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game.cpp
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game.cpp
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@ -520,6 +520,7 @@ void draw()
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c.maxHits = 16;
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c.maxHits = 16;
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c.maxSteps = 16;
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c.maxSteps = 16;
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c.computeTextureCoords = 1;
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render(player.mCamera,floorHeight,ceilingHeight,pixelFunc,c);
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render(player.mCamera,floorHeight,ceilingHeight,pixelFunc,c);
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