Use delta timing
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9129659e62
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f6cdc77a59
2 changed files with 33 additions and 11 deletions
30
demo1.cpp
30
demo1.cpp
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@ -699,14 +699,24 @@ int main()
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pokitto.setFrameRate(FPS);
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pokitto.display.setFont(fontTiny);
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uint32_t previousTime = 0;
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uint32_t dt;
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while (pokitto.isRunning())
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{
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if (pokitto.update())
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{
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uint32_t timeNow = pokitto.getTime();
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dt = timeNow - previousTime;
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previousTime = timeNow;
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draw();
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int16_t step = max(1,UNITS_PER_SQUARE / 7);
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const int16_t step2 = max(UNITS_PER_SQUARE / 25,1);
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int16_t horizontalStep = (dt * PLAYER_SPEED) / 1000;
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const int16_t rotationStep = (dt * PLAYER_ROTATION_SPEED) / 1000;
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Vector2D d = angleToDirection(player.mCamera.direction);
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@ -715,13 +725,13 @@ int main()
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moveOffset.x = 0;
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moveOffset.y = 0;
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d.x = (d.x * step) / UNITS_PER_SQUARE;
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d.y = (d.y * step) / UNITS_PER_SQUARE;
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d.x = (d.x * horizontalStep) / UNITS_PER_SQUARE;
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d.y = (d.y * horizontalStep) / UNITS_PER_SQUARE;
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if (d.x == 0 && d.y == 0)
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{
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d.x = d.x > 0 ? step : -step;
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d.y = d.y > 0 ? step : -step;
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d.x = d.x > 0 ? horizontalStep : -1 * horizontalStep;
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d.y = d.y > 0 ? horizontalStep : -1 * horizontalStep;
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}
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bool strafe = pokitto.aBtn();
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@ -760,13 +770,13 @@ int main()
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if (strafe)
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{
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d = angleToDirection(player.mCamera.direction + UNITS_PER_SQUARE / 4);
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d.x = (d.x * step * addition) / UNITS_PER_SQUARE;
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d.y = (d.y * step * addition) / UNITS_PER_SQUARE;
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d.x = (d.x * horizontalStep * addition) / UNITS_PER_SQUARE;
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d.y = (d.y * horizontalStep * addition) / UNITS_PER_SQUARE;
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moveOffset = d;
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}
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else
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player.mCamera.direction += addition * step2;
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player.mCamera.direction += addition * rotationStep;
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Unit prevHeight = player.mCamera.height;
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@ -788,7 +798,7 @@ int main()
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player.mVericalSpeed = 500; // jump
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}
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player.mVericalSpeed -= 80; // gravity
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player.mVericalSpeed -= (dt * GRAVITY_ACCELERATION) / 1000; // gravity
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}
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}
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12
general.hpp
12
general.hpp
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@ -21,6 +21,18 @@ Pokitto::Core pokitto;
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#define FPS 30
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#endif
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#ifndef PLAYER_SPEED
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#define PLAYER_SPEED (2 * UNITS_PER_SQUARE)
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#endif
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#ifndef PLAYER_ROTATION_SPEED
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#define PLAYER_ROTATION_SPEED (UNITS_PER_SQUARE / 2)
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#endif
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#ifndef GRAVITY_ACCELERATION
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#define GRAVITY_ACCELERATION ((3 * UNITS_PER_SQUARE) / 2)
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#endif
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#define SCREEN_WIDTH 110
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#define SCREEN_HEIGHT 88
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