_SPEED) / 1000;
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Vector2D d = angleToDirection(player.mCamera.direction);
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Vector2D d = angleToDirection(player.mCamera.direction);
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@ -921,7 +920,10 @@ int main()
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moveOffset = d;
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moveOffset = d;
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}
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}
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else
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else
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{
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int16_t rotationStep = (dt * PLAYER_ROTATION_SPEED) / 1000;
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player.mCamera.direction += addition * rotationStep;
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player.mCamera.direction += addition * rotationStep;
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}
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Unit prevHeight = player.mCamera.height;
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Unit prevHeight = player.mCamera.height;
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13
demo3.cpp
13
demo3.cpp
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@ -176,8 +176,8 @@ Unit colorAt(int16_t x, int16_t y)
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heightProfile[absVal(y) % HEIGHT_PROFILE_LENGTH]) / 10,3);
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heightProfile[absVal(y) % HEIGHT_PROFILE_LENGTH]) / 10,3);
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}
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}
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uint16_t previousColumn = 255;
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uint16_t previousColumn = 255; ///< Helper for precomputing background.
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uint16_t backgroundColumn = 0;
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uint16_t backgroundColumn = 0; ///< Precomputed background column.
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/**
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/**
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Function for drawing a single pixel (like fragment shader).
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Function for drawing a single pixel (like fragment shader).
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@ -185,7 +185,6 @@ uint16_t backgroundColumn = 0;
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inline void pixelFunc(PixelInfo pixel)
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inline void pixelFunc(PixelInfo pixel)
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{
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{
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uint8_t c = 0;
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uint8_t c = 0;
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int16_t intensity = 0;
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int16_t intensity = 0;
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if (pixel.isWall)
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if (pixel.isWall)
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@ -263,9 +262,11 @@ int main()
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player.setPositionSquare(4,5);
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player.setPositionSquare(4,5);
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// init changes
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for (uint16_t i = 0; i < MAX_CHANGES; ++i)
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for (uint16_t i = 0; i < MAX_CHANGES; ++i)
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{
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{
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changes[i].mCoords.x = i;
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changes[i].mCoords.x = (i + 1) * 1000;
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changes[i].mCoords.y = 0;
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changes[i].mCoords.y = 0;
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changes[i].mHeight = floorHeightAt(i,0);
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changes[i].mHeight = floorHeightAt(i,0);
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}
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}
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@ -284,7 +285,6 @@ int main()
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previousTime = timeNow;
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previousTime = timeNow;
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int16_t horizontalStep = (dt * PLAYER_SPEED * (player.mRunning ? 2 : 1)) / 1000;
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int16_t horizontalStep = (dt * PLAYER_SPEED * (player.mRunning ? 2 : 1)) / 1000;
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int16_t rotationStep = (dt * PLAYER_ROTATION_SPEED) / 1000;
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Vector2D d = angleToDirection(player.mCamera.direction);
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Vector2D d = angleToDirection(player.mCamera.direction);
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@ -421,8 +421,11 @@ int main()
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moveOffset = d;
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moveOffset = d;
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}
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}
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else
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else
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{
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int16_t rotationStep = (dt * PLAYER_ROTATION_SPEED) / 1000;
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player.mCamera.direction = wrap(player.mCamera.direction + addition * rotationStep,UNITS_PER_SQUARE);
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player.mCamera.direction = wrap(player.mCamera.direction + addition * rotationStep,UNITS_PER_SQUARE);
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}
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}
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}
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editCounter = max(0, editCounter - 1);
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editCounter = max(0, editCounter - 1);
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