215 lines
5.4 KiB
C++
215 lines
5.4 KiB
C++
/**
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WIP raycasting demo for Pokitto.
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Don't forget to compile with -O3!
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author: Miloslav "drummyfish" Ciz
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license: CC0 1.0
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*/
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// redefine player's height
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#define CAMERA_COLL_HEIGHT_BELOW ((3 * UNITS_PER_SQUARE) / 2)
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#include "general.hpp"
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#define LEVEL_X_RES 29
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#define LEVEL_Y_RES 21
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Player player;
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#define SPRITE_MAX_DISTANCE 5 * UNITS_PER_SQUARE
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#define JUMP_SPEED 500
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char floorColor = 0;
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char ceilingColor = 0;
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#define HEIGHT_PROFILE_LENGTH 256
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const int8_t heightProfile[] = {
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9,9,9,10,10,10,11,11,12,13,13,14,14,14,15,15,15,16,16,16,16,16,15,15,15,14,14,13,13,12,11,10,10,9,9,9,8,8,8,8,8,8,7,7,7,6,5,4,4,3,3,3,3,3,3,4,5,7,8,10,11,12,12,13,13,13,14,16,19,20,21,21,22,22,22,23,23,23,23,22
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,22,21,20,19,18,18,17,17,17,17,16,16,16,16,16,16,16,15,15,15,14,14,13,12,11,10,8,7,6,5,5,5,4,4,4,4,4,5,5,5,6,6,7,7,7,8,8,8,8,8,8,8,7,7,7,7,6,6,5,4,4,3,2,2,2,1,1,1,1,2,3,5,6,7,9,13,13,13,18,18
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,22,22,22,22,22,22,21,21,20,20,19,16,16,16,14,14,14,15,15,15,15,15,16,17,17,18,18,18,16,16,16,16,15,15,15,14,14,13,12,8,7,7,7,8,9,11,12,12,13,13,13,12,11,10,10,10,10,11,11,12,13,13,12,12,11,11,10,10,9,9,9,9,9,9,10,10,11,12,13,13
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,14,14,14,14,14,13,13,12,11,11,11,11,10,10,10,10};
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Unit floorHeightAt(int16_t x, int16_t y)
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{
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return (heightProfile[absVal(x) % HEIGHT_PROFILE_LENGTH] +
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heightProfile[absVal(y + 20) % HEIGHT_PROFILE_LENGTH]) *
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UNITS_PER_SQUARE;
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}
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/**
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Function for drawing a single pixel (like fragment shader).
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*/
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inline void pixelFunc(PixelInfo pixel)
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{
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uint8_t c;
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int16_t intensity = pixel.depth / (UNITS_PER_SQUARE * 5);
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if (pixel.isWall)
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{
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c = 50;
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intensity += (pixel.hit.direction % 2 == 0 ? 2 : 0);
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}
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else
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c = pixel.isFloor && pixel.depth < UNITS_PER_SQUARE * 16 ?
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floorColor : ceilingColor;
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if (c != ceilingColor)
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c = addRGB(c,intensity / 2,intensity / 2,intensity / 2);
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uint8_t *buf = pokitto.display.screenbuffer;
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buf += pixel.position.x * SUBSAMPLE;
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buf += pixel.position.y * SCREEN_WIDTH;
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for (uint8_t i = 0; i < SUBSAMPLE - 1; ++i)
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*buf++ = c;
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*buf = c;
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}
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void draw()
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{
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RayConstraints c;
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c.maxHits = 6;
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c.maxSteps = 15;
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c.computeTextureCoords = 1;
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render(player.mCamera,floorHeightAt,0,0,pixelFunc,c);
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/*
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pokitto.display.setColor(rgbToIndex(7,7,3));
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pokitto.display.setCursor(1,1);
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pokitto.display.print(player.mCamera.position.x);
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pokitto.display.print(" ");
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pokitto.display.print(player.mCamera.position.y);
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pokitto.display.print(" ");
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pokitto.display.print(player.mCamera.direction);
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*/
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}
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bool runReleased = false;
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int main()
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{
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initGeneral();
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floorColor = rgbToIndex(4,2,0);
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ceilingColor = rgbToIndex(2,2,3);
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player.setPositionSquare(4,5);
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uint32_t previousTime = 0;
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uint32_t dt;
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while (pokitto.isRunning())
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{
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if (pokitto.update())
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{
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draw();
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uint32_t timeNow = pokitto.getTime();
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dt = timeNow - previousTime;
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previousTime = timeNow;
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int16_t horizontalStep = (dt * PLAYER_SPEED * (player.mRunning ? 2 : 1)) / 1000;
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int16_t rotationStep = (dt * PLAYER_ROTATION_SPEED) / 1000;
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Vector2D d = angleToDirection(player.mCamera.direction);
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Vector2D moveOffset;
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moveOffset.x = 0;
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moveOffset.y = 0;
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d.x = (d.x * horizontalStep) / UNITS_PER_SQUARE;
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d.y = (d.y * horizontalStep) / UNITS_PER_SQUARE;
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if (d.x == 0 && d.y == 0)
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{
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d.x = d.x > 0 ? horizontalStep : -1 * horizontalStep;
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d.y = d.y > 0 ? horizontalStep : -1 * horizontalStep;
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}
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bool aButton = pokitto.aBtn();
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if (pokitto.cBtn())
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{
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if (runReleased)
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{
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player.mRunning = !player.mRunning;
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runReleased = false;
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}
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}
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else
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runReleased = true;
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if (pokitto.upBtn())
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{
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if (aButton)
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player.mCamera.shear = min(player.mCamera.shear + 10,60);
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else
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moveOffset = d;
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}
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else if (pokitto.downBtn())
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{
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if (aButton)
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player.mCamera.shear = max(player.mCamera.shear - 10,-60);
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else
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{
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moveOffset.x = -1 * d.x;
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moveOffset.y = -1 * d.y;
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}
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}
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else
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player.mCamera.shear /= 2;
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if (!aButton)
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player.mCamera.shear /= 2;
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int addition = 0;
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if (pokitto.rightBtn())
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addition = 1;
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else if (pokitto.leftBtn())
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addition = -1;
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if (aButton)
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{
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d = angleToDirection(player.mCamera.direction + UNITS_PER_SQUARE / 4);
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d.x = (d.x * horizontalStep * addition) / UNITS_PER_SQUARE;
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d.y = (d.y * horizontalStep * addition) / UNITS_PER_SQUARE;
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moveOffset = d;
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}
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else
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player.mCamera.direction += addition * rotationStep;
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Unit prevHeight = player.mCamera.height;
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moveCameraWithCollision(&player.mCamera,moveOffset,player.mVericalSpeed,
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floorHeightAt, 0, 1);
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Unit heightDiff = player.mCamera.height - prevHeight;
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if (heightDiff == 0)
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player.mVericalSpeed = 0; // hit floor/ceiling
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if (player.mVericalSpeed == 0 && pokitto.bBtn())
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{
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int16_t camX = divRoundDown(player.mCamera.position.x,UNITS_PER_SQUARE);
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int16_t camY = divRoundDown(player.mCamera.position.y,UNITS_PER_SQUARE);
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if (player.mCamera.height - CAMERA_COLL_HEIGHT_BELOW -
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floorHeightAt(camX,camY) < 2)
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player.mVericalSpeed = JUMP_SPEED; // jump
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}
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player.mVericalSpeed -= (dt * GRAVITY_ACCELERATION) / 1000; // gravity
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}
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}
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return 0;
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}
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