Adjust helloRay
This commit is contained in:
parent
1ab06b89d4
commit
ffb82ec01e
1 changed files with 16 additions and 11 deletions
25
helloRay.cpp
25
helloRay.cpp
|
@ -10,11 +10,14 @@
|
||||||
function that will render pixels. It allows super performance. */
|
function that will render pixels. It allows super performance. */
|
||||||
|
|
||||||
#define RCL_COMPUTE_WALL_TEXCOORDS 0
|
#define RCL_COMPUTE_WALL_TEXCOORDS 0
|
||||||
/* ^ We won't be using textures, so turn them off. */
|
#define RCL_COMPUTE_FLOOR_TEXCOORDS 0
|
||||||
|
#define RCL_COMPUTE_FLOOR_DEPTH 0
|
||||||
|
#define RCL_COMPUTE_FLOOR_DEPTH 0
|
||||||
|
#define RCL_COMPUTE_CEILING_DEPTH 0
|
||||||
|
/* ^ Turn off features we won't be using, so that the program runs faster.
|
||||||
|
|
||||||
/* There are many other options that can be defined here, check the library
|
There are many other options that can be defined here, check the library
|
||||||
for details. Don't forget to disable the features you won't be using - it
|
for details. */
|
||||||
will speed up the rendering. */
|
|
||||||
|
|
||||||
#include "raycastlib.h"
|
#include "raycastlib.h"
|
||||||
#include "Pokitto.h"
|
#include "Pokitto.h"
|
||||||
|
@ -22,7 +25,7 @@
|
||||||
Pokitto::Core pokitto;
|
Pokitto::Core pokitto;
|
||||||
|
|
||||||
RCL_Camera camera; // Defines a view that will be rendered.
|
RCL_Camera camera; // Defines a view that will be rendered.
|
||||||
RCL_RayConstraints constraints;
|
RCL_RayConstraints constraints; // Says the details of casting individual rays.
|
||||||
|
|
||||||
/* Function that for given square coordinates returns height of the floor
|
/* Function that for given square coordinates returns height of the floor
|
||||||
(in RCL_Units). */
|
(in RCL_Units). */
|
||||||
|
@ -35,7 +38,9 @@ RCL_Unit floorHeightAt(int16_t x, int16_t y)
|
||||||
make the walls twice as high. */
|
make the walls twice as high. */
|
||||||
|
|
||||||
/* You can either generate the level procedurally as above, or read it from
|
/* You can either generate the level procedurally as above, or read it from
|
||||||
an array and return it here. */
|
an array and return it here. You can also animate the level here, there
|
||||||
|
are no limits. Just keep in mind this function should be fast because
|
||||||
|
it will get called a lot. */
|
||||||
}
|
}
|
||||||
|
|
||||||
/* Function that will be called by the library in order to draw individual
|
/* Function that will be called by the library in order to draw individual
|
||||||
|
@ -46,7 +51,7 @@ void pixelFunc(RCL_PixelInfo *pixel)
|
||||||
uint8_t color;
|
uint8_t color;
|
||||||
|
|
||||||
/* The pixel variable holds all kind of info about the pixel to be rendered.
|
/* The pixel variable holds all kind of info about the pixel to be rendered.
|
||||||
Check the PixelInfo struct for details. */
|
Check the RCL_PixelInfo struct for details. */
|
||||||
|
|
||||||
if (pixel->isWall)
|
if (pixel->isWall)
|
||||||
color = pixel->hit.direction + 2; // give walls different colors
|
color = pixel->hit.direction + 2; // give walls different colors
|
||||||
|
@ -76,9 +81,9 @@ int main()
|
||||||
RCL_initCamera(&camera); /* To initialize all parameters so that none
|
RCL_initCamera(&camera); /* To initialize all parameters so that none
|
||||||
remains undefined. */
|
remains undefined. */
|
||||||
|
|
||||||
// Set the camera position to square [4;6].
|
// Set the camera position to the middle of square [2;3].
|
||||||
camera.position.x = 4 * RCL_UNITS_PER_SQUARE;
|
camera.position.x = 2 * RCL_UNITS_PER_SQUARE + RCL_UNITS_PER_SQUARE / 2;
|
||||||
camera.position.y = 6 * RCL_UNITS_PER_SQUARE;
|
camera.position.y = 3 * RCL_UNITS_PER_SQUARE + RCL_UNITS_PER_SQUARE / 2;
|
||||||
|
|
||||||
camera.height = RCL_UNITS_PER_SQUARE;
|
camera.height = RCL_UNITS_PER_SQUARE;
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue