Adjust physics

This commit is contained in:
Miloslav Číž 2018-09-30 14:27:49 +02:00
parent 0e1f2b017d
commit f5621ac8e1
4 changed files with 10 additions and 7 deletions

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@ -1,3 +1,4 @@
#define SPEED_MULTIPLIER 1
#define PROJ_SHOW_FPS_COUNTER #define PROJ_SHOW_FPS_COUNTER
#define PROJ_SCREENMODE 13 #define PROJ_SCREENMODE 13
#define PROJ_MODE13 1 #define PROJ_MODE13 1

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@ -21,8 +21,9 @@
// redefine some parameters // redefine some parameters
#define FPS 255 #define FPS 255
#define GRAVITY_ACCELERATION (RCL_UNITS_PER_SQUARE * 3) #define PLAYER_SPEED (RCL_UNITS_PER_SQUARE * 2 * SPEED_MULTIPLIER)
#define PLAYER_JUMP_SPEED 700 #define GRAVITY_ACCELERATION (RCL_UNITS_PER_SQUARE * SPEED_MULTIPLIER)
#define PLAYER_JUMP_SPEED 400
#define RCL_CAMERA_COLL_HEIGHT_BELOW ((3 * RCL_UNITS_PER_SQUARE) / 2) #define RCL_CAMERA_COLL_HEIGHT_BELOW ((3 * RCL_UNITS_PER_SQUARE) / 2)
#define RCL_HORIZONTAL_FOV (RCL_UNITS_PER_SQUARE / 5) #define RCL_HORIZONTAL_FOV (RCL_UNITS_PER_SQUARE / 5)
@ -1284,8 +1285,8 @@ int main()
moveDirection = -1; moveDirection = -1;
} }
player.update(moveDirection,strafe,rotationDirection,pokitto.bBtn(),shearDirection, player.update(moveDirection,strafe,rotationDirection,pokitto.bBtn(),
floorHeightAt,ceilingHeightAt,true,dt); shearDirection,floorHeightAt,ceilingHeightAt,true,dt);
} }
} }

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@ -73,7 +73,7 @@
#define FPS 255 #define FPS 255
#define HEAD_BOB_HEIGHT 200 #define HEAD_BOB_HEIGHT 200
#define HEAD_BOB_STEP 20 #define HEAD_BOB_STEP 20
#define PLAYER_SPEED (5 * RCL_UNITS_PER_SQUARE) #define PLAYER_SPEED (4 * RCL_UNITS_PER_SQUARE * SPEED_MULTIPLIER)
#define TEXTURE_W 32 // for the sake of performance we require prespecified sizes #define TEXTURE_W 32 // for the sake of performance we require prespecified sizes
#define TEXTURE_H 32 #define TEXTURE_H 32

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@ -13,9 +13,10 @@
#define SUBSAMPLE 1 #define SUBSAMPLE 1
// redefine player's height // redefine player's height
#define PLAYER_SPEED (RCL_UNITS_PER_SQUARE * 6) #define PLAYER_SPEED (RCL_UNITS_PER_SQUARE * 4 * SPEED_MULTIPLIER)
#define PLAYER_JUMP_SPEED 600
#define RCL_HORIZONTAL_FOV ((3 * RCL_UNITS_PER_SQUARE) / 10) #define RCL_HORIZONTAL_FOV ((3 * RCL_UNITS_PER_SQUARE) / 10)
#define GRAVITY_ACCELERATION (RCL_UNITS_PER_SQUARE * 2) #define GRAVITY_ACCELERATION (RCL_UNITS_PER_SQUARE * 2 * SPEED_MULTIPLIER)
#define RCL_CAMERA_COLL_HEIGHT_BELOW ((3 * RCL_UNITS_PER_SQUARE) / 2) #define RCL_CAMERA_COLL_HEIGHT_BELOW ((3 * RCL_UNITS_PER_SQUARE) / 2)
#define FPS 255 #define FPS 255
#define HEAD_BOB_HEIGHT 150 #define HEAD_BOB_HEIGHT 150