/**
  Raycasting demo 1 for Pokitto.

  This demo is a showoff of various features (movement, textures, sprites, fog,
  ...) , but has low FPS.

  Don't forget to compile with -O3!

  author: Miloslav "drummyfish" Ciz
  license: CC0 1.0
*/

// redefine some parameters
#define FPS 40
#define GRAVITY_ACCELERATION (UNITS_PER_SQUARE * 3)
#define PLAYER_JUMP_SPEED 700
#define CAMERA_COLL_HEIGHT_BELOW ((3 * UNITS_PER_SQUARE) / 2)
#define HORIZONTAL_FOV (UNITS_PER_SQUARE / 5)

#include "general.hpp"

#define LEVEL_X_RES 29
#define LEVEL_Y_RES 21

Player player;

#define SPRITES 13
#define SPRITE_MAX_DISTANCE 5 * UNITS_PER_SQUARE

Sprite sprites[SPRITES];

/// For each level square says the texture index.
const unsigned char levelTexture[] =
{
// 0  1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28
   1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 3, 0, 3, 3, 2, 2, 2, 2, // 0   20
   1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 1, 1, 1, 2, // 1   19
   1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 2, // 2   18
   1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 1, 1, 1, 2, // 3   17
   1, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 2, // 4   16
   1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 1, 1, 1, 2, // 5   15
   1, 0, 1, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, // 6   14
   1, 0, 1, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 2, // 7   13
   1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, // 8   12
   1, 1, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, // 9   11
   1, 1, 1, 1, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, // 10  10
   1, 1, 1, 1, 0, 0, 3, 3, 3, 3, 0, 0, 0, 0, 0, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, // 11  9
   1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, // 12  8
   1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 3, 3, 3, 3, // 13  7
   1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, // 14  6
   1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 3, 3, 3, 3, // 15  5
   1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 3, 3, 3, 3, // 16  4
   1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 3, 3, 3, 3, // 17  3
   1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 3, 3, 3, 3, // 18  2
   1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 3, 3, 3, 3, // 19  1
   1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3  // 20  0
};

#define XX -15

/// For each level square says the floor height.
const signed char levelFloor[] =
{
// 0  1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28
  40,40,40,40,40,40,40,40,48,40,48,40,40,40,40,40,40,48,40,48,40,48,40,48,48,24,24,26,28, // 0  20
  40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,40, 2, 2, 2,40,32,32,32,32,32,32,32,48, 2, 2, 2,26, // 1  19
  40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,40, 2, 2, 2,40, 0, 0, 0, 0, 0,32,32,40, 2, 2, 2,26, // 2  18
  40,16,12, 8, 4, 0,48, 0, 0, 0, 0, 0,24, 2,24, 8,24, 0, 0, 9, 9, 0,28,32,48, 2, 2, 2,24, // 3  17
  40,20,48,48,48,48,48, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 0,24,32,40, 0, 0, 0,24, // 4  16
  40,24,48,40,40,40,40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,20,32,48, 0, 0, 0,24, // 5  15
  40,28,32,32,32,32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 8,12,16,32,40, 0, 0, 0,24, // 6  14
  40,32,32,32,32,32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,32,32,32,32,32,32,48, 0, 0, 0,24, // 7  13
  40, 0,48,40,40,40,40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,32,-3,-8,-8,-5,-2, 0, 0, 0, 0,24, // 8  12
  40, 0,-3,-8,-8,-8,32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,32,-3,-8,-8, 0, 0, 0, 0, 0, 0,24, // 9  11
  40, 0,-6,-8,-8,-8,32, 0, 0, 0,48,48, 0,48,48, 0, 0,36,32,36,-8,-8, 0, 0, 0, 0, 0, 0,24, // 10 10
  40, 0,48,-8,-8,-8,32,32,32,32,40, 1, 0, 1,40,32,32,32,32,32,-8,-8, 0, 0, 0, 0, 0, 0,24, // 11 9
  40, 0,48,-8,-8,-8,-8,-8,XX,XX,XX, 0, 0, 0,XX,XX,-8,36,32,36,-8,-8, 0, 0, 0, 0, 0, 0,24, // 12 8
  40, 0,48,-8,-8,-8,-8,-8,XX,XX,XX, 0, 0, 0,XX,XX,-8,-8,-8,-8,-8,-8, 0, 0, 0, 0, 0, 0,24, // 13 7
  40, 0,48, 0,-2,-2, 0,-8,XX,XX,XX, 0, 0, 0,XX,XX, 0, 0, 0, 0, 0, 0, 0, 0,24,24,10,24,24, // 14 6
  40, 0, 0, 0,-2,-2, 0, 0, 0, 0, 8, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0,24, 0, 0, 0,24, // 15 5
  40, 0, 0, 0,-2,-2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,24, 0, 0, 0,24, // 16 4
  40,24,48,-2,-2,-2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,24, // 17 3
   0,24,48,48,-2,-2,-2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,24, // 18 2
   0,24,48,48,48,-2,-2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,24, 0, 0, 0,24, // 19 1
   0,24,24,24,32,32,32,27,24,27,30,34,36,38,36,34,36,34,34,32,32,33,37,39,24,24,24,24,24  // 20 0
};

#undef XX

#define XX 127 // helper to keep a big number two-characters, for formatting

/// For each level square says the ceiling height.
const signed char levelCeiling[] =
{
// 0  1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28
  40,40,40,40,40,40,40,XX,XX,XX,XX,36,40,40,40,40,40,36,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX, // 0  20
  40,50,50,50,45,40,20,XX,XX,XX,XX,36,40,30,30,30,XX,36,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX, // 1  19
  40,50,50,50,45,40,20,XX,XX,XX,XX,36,40,30,30,30,XX,36,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX, // 2  18
  40,50,50,50,45,40,48,XX,XX,XX,XX,36,24,24,24,24,24,36,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX, // 3  17
  40,50,48,48,48,48,47,XX,XX,XX,XX,36,36,36,36,36,36,36,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX, // 4  16
  40,50,48,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX, // 5  15
  40,50,48,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX, // 6  14
  40,50,48,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX, // 7  13
  40,50,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX, // 8  12
  40,40,16,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX, // 9  11
  40,30,16,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX, // 10 10
  40,25,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX, // 11 9
  40,20,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX, // 12 8
  40,18,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,24,24,24,24,24,24, // 13 7
  40,18,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,24,24,24,24,24,24, // 14 6
  40,18,16,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,24,24,25,27,29,24, // 15 5
  40,18,16,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,24,24,25,27,29,24, // 16 4
  40,24,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,24,24,25,27,29,24, // 17 3
  XX,24,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,24,24,25,27,29,24, // 18 2
  XX,24,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,24,24,25,27,29,24, // 19 1
  XX,24,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,24,24,24,24,24,24  // 20 0
};

#undef XX

const unsigned char texture1[] =
{  32, 32 // width, height
  ,0x12,0x65,0x65,0x6d,0x24,0x64,0x5b,0x12,0x12,0x64,0x5b,0x5b,0x12,0x51
  ,0x12,0x09,0x00,0x6d,0x6d,0x6d,0x24,0x5b,0x5b,0x52,0x12,0x5b,0x52,0x5b
  ,0x12,0x5b,0x52,0x09,0x12,0x5b,0x5b,0x5b,0x52,0x5b,0x5b,0x52,0x00,0x64
  ,0x64,0x52,0x52,0x52,0x5b,0x00,0x09,0x6d,0x5b,0x5a,0x5b,0x5b,0x5a,0x51
  ,0x12,0x64,0x5b,0x52,0x5b,0x52,0x5b,0x08,0x12,0x24,0x5b,0x5b,0x5b,0x5b
  ,0x09,0x11,0x00,0x64,0x5b,0x5b,0x5a,0x09,0x09,0x08,0x00,0x5b,0x5b,0x5b
  ,0x5a,0x64,0x12,0x51,0x00,0x64,0x5b,0x52,0x52,0x11,0x09,0x09,0x12,0x24
  ,0x5b,0x5b,0x52,0x5a,0x12,0x09,0x00,0x5b,0x52,0x09,0x12,0x09,0x09,0x09
  ,0x00,0x24,0x5a,0x5a,0x5b,0x51,0x12,0x08,0x09,0x25,0x5b,0x52,0x5b,0x52
  ,0x11,0x09,0x12,0x64,0x5b,0x52,0x09,0x11,0x12,0x09,0x00,0x12,0x00,0x12
  ,0x00,0x00,0x00,0x08,0x09,0x64,0x5b,0x51,0x12,0x11,0x12,0x08,0x09,0x64
  ,0x5a,0x5b,0x12,0x12,0x09,0x09,0x12,0x65,0x5c,0x52,0x5a,0x5b,0x51,0x09
  ,0x00,0x64,0x6d,0x6d,0x5c,0x65,0x64,0x09,0x00,0x24,0x64,0x5b,0x09,0x12
  ,0x11,0x00,0x09,0x64,0x5b,0x52,0x52,0x12,0x12,0x08,0x00,0x64,0x52,0x52
  ,0x52,0x52,0x5b,0x09,0x00,0x6d,0x5b,0x5b,0x52,0x5b,0x51,0x09,0x00,0x1b
  ,0x5b,0x12,0x12,0x12,0x12,0x09,0x12,0x5b,0x11,0x09,0x11,0x09,0x09,0x09
  ,0x09,0x5b,0x09,0x09,0x09,0x09,0x09,0x09,0x12,0x65,0x5b,0x5b,0x5b,0x52
  ,0x5b,0x09,0x00,0x64,0x12,0x63,0x5b,0x12,0x5b,0x09,0x00,0x00,0x00,0x00
  ,0x00,0x09,0x00,0x00,0x00,0x09,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x5b
  ,0x64,0x5b,0x09,0x5b,0x52,0x09,0x09,0x5b,0x11,0x52,0x09,0x12,0x09,0x08
  ,0x00,0x1b,0x1b,0x23,0x1b,0x5a,0x5b,0x11,0x12,0x64,0x64,0x6d,0x24,0x5b
  ,0x5b,0x09,0x00,0x5b,0x5a,0x52,0x52,0x09,0x08,0x09,0x12,0x5b,0x52,0x11
  ,0x5a,0x11,0x12,0x08,0x08,0x1b,0x52,0x52,0x5b,0x5a,0x09,0x09,0x12,0x64
  ,0x5b,0x64,0x12,0x12,0x12,0x08,0x00,0x00,0x00,0x12,0x09,0x00,0x09,0x00
  ,0x12,0x24,0x5a,0x52,0x12,0x12,0x12,0x08,0x12,0x1b,0x12,0x5a,0x49,0x5a
  ,0x52,0x09,0x12,0x6d,0x5b,0x52,0x5a,0x12,0x09,0x09,0x12,0x65,0x64,0x6d
  ,0x6d,0x64,0x64,0x5b,0x00,0x5a,0x08,0x08,0x09,0x09,0x08,0x09,0x00,0x5b
  ,0x5a,0x11,0x51,0x51,0x5a,0x09,0x12,0x6d,0x5b,0x5b,0x12,0x11,0x12,0x09
  ,0x00,0x65,0x5b,0x64,0x5b,0x5b,0x5b,0x52,0x00,0x00,0x12,0x12,0x12,0x09
  ,0x00,0x00,0x00,0x5a,0x52,0x52,0x09,0x52,0x09,0x09,0x12,0x63,0x5b,0x5a
  ,0x09,0x5b,0x11,0x08,0x00,0x65,0x5b,0x5b,0x52,0x5b,0x52,0x52,0x00,0x65
  ,0x6d,0x64,0x65,0x64,0x64,0x5b,0x00,0x5b,0x12,0x09,0x11,0x09,0x09,0x09
  ,0x09,0x5b,0x11,0x08,0x09,0x09,0x09,0x08,0x00,0x64,0x64,0x5b,0x5b,0x5b
  ,0x5b,0x09,0x00,0x5b,0x5b,0x5b,0x5b,0x5b,0x52,0x52,0x00,0x64,0x51,0x52
  ,0x52,0x52,0x09,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x12,0x00,0x00,0x5b
  ,0x5b,0x5b,0x52,0x52,0x5b,0x09,0x12,0x65,0x5b,0x5b,0x5b,0x52,0x5b,0x09
  ,0x00,0x63,0x5a,0x51,0x51,0x51,0x5a,0x08,0x12,0x24,0x64,0x65,0x24,0x64
  ,0x64,0x5b,0x00,0x5b,0x5b,0x52,0x5b,0x5b,0x52,0x09,0x00,0x64,0x5b,0x5b
  ,0x12,0x52,0x5a,0x09,0x12,0x24,0x52,0x52,0x09,0x52,0x52,0x08,0x12,0x64
  ,0x64,0x5b,0x5b,0x5b,0x64,0x52,0x00,0x6d,0x5b,0x52,0x5b,0x52,0x52,0x08
  ,0x00,0x5b,0x5b,0x52,0x52,0x5b,0x52,0x09,0x00,0x1b,0x52,0x51,0x5a,0x52
  ,0x09,0x09,0x12,0x64,0x52,0x5c,0x5b,0x64,0x5b,0x51,0x09,0x6d,0x5b,0x52
  ,0x5b,0x52,0x11,0x09,0x00,0x64,0x5a,0x64,0x5b,0x52,0x5b,0x08,0x00,0x11
  ,0x09,0x49,0x08,0x09,0x00,0x09,0x00,0x64,0x64,0x5b,0x52,0x5b,0x5b,0x09
  ,0x12,0x65,0x64,0x5b,0x52,0x5b,0x52,0x09,0x12,0x64,0x64,0x64,0x52,0x09
  ,0x5c,0x08,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x12,0x64,0x5b,0x64
  ,0x52,0x5b,0x52,0x49,0x00,0x64,0x5b,0x52,0x52,0x5b,0x51,0x09,0x09,0x5b
  ,0x09,0x09,0x09,0x08,0x09,0x12,0x00,0x6d,0x24,0x6d,0x24,0x64,0x64,0x5b
  ,0x00,0x64,0x63,0x5b,0x5b,0x52,0x52,0x09,0x12,0x64,0x5b,0x5b,0x52,0x11
  ,0x5b,0x09,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x09,0x12,0x6d,0x64,0x5b
  ,0x52,0x64,0x5b,0x52,0x12,0x6d,0x5b,0x5b,0x5b,0x5b,0x5b,0x09,0x00,0x64
  ,0x11,0x5a,0x52,0x5b,0x52,0x09,0x00,0x5b,0x5a,0x63,0x5a,0x23,0x12,0x00
  ,0x12,0x6d,0x5b,0x11,0x5b,0x64,0x64,0x52,0x12,0x63,0x5b,0x5b,0x5b,0x5b
  ,0x52,0x08,0x00,0x5c,0x52,0x5b,0x5b,0x52,0x52,0x08,0x08,0x5b,0x52,0x51
  ,0x09,0x52,0x5a,0x09,0x00,0x6d,0x52,0x11,0x52,0x5b,0x52,0x09,0x12,0x64
  ,0x5a,0x5b,0x52,0x5b,0x5b,0x08,0x00,0x5b,0x52,0x09,0x09,0x09,0x09,0x09
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};

const unsigned char texture2[] =
{  32, 32 // width, height
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};

const unsigned char texture3[] =
{  32, 32 // width, height
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  ,0x56,0x54
};

const unsigned char texture4[] =
{  32, 32 // width, height
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  ,0x12,0x00
};

const unsigned char sprite1[] =
{  32, 32 // width, height
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  ,0x07,0x07,0x07,0x00,0x52,0x76,0x52,0x64,0x09,0x76,0x52,0x64,0x52,0x00
  ,0x07,0x00,0x76,0x52,0x52,0x64,0x64,0x52,0x52,0x52,0x52,0x64,0x52,0x64
  ,0x64,0x64,0x64,0x00,0x07,0x07,0x00,0x52,0x09,0x76,0x09,0x64,0x52,0x76
  ,0x09,0x64,0x52,0x00,0x00,0x76,0x64,0x00,0x00,0x00,0x00,0x00,0x64,0x52
  ,0x52,0x52,0x52,0x52,0x00,0x00,0x00,0x07,0x07,0x07,0x00,0x52,0x09,0x64
  ,0x52,0x64,0x52,0x76,0x52,0x64,0x52,0x00,0x00,0xff,0x00,0x07,0x07,0x07
  ,0x07,0x07,0x00,0x64,0x52,0x52,0x52,0x00,0x00,0x00,0x07,0x07,0x07,0x07
  ,0x00,0x00,0x09,0x76,0x09,0x64,0x09,0x64,0x52,0x52,0x52,0x00,0x07,0x00
  ,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x00,0x64,0x52,0x00,0x00,0x76,0x76
  ,0x00,0x07,0x07,0x07,0x00,0x64,0x09,0x76,0x52,0x64,0x09,0x76,0x09,0x52
  ,0x52,0x00,0x07,0x07,0x07,0x07,0x07,0x00,0x00,0x00,0x07,0x00,0x64,0x09
  ,0x00,0x76,0x64,0x00,0x00,0x07,0x07,0x07,0x00,0x52,0x00,0x76,0x09,0x52
  ,0x09,0x64,0x52,0x64,0x52,0x00,0x07,0x00,0x07,0x07,0x00,0x64,0x76,0x64
  ,0x00,0x07,0x00,0x09,0x76,0x64,0x76,0x00,0x76,0x00,0x07,0x00,0x64,0x64
  ,0x09,0x64,0x52,0x64,0x09,0x76,0x52,0x64,0x52,0x00,0x00,0xff,0x00,0x00
  ,0x76,0x00,0x00,0x64,0x64,0x00,0x52,0x52,0x64,0x00,0x00,0x76,0x64,0x64
  ,0x00,0x64,0x00,0x00,0x09,0x76,0x09,0x64,0x09,0x76,0x52,0x52,0x52,0x00
  ,0x07,0x00,0x76,0x76,0x00,0x07,0x07,0x00,0x64,0x00,0x09,0x64,0x52,0x64
  ,0x64,0x64,0x00,0x00,0x64,0x00,0x00,0x52,0x09,0x64,0x09,0x52,0x00,0x76
  ,0x09,0x64,0x52,0x00,0x07,0x07,0x00,0x00,0x07,0x07,0x07,0x00,0x64,0x52
  ,0x64,0x52,0x52,0x64,0x64,0x00,0x07,0x07,0x00,0x07,0x00,0x52,0x09,0x64
  ,0x52,0x52,0x00,0x64,0x09,0x52,0x52,0x00,0x07,0x07,0x00,0x00,0x07,0x07
  ,0x07,0x00,0x64,0x52,0x64,0x52,0x52,0x52,0x64,0x00,0x07,0x07,0x00,0x07
  ,0x00,0x52,0x00,0x64,0x09,0x64,0x00,0x64,0x09,0x52,0x52,0x00,0x07,0x00
  ,0x64,0x64,0x00,0x07,0x07,0x00,0x52,0x00,0x09,0x64,0x52,0x52,0x52,0x64
  ,0x00,0x00,0x64,0x00,0x00,0x09,0x00,0x76,0x09,0x52,0x00,0x76,0x09,0x52
  ,0x52,0x00,0x00,0x64,0x00,0x00,0x64,0x00,0x00,0x52,0x64,0x00,0x52,0x52
  ,0x64,0x00,0x00,0x64,0x64,0x64,0x00,0x64,0x00,0x00,0x00,0x64,0x09,0x52
  ,0x00,0x64,0x52,0x52,0x52,0x00,0x07,0x00,0x07,0x07,0x00,0x52,0x64,0x52
  ,0x00,0x07,0x00,0x09,0x64,0x64,0x64,0x00,0x64,0x00,0x07,0x00,0x64,0x64
  ,0x00,0x64,0x09,0x52,0x00,0x64,0x09,0x64,0x52,0x00,0x07,0x07,0x07,0x07
  ,0x07,0x00,0x00,0x00,0x07,0x00,0x64,0x00,0x00,0x64,0x52,0x00,0x00,0x07
  ,0x07,0x07,0x00,0x52,0x09,0x64,0x52,0x52,0x00,0x64,0x52,0x52,0x52,0x00
  ,0x07,0x00,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x00,0x64,0x00,0x00,0x00
  ,0x64,0x64,0x00,0x07,0x07,0x07,0x00,0x64,0x00,0x64,0x09,0x52,0x00,0x52
  ,0x09,0x52,0x52,0x00,0x00,0x64,0x00,0x07,0x07,0x07,0x07,0x07,0x00,0x64
  ,0x00,0x00,0x09,0x00,0x00,0x00,0x07,0x07,0x07,0x07,0x00,0x00,0x00,0x52
  ,0x52,0x52,0x00,0x64,0x09,0x52,0x52,0x00,0x00,0x64,0x64,0x00,0x00,0x00
  ,0x00,0x00,0x64,0x00,0x00,0x09,0x09,0x09,0x00,0x00,0x00,0x00,0x07,0x07
  ,0x00,0x00,0x00,0x64,0x09,0x52,0x00,0x52,0x09,0x52,0x52,0x00,0x07,0x00
  ,0x64,0x00,0x09,0x52,0x52,0x52,0x09,0x09,0x52,0x09,0x52,0x52,0x52,0x52
  ,0x52,0x00,0x00,0x07,0x00,0x09,0x00,0x52,0x09,0x52,0x00,0x52,0x52,0x52
  ,0x52,0x00,0x07,0x07,0x00,0x64,0x00,0x09,0x09,0x09,0x09,0x09,0x09,0x09
  ,0x09,0x09,0x09,0x00,0x00,0x00,0x07,0x07,0x07,0x00,0x09,0x64,0x52,0x52
  ,0x00,0x64,0x09,0x52,0x52,0x00,0x07,0x07,0x07,0x00,0x64,0x64,0x00,0x09
  ,0x09,0x52,0x09,0x09,0x09,0x09,0x52,0x00,0x00,0x07,0x07,0x07,0x07,0x07
  ,0x00,0x52,0x52,0x52,0x00,0x52,0x09,0x52,0x52,0x00,0x07,0x07,0x07,0x07
  ,0x00,0x00,0x64,0x64,0x09,0x09,0x09,0x52,0x09,0x52,0x09,0x00,0x00,0x00
  ,0x00,0x07,0x07,0x07,0x07,0x00,0x00,0x00,0x00,0x64,0x52,0x52,0x52,0x00
  ,0x07,0x07,0x07,0x07,0x07,0x07,0x00,0x00,0x64,0x64,0x09,0x09,0x52,0x09
  ,0x52,0x09,0x00,0x00,0x00,0x00,0x07,0x07,0x07,0x07,0x00,0x00,0x09,0x52
  ,0x52,0x52,0x52,0x00,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x00,0x00
  ,0x64,0x64,0x64,0x09,0x09,0x09,0x09,0x09,0x00,0x00,0x00,0x00,0x07,0x07
  ,0x07,0x07,0x00,0x00,0x00,0x00,0x00,0x00,0x07,0x07,0x07,0x07,0x07,0x07
  ,0x07,0x07,0x07,0x07,0x00,0x00,0x00,0x64,0x64,0x64,0x64,0x64,0x64,0x64
  ,0x64,0x64,0x00,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07
  ,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x00,0x00,0x00
  ,0x00,0x00,0x00,0x00,0x00,0x00,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07
  ,0x07,0x07
};

const unsigned char sprite2[] =
{  32, 32 // width, height
  ,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07
  ,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07
  ,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07
  ,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07
  ,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07
  ,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07
  ,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07
  ,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07
  ,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07
  ,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07
  ,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07
  ,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07
  ,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x00,0x00,0x00,0x07,0x07,0x07
  ,0x07,0x07,0x07,0x07,0x07,0x07,0x00,0x07,0x07,0x07,0x07,0x07,0x07,0x07
  ,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x00,0xbf,0xbf
  ,0xbf,0x00,0x07,0x07,0x07,0x07,0x07,0x00,0x00,0x00,0x27,0x00,0x07,0x07
  ,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07
  ,0x07,0x00,0xbf,0x5b,0x5b,0x00,0x00,0x00,0x00,0x00,0x00,0x27,0x27,0x27
  ,0x0c,0x00,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07
  ,0x07,0x07,0x07,0x07,0x00,0x52,0x6d,0x5b,0x09,0x0c,0x0c,0x0c,0x27,0x27
  ,0x27,0x0c,0x0a,0x0a,0x0a,0x00,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07
  ,0x07,0x07,0x07,0x07,0x07,0x00,0x07,0x00,0x5b,0x09,0x09,0x09,0x0a,0x0a
  ,0x0a,0x0a,0x0a,0x0a,0x0a,0x0a,0x0b,0x0b,0x0a,0x00,0x07,0x07,0x00,0x00
  ,0x00,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x00,0x3f,0x00,0x5b,0x09,0x5b
  ,0x09,0x00,0x02,0x01,0x01,0x0a,0x0a,0x0a,0x0a,0x0a,0x0a,0x0a,0x0a,0x00
  ,0x00,0x07,0x00,0x3e,0xb6,0x00,0x07,0x00,0x07,0x07,0x07,0x00,0x15,0x15
  ,0x3d,0x09,0x09,0x09,0x00,0x01,0x01,0x0a,0x0a,0x0a,0x0a,0x0a,0x0a,0x01
  ,0x01,0x01,0x01,0x52,0x52,0x00,0x07,0x00,0x3e,0x6d,0x00,0xb6,0x00,0x07
  ,0x00,0x0c,0x0c,0x15,0x15,0x3d,0x00,0x00,0x0a,0x0a,0x00,0x00,0x00,0x01
  ,0x01,0x01,0x01,0x01,0x01,0x01,0x52,0x6d,0x52,0x00,0x07,0x07,0x00,0x3d
  ,0x5b,0x6d,0x00,0x00,0x27,0x27,0x0c,0x0c,0x15,0x3f,0x00,0x01,0x00,0x00
  ,0x09,0x00,0x52,0x00,0x09,0x00,0x00,0x00,0x01,0x01,0x09,0xb6,0x09,0x00
  ,0x07,0x07,0x07,0x00,0x3d,0x09,0x00,0x0a,0x0c,0x15,0x27,0x09,0x09,0x09
  ,0x09,0x00,0x3f,0x00,0x52,0x09,0x64,0x00,0x3d,0x3d,0x3f,0x64,0x64,0x09
  ,0xb6,0x6d,0x09,0x00,0x07,0x07,0x00,0xbf,0x6d,0x00,0x5b,0x52,0x0a,0x09
  ,0x09,0x09,0x5b,0x6d,0x09,0x5b,0x3d,0x00,0x64,0x00,0x64,0x09,0x00,0x1d
  ,0x3f,0x5b,0x52,0x52,0x09,0x52,0x00,0x00,0x07,0x00,0xb6,0xff,0x3e,0x00
  ,0x3e,0x3e,0x3d,0x09,0x5b,0x6d,0xbf,0xb6,0x52,0x3e,0x1d,0x3d,0x00,0x64
  ,0x00,0x52,0x00,0x00,0x09,0x52,0x52,0x12,0x09,0x00,0x00,0x00,0x00,0x3d
  ,0x3d,0x3d,0x00,0x00,0x00,0x00,0x09,0x09,0x09,0x6d,0x6d,0x52,0x52,0x3e
  ,0x1d,0x3d,0x00,0x64,0x00,0x52,0x00,0x02,0x00,0x00,0x09,0x00,0x00,0x01
  ,0x00,0x00,0x07,0x00,0x52,0x5b,0x3d,0x00,0x3d,0x3f,0x3f,0x09,0x5b,0x52
  ,0x5b,0x6d,0x52,0x3d,0x1d,0x3f,0x00,0x64,0x00,0x52,0x00,0x01,0x01,0x01
  ,0x01,0x0a,0x0a,0x0a,0x00,0x00,0x07,0x07,0x00,0x52,0x5b,0x00,0x52,0x52
  ,0x0a,0x27,0x09,0x09,0x09,0x09,0x52,0x5b,0x3f,0x00,0x00,0x64,0x00,0x52
  ,0x00,0x00,0x01,0x01,0x01,0x01,0x01,0x01,0x00,0x07,0x07,0x07,0x07,0x00
  ,0x3f,0x09,0x00,0x0a,0x0c,0x27,0x0c,0x15,0x3f,0x09,0x09,0x09,0x3f,0x00
  ,0x64,0x00,0x52,0x09,0x00,0x3d,0x3f,0x5b,0x00,0x00,0x01,0x01,0x00,0x07
  ,0x07,0x07,0x00,0x1d,0x52,0x5b,0x00,0x0c,0x27,0x0c,0x0c,0x15,0x0c,0x3d
  ,0x00,0x00,0x00,0x00,0x52,0x09,0x00,0x00,0x3f,0x3e,0x3d,0x52,0x52,0x64
  ,0x09,0x52,0x00,0x00,0x07,0x00,0x1d,0x5b,0x00,0x5b,0x00,0x27,0x0c,0x0c
  ,0x15,0x15,0x15,0x3d,0x52,0x52,0x0a,0x52,0xbf,0x6d,0x00,0x00,0x00,0x3f
  ,0x52,0x12,0x12,0x09,0x64,0xb6,0x52,0x00,0x00,0x3f,0x5b,0x00,0x07,0x00
  ,0x07,0x00,0x00,0x0c,0x27,0x15,0x15,0x3e,0x00,0x09,0x52,0xbf,0x6d,0x5b
  ,0x0a,0x0a,0x0a,0x01,0x00,0x00,0x00,0x00,0x00,0x64,0x09,0x00,0x00,0x00
  ,0x00,0x07,0x07,0x07,0x07,0x07,0x07,0x00,0x00,0x27,0x3e,0x27,0x27,0x15
  ,0x09,0x00,0x00,0x0a,0x0a,0x0a,0x0a,0x0a,0x01,0x01,0x01,0x00,0x00,0x09
  ,0x09,0x00,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x00
  ,0x3d,0x0c,0x0c,0x27,0x27,0x27,0x27,0x15,0x0a,0x0a,0x0a,0x0a,0x0a,0x0a
  ,0x01,0x01,0x01,0x0a,0x00,0x00,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07
  ,0x07,0x07,0x07,0x07,0x00,0x00,0x00,0x00,0x00,0x00,0x15,0x27,0x27,0x27
  ,0x27,0x15,0x15,0x0a,0x0a,0x0a,0x0a,0x0a,0x00,0x07,0x07,0x07,0x07,0x07
  ,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07
  ,0x00,0x00,0x00,0x00,0x00,0x00,0x15,0x15,0x15,0x15,0x15,0x15,0x00,0x07
  ,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07
  ,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x00,0x00,0x00,0x00
  ,0x00,0x00,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07
  ,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07
  ,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07
  ,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07
  ,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07
  ,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07
  ,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07
  ,0x07,0x07
};

const unsigned char sprite3[] =
{  32, 32 // width, height
  ,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x7b,0x7b,0x58,0x07,0x07
  ,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07
  ,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x7b,0x7b
  ,0x7b,0x58,0x07,0x61,0x28,0x28,0x58,0x07,0x07,0x07,0x07,0x07,0x07,0x07
  ,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07
  ,0x07,0x08,0x7b,0x7b,0x58,0x58,0x08,0x7b,0x28,0x28,0x08,0x08,0x07,0x08
  ,0x08,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07
  ,0x07,0x7b,0x7b,0x28,0x58,0x08,0x7b,0x7b,0x58,0x58,0x7b,0x7b,0x28,0x28
  ,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x07,0x07,0x07,0x07,0x07,0x07,0x07
  ,0x07,0x07,0x07,0x07,0x07,0x7b,0x7b,0x7b,0x58,0x08,0x7b,0x7b,0x28,0x7b
  ,0x7b,0x7b,0x08,0x08,0x08,0x58,0x58,0x08,0x58,0x58,0x58,0x07,0x07,0x07
  ,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x7b,0x28,0x7b,0x08,0x58
  ,0x28,0x7b,0x58,0x58,0x58,0x7b,0x58,0x08,0x08,0x58,0x58,0x58,0x58,0x58
  ,0x08,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x13,0x07,0x07,0x28,0x7b
  ,0x28,0x28,0x58,0x58,0x7b,0x7b,0x7b,0x28,0x7b,0x7b,0x58,0x08,0x08,0x08
  ,0x58,0x08,0x08,0x08,0x08,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x13,0x09
  ,0x07,0x07,0x28,0x7b,0x7b,0x28,0x28,0x7b,0x7b,0x7b,0x7b,0x28,0x7b,0x7b
  ,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x58,0x58,0x58,0x58,0x08,0x07,0x07
  ,0x07,0x07,0x65,0x09,0x07,0x07,0x58,0x28,0x7b,0x28,0x28,0x7b,0x7b,0x7b
  ,0x28,0x28,0x7b,0x7b,0x08,0x08,0x58,0x58,0x7b,0x08,0x08,0x08,0x58,0x58
  ,0x58,0x08,0x07,0x07,0x07,0x07,0x65,0x09,0x07,0x07,0x08,0x58,0x28,0x28
  ,0x28,0x7b,0x7b,0x28,0x28,0x7b,0x7b,0x08,0x08,0x08,0x58,0x28,0x28,0x58
  ,0x08,0x58,0x58,0x58,0x08,0x07,0x07,0x07,0x07,0x07,0x13,0x09,0x07,0x7b
  ,0x08,0x08,0x28,0x28,0x28,0x28,0x28,0x28,0x28,0x28,0x28,0x08,0x08,0x08
  ,0x58,0x28,0x28,0x58,0x08,0x08,0x08,0x08,0x08,0x07,0x07,0x07,0x07,0x65
  ,0x13,0x09,0x7b,0x7b,0x08,0x58,0x28,0x28,0x28,0x28,0x28,0x28,0x28,0x7b
  ,0x7b,0x08,0x08,0x58,0x58,0x58,0x28,0x08,0x08,0x08,0x08,0x08,0x08,0x07
  ,0x07,0x07,0x65,0x65,0x13,0x09,0x7b,0x7b,0x7b,0x28,0x28,0x7b,0x7b,0x58
  ,0x58,0x28,0x7b,0x7b,0x7b,0x28,0x08,0x08,0x58,0x58,0x28,0x08,0x08,0x08
  ,0x08,0x08,0x08,0x08,0x07,0x07,0x65,0x13,0x09,0x13,0x7b,0x7b,0x28,0x28
  ,0x28,0x28,0x7b,0x7b,0x58,0x58,0x7b,0x7b,0x28,0x28,0x08,0x08,0x08,0x08
  ,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x09,0x65,0x13,0x13,0x65,0x13
  ,0x07,0x7b,0x58,0x58,0x28,0x7b,0x7b,0x7b,0x58,0x58,0x58,0x28,0x28,0x28
  ,0x08,0x08,0x08,0x08,0x08,0x08,0x58,0x58,0x28,0x28,0x08,0x08,0x09,0x13
  ,0x13,0x65,0x65,0x13,0x7b,0x7b,0x7b,0x58,0x58,0x28,0x7b,0x7b,0x58,0x58
  ,0x58,0x58,0x58,0x58,0x08,0x08,0x08,0x08,0x08,0x08,0x58,0x58,0x58,0x28
  ,0x28,0x28,0x08,0x09,0x09,0x09,0x09,0x65,0x08,0x7b,0x7b,0x58,0x58,0x28
  ,0x28,0x28,0x58,0x58,0x58,0x58,0x28,0x7b,0x28,0x58,0x08,0x08,0x08,0x08
  ,0x08,0x58,0x28,0x28,0x28,0x28,0x28,0x09,0x13,0x65,0x65,0x65,0x58,0x7b
  ,0x7b,0x7b,0x58,0x28,0x28,0x58,0x58,0x58,0x58,0x58,0x28,0x28,0x7b,0x58
  ,0x08,0x08,0x08,0x08,0x08,0x08,0x58,0x28,0x28,0x28,0x09,0x09,0x13,0x13
  ,0x13,0x09,0x58,0x7b,0x7b,0x28,0x28,0x28,0x28,0x58,0x58,0x58,0x58,0x58
  ,0x28,0x7b,0x7b,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x58,0x58,0x08,0x08
  ,0x09,0x09,0x09,0x09,0x09,0x09,0x07,0x28,0x28,0x28,0x28,0x28,0x7b,0x58
  ,0x58,0x58,0x58,0x28,0x7b,0x28,0x08,0x08,0x08,0x08,0x28,0x28,0x08,0x58
  ,0x58,0x28,0x08,0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x07,0x28,0x58,0x28
  ,0x28,0x28,0x7b,0x7b,0x28,0x28,0x58,0x7b,0x7b,0x7b,0x08,0x08,0x58,0x58
  ,0x28,0x58,0x58,0x58,0x28,0x28,0x28,0x08,0x08,0x13,0x09,0x09,0x09,0x09
  ,0x07,0x07,0x08,0x28,0x28,0x28,0x28,0x7b,0x7b,0x28,0x58,0x28,0x7b,0x7b
  ,0x28,0x08,0x08,0x58,0x7b,0x08,0x58,0x58,0x28,0x28,0x28,0x08,0x08,0x07
  ,0x13,0x09,0x09,0x09,0x07,0x07,0x58,0x28,0x28,0x7b,0x7b,0x7b,0x7b,0x28
  ,0x58,0x58,0x28,0x28,0x28,0x08,0x08,0x08,0x28,0x08,0x08,0x58,0x58,0x58
  ,0x08,0x08,0x07,0x07,0x07,0x13,0x09,0x09,0x07,0x07,0x28,0x7b,0x28,0x7b
  ,0x28,0x7b,0x7b,0x58,0x08,0x08,0x08,0x08,0x28,0x08,0x08,0x08,0x58,0x08
  ,0x08,0x08,0x58,0x08,0x08,0x07,0x07,0x07,0x07,0x13,0x13,0x09,0x07,0x07
  ,0x28,0x7b,0x7b,0x7b,0x08,0x08,0x08,0x08,0x58,0x58,0x08,0x08,0x08,0x08
  ,0x58,0x58,0x58,0x58,0x08,0x08,0x08,0x08,0x08,0x08,0x07,0x07,0x07,0x07
  ,0x13,0x09,0x07,0x07,0x08,0x08,0x7b,0x7b,0x28,0x08,0x08,0x08,0x08,0x58
  ,0x58,0x08,0x08,0x58,0x58,0x58,0x58,0x58,0x08,0x08,0x08,0x08,0x08,0x08
  ,0x07,0x07,0x07,0x07,0x13,0x09,0x07,0x07,0x07,0x08,0x28,0x28,0x28,0x08
  ,0x08,0x08,0x58,0x58,0x58,0x08,0x58,0x58,0x58,0x58,0x08,0x08,0x08,0x08
  ,0x08,0x08,0x07,0x07,0x07,0x07,0x07,0x07,0x13,0x09,0x07,0x07,0x07,0x07
  ,0x28,0x28,0x28,0x08,0x58,0x08,0x08,0x08,0x08,0x28,0x58,0x58,0x28,0x28
  ,0x08,0x58,0x08,0x08,0x08,0x08,0x08,0x07,0x07,0x07,0x07,0x07,0x07,0x09
  ,0x07,0x07,0x07,0x07,0x08,0x28,0x28,0x08,0x28,0x28,0x08,0x58,0x28,0x28
  ,0x58,0x58,0x28,0x28,0x28,0x58,0x08,0x08,0x08,0x08,0x08,0x07,0x07,0x07
  ,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x08,0x08,0x58,0x58,0x28,0x28
  ,0x08,0x28,0x28,0x28,0x58,0x58,0x58,0x08,0x08,0x08,0x08,0x08,0x07,0x07
  ,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x08
  ,0x58,0x08,0x28,0x28,0x08,0x08,0x28,0x28,0x08,0x08,0x08,0x08,0x08,0x08
  ,0x08,0x08,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07
  ,0x07,0x07,0x07,0x07,0x07,0x28,0x28,0x58,0x58,0x08,0x18,0x18,0x08,0x08
  ,0x08,0x08,0x08,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07
  ,0x07,0x07
};

const unsigned char sprite4[] =
{  24, 24 // width, height
  ,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07
  ,0x07,0x58,0x0a,0x0a,0x0a,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07
  ,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x58,0x07,0x58,0x2b,0x34,0x34
  ,0x34,0x0a,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07
  ,0x07,0x07,0x07,0x58,0x34,0x58,0x2b,0x34,0x7d,0x7d,0x7d,0x34,0x0a,0x07
  ,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x58,0x34
  ,0x34,0x58,0x2b,0x7d,0x7d,0x34,0x0a,0x0a,0x0a,0x0a,0x07,0x07,0x07,0x07
  ,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x58,0x34,0x7d,0x58,0x2b,0x2b
  ,0x2b,0x0a,0x09,0x0a,0x0a,0x0a,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07
  ,0x07,0x07,0x07,0x07,0x58,0x34,0x7d,0x58,0x22,0x2b,0x58,0x58,0x34,0x34
  ,0x0a,0x0a,0x0a,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07
  ,0x58,0x34,0x2b,0x58,0x58,0x58,0x22,0x34,0xbf,0x7f,0x7d,0x7d,0x0a,0x07
  ,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x58,0x2b,0x2b,0x58
  ,0x58,0x22,0x2b,0x7d,0x7f,0x34,0x34,0x34,0x34,0x0a,0x07,0x07,0x07,0x07
  ,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x58,0x58,0x34,0x09,0x58,0x2b,0x2b
  ,0x2b,0x22,0x22,0x58,0x0a,0x0a,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07
  ,0x07,0x07,0x07,0x22,0x58,0x7d,0x34,0x09,0x58,0x58,0x58,0x58,0x0a,0x0a
  ,0x0a,0x0a,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x58,0x2b
  ,0x58,0x7f,0x34,0x22,0x09,0x58,0x2b,0x34,0x34,0x34,0x34,0x0a,0x07,0x07
  ,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x58,0x34,0x2b,0x58,0x34,0x7f,0x34
  ,0x09,0x22,0x2b,0x7f,0x7f,0x7d,0x0a,0x0a,0x07,0x07,0x07,0x07,0x07,0x07
  ,0x07,0x07,0x58,0x34,0x7d,0x7d,0x22,0x58,0x34,0x34,0x22,0x22,0x2b,0x7d
  ,0x7d,0x0a,0x0a,0x0a,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x58,0x34
  ,0x7d,0x34,0x22,0x5a,0x58,0x2b,0x2b,0x58,0x58,0x58,0x0a,0x0a,0x0a,0x0a
  ,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x58,0x34,0x34,0x5a,0x2b,0x2b
  ,0x09,0x58,0x58,0x2b,0x2b,0x34,0x34,0x0a,0x0a,0x0a,0x07,0x07,0x07,0x07
  ,0x07,0x07,0x07,0x07,0x07,0x58,0x58,0x58,0x2b,0x35,0x34,0x09,0x58,0x2b
  ,0x7d,0x7f,0x7d,0x7d,0x34,0x0a,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07
  ,0x07,0x07,0x07,0x58,0x34,0x3d,0x2c,0x22,0x09,0x2b,0x7d,0x7f,0x34,0x7d
  ,0x0a,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x58,0x34
  ,0x7d,0x2b,0x3d,0x34,0x09,0x22,0x22,0x22,0x34,0x0a,0x0a,0x07,0x07,0x07
  ,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x58,0x34,0x7d,0x22,0x58,0x2b
  ,0x7d,0x7d,0x34,0x2b,0x09,0x0a,0x0a,0x07,0x07,0x07,0x07,0x07,0x07,0x07
  ,0x07,0x07,0x07,0x07,0x58,0x7d,0x7f,0x0a,0x0a,0x2b,0x34,0x7d,0x7f,0x7d
  ,0x2b,0x09,0x0a,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07
  ,0x58,0x7d,0x7f,0x0a,0x07,0x58,0x2b,0x34,0x7d,0x7d,0x7d,0x2b,0x09,0x07
  ,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x58,0x34,0x7d,0x0a
  ,0x07,0x07,0x58,0x58,0x34,0x34,0x34,0x34,0x0a,0x07,0x07,0x07,0x07,0x07
  ,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x58,0x34,0x0a,0x07,0x07,0x07,0x07
  ,0x58,0x0a,0x0a,0x0a,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07
  ,0x07,0x07,0x07,0x07,0x58,0x0a,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07
  ,0x07,0x07
};

const unsigned char sprite5[] =
{  32, 32 // width, height
  ,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07
  ,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07
  ,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07
  ,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07
  ,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07
  ,0x07,0x07,0x07,0x1c,0x1c,0x1c,0x1c,0x5b,0x5b,0x09,0x09,0x13,0x1c,0x1d
  ,0x0a,0x0a,0x0a,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07
  ,0x07,0x07,0x07,0x1c,0x1c,0x1c,0x1c,0x25,0x25,0x25,0x25,0x25,0x25,0x5b
  ,0x09,0x13,0x13,0x1c,0x13,0x13,0x0a,0x0a,0x0a,0x09,0x09,0x07,0x07,0x07
  ,0x07,0x07,0x07,0x07,0x07,0x07,0x5b,0x09,0x1d,0x26,0x26,0x26,0x26,0x26
  ,0x26,0x26,0x26,0x1d,0x5b,0x09,0x13,0x1c,0x1c,0x1c,0x13,0x13,0x0b,0x0a
  ,0x09,0x09,0x09,0x07,0x07,0x07,0x07,0x07,0x07,0x09,0x13,0x64,0x09,0x1d
  ,0x1d,0x1d,0x1d,0x1d,0x1d,0x1d,0x1d,0x1d,0x5b,0x5b,0x09,0x13,0x1d,0x1d
  ,0x1d,0x13,0x13,0x13,0x0a,0x09,0x09,0x09,0x07,0x07,0x07,0x07,0x07,0x09
  ,0x13,0x64,0x09,0x1d,0x1c,0x1c,0x1c,0x13,0x13,0x13,0x13,0x13,0x13,0x64
  ,0x09,0x13,0x13,0x13,0x1d,0x1c,0x13,0x13,0x09,0x09,0x09,0x09,0x07,0x07
  ,0x07,0x07,0x07,0x09,0x13,0x64,0x09,0x13,0x13,0x13,0x13,0x13,0x13,0x13
  ,0x13,0x13,0x13,0x5b,0x5b,0x09,0x13,0x13,0x13,0x1c,0x13,0x13,0x13,0x09
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};

const unsigned char *textures[] = {texture1, texture2, texture3, texture4};

Unit textureAt(int16_t x, int16_t y)
{
  if (x >= 0 && x < LEVEL_X_RES && y >= 0 && y < LEVEL_Y_RES)
    return levelTexture[(LEVEL_Y_RES - y -1) * LEVEL_X_RES + x]; 

  return 0;
}

Unit floorHeightAt(int16_t x, int16_t y)
{
  if (x == 6 && (y == 13 || y == 14)) // moving lift
    return
      ((absVal(-1 * (pokitto.frameCount % 64) + 32)) * UNITS_PER_SQUARE) / 8; 
  
  if (x >= 0 && x < LEVEL_X_RES && y >= 0 && y < LEVEL_Y_RES)
    return (levelFloor[(LEVEL_Y_RES - y -1) * LEVEL_X_RES + x] * UNITS_PER_SQUARE) / 8; 

  return 0;
}

Unit ceilingHeightAt(int16_t x, int16_t y)
{
  signed char v = 127;

  if (x >= 0 && x < LEVEL_X_RES && y >= 0 && y < LEVEL_Y_RES)
    v = levelCeiling[(LEVEL_Y_RES - y -1) * LEVEL_X_RES + x]; 

  return (v * UNITS_PER_SQUARE) / 8;
}

/**
  Function for drawing a single pixel (like fragment shader). Bottleneck =>
  should be as fast as possible.
*/
inline void pixelFunc(PixelInfo *pixel)
{
  if (pixel->position.y == MIDDLE_ROW)
    zBuffer[pixel->position.x] = pixel->depth;

  uint8_t c;

  Unit depth = pixel->depth - UNITS_PER_SQUARE * 3;
  depth = depth > 0 ? depth : 1;

  int intensity = 7 - (depth * 7) / (UNITS_PER_SQUARE * 5);

  if (intensity < 0)
    intensity = 0;

  if (pixel->isWall)
  {
    if ((pixel->hit.direction == 0 || pixel->hit.direction == 2))
      intensity -= 2;

    if (intensity < 0)
      intensity = 0;

    c = sampleImage(textures[pixel->hit.type],pixel->hit.textureCoord,pixel->textureCoordY);
    c = addIntensity(c,intensity - 3);
  }
  else
    c = pixel->isFloor ?
          rgbToIndex(intensity/2,intensity,intensity/3) :
          rgbToIndex(intensity,intensity/2,0);

  putSubsampledPixel // macro
}

void draw()
{
  RayConstraints c;

  c.maxHits = 8;
  c.maxSteps = 10;
  c.computeTextureCoords = 1;

  render(player.mCamera,floorHeightAt,ceilingHeightAt,textureAt,pixelFunc,c);

  Unit previousDepth;

  // draw sprites

  for (uint8_t i = 0; i < SPRITES; ++i)
  {
    // use Chebyshew distance instead Euclidean, it's faster
    if (absVal(sprites[i].mPosition.x - player.mCamera.position.x) > SPRITE_MAX_DISTANCE)
      continue;

    if (absVal(sprites[i].mPosition.y - player.mCamera.position.y) > SPRITE_MAX_DISTANCE)
      continue;

    PixelInfo pos = mapToScreen(sprites[i].mPosition,sprites[i].mHeight,player.mCamera);

    if (pos.depth > 0)
      drawSpriteSquare(sprites[i].mImage,pos.position.x * SUBSAMPLE,
        pos.position.y, pos.depth,
        perspectiveScale(sprites[i].mPixelSize,pos.depth));

    /* trick: sort the sprites by distance with bubble sort as we draw - the
       order will be correct in a few frames */
    if (i != 0 && pos.depth > previousDepth)
    {
      Sprite tmp = sprites[i];
      sprites[i] = sprites[i - 1];
      sprites[i - 1] = tmp;
    }

    previousDepth = pos.depth;
  }

  // uncomment for debuggin camera

  /*
  pokitto.display.setColor(255);
  pokitto.display.setCursor(1,1);
  pokitto.display.print(player.mCamera.position.x);
  pokitto.display.print(" ");
  pokitto.display.print(player.mCamera.position.y);
  pokitto.display.print(" ");
  pokitto.display.print(player.mCamera.height);
  pokitto.display.print(" ");
  pokitto.display.print(player.mCamera.direction);
  */
}

bool runReleased = false; // helper for detecting switching between walk/run

int main()
{
  initGeneral();

  player.setPositionSquare(6,4);

  // statues
  sprites[0] = Sprite(sprite1,10,5,1,100);
  sprites[1] = Sprite(sprite1,14,5,1,100);

  // NPC
  sprites[2] = Sprite(sprite2,15,19,1,200);

  // trees
  sprites[3] = Sprite(sprite3,8,2,1,300);
  sprites[3].mPosition.y -= UNITS_PER_SQUARE / 2;
  sprites[4] = Sprite(sprite3,20,5,1,300);
  sprites[5] = Sprite(sprite3,26,18,1,300);
  sprites[6] = Sprite(sprite3,16,12,1,300);

  // grass
  sprites[7] = Sprite(sprite4,27,16,0,100);
  sprites[8] = Sprite(sprite4,6,6,0,150);
  sprites[9] = Sprite(sprite4,8,5,0,120);
  sprites[10] = Sprite(sprite4,17,6,0,150);

  // barrels
  sprites[11] = Sprite(sprite5,12,16,0,120);
  sprites[12] = Sprite(sprite5,27,5,0,120);

  uint32_t previousTime = 0;
  uint32_t dt;

  int16_t moveDirection;
  int16_t shearDirection;
  int16_t rotationDirection;
  bool strafe;

  while (pokitto.isRunning())
  {
    if (pokitto.update())
    {
      draw();

      moveDirection = 0;
      shearDirection = 0;
      rotationDirection = 0;
      strafe = false;

      uint32_t timeNow = pokitto.getTime();
      dt = timeNow - previousTime;
      previousTime = timeNow;

      if (pokitto.cBtn())
      {
        if (runReleased)
        {
          player.mRunning = !player.mRunning;
          runReleased = false;
        }
      }
      else
        runReleased = true;

      strafe = pokitto.aBtn();

      if (pokitto.upBtn())
      {
        if (!strafe)
          moveDirection = 1;
        else
          shearDirection = 1;
      }
      else if (pokitto.downBtn())
      {
        if (!strafe)
          moveDirection = -1;
        else
          shearDirection = -1;
      }

      if (pokitto.rightBtn())
      {
        if (!strafe)
          rotationDirection = 1;
        else
          moveDirection = 1;
      }  
      else if (pokitto.leftBtn())
      {
        if (!strafe)
          rotationDirection = -1;
        else
          moveDirection = -1;
      }

      player.update(moveDirection,strafe,rotationDirection,pokitto.bBtn(),shearDirection,
        floorHeightAt,ceilingHeightAt,true,dt);
    }
  }

  return 0;
}