From 00919b8c230e0301b306ce648075361bf273a158 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Miloslav=20=C4=8C=C3=AD=C5=BE?= Date: Sat, 31 Aug 2019 18:42:52 +0200 Subject: [PATCH] Add commen --- raycastlib.h | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/raycastlib.h b/raycastlib.h index 4cee8d9..cfda4f1 100644 --- a/raycastlib.h +++ b/raycastlib.h @@ -231,7 +231,8 @@ typedef struct plane (fish eye correction), otherwise it is the straight distance to the ray start position. */ - uint8_t direction; ///< Direction of hit. + uint8_t direction; /**< Direction of hit. The convention for angle + units is explained above. */ RCL_Unit textureCoord; /**< Normalized (0 to RCL_UNITS_PER_SQUARE - 1) texture coordinate (horizontal). */ RCL_Vector2D square; ///< Collided square coordinates.