Adjust physics
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0e1f2b017d
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4 changed files with 10 additions and 7 deletions
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@ -1,3 +1,4 @@
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#define SPEED_MULTIPLIER 1
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#define PROJ_SHOW_FPS_COUNTER
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#define PROJ_SCREENMODE 13
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#define PROJ_MODE13 1
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@ -21,8 +21,9 @@
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// redefine some parameters
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#define FPS 255
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#define GRAVITY_ACCELERATION (RCL_UNITS_PER_SQUARE * 3)
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#define PLAYER_JUMP_SPEED 700
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#define PLAYER_SPEED (RCL_UNITS_PER_SQUARE * 2 * SPEED_MULTIPLIER)
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#define GRAVITY_ACCELERATION (RCL_UNITS_PER_SQUARE * SPEED_MULTIPLIER)
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#define PLAYER_JUMP_SPEED 400
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#define RCL_CAMERA_COLL_HEIGHT_BELOW ((3 * RCL_UNITS_PER_SQUARE) / 2)
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#define RCL_HORIZONTAL_FOV (RCL_UNITS_PER_SQUARE / 5)
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@ -1284,8 +1285,8 @@ int main()
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moveDirection = -1;
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}
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player.update(moveDirection,strafe,rotationDirection,pokitto.bBtn(),shearDirection,
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floorHeightAt,ceilingHeightAt,true,dt);
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player.update(moveDirection,strafe,rotationDirection,pokitto.bBtn(),
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shearDirection,floorHeightAt,ceilingHeightAt,true,dt);
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}
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}
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@ -73,7 +73,7 @@
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#define FPS 255
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#define HEAD_BOB_HEIGHT 200
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#define HEAD_BOB_STEP 20
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#define PLAYER_SPEED (5 * RCL_UNITS_PER_SQUARE)
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#define PLAYER_SPEED (4 * RCL_UNITS_PER_SQUARE * SPEED_MULTIPLIER)
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#define TEXTURE_W 32 // for the sake of performance we require prespecified sizes
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#define TEXTURE_H 32
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@ -13,9 +13,10 @@
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#define SUBSAMPLE 1
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// redefine player's height
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#define PLAYER_SPEED (RCL_UNITS_PER_SQUARE * 6)
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#define PLAYER_SPEED (RCL_UNITS_PER_SQUARE * 4 * SPEED_MULTIPLIER)
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#define PLAYER_JUMP_SPEED 600
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#define RCL_HORIZONTAL_FOV ((3 * RCL_UNITS_PER_SQUARE) / 10)
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#define GRAVITY_ACCELERATION (RCL_UNITS_PER_SQUARE * 2)
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#define GRAVITY_ACCELERATION (RCL_UNITS_PER_SQUARE * 2 * SPEED_MULTIPLIER)
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#define RCL_CAMERA_COLL_HEIGHT_BELOW ((3 * RCL_UNITS_PER_SQUARE) / 2)
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#define FPS 255
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#define HEAD_BOB_HEIGHT 150
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