mirror of
https://git.coom.tech/drummyfish/raycastlib.git
synced 2024-11-21 20:29:59 +01:00
Improve movement
This commit is contained in:
parent
f86215c4c1
commit
04b9c42e0a
1 changed files with 32 additions and 15 deletions
47
raycastlib.h
47
raycastlib.h
|
@ -979,34 +979,51 @@ void moveCameraWithCollision(Camera *camera, Vector2D planeOffset,
|
|||
int16_t xSquareNew = divRoundDown(cornerNew.x,UNITS_PER_SQUARE);
|
||||
int16_t ySquareNew = divRoundDown(cornerNew.y,UNITS_PER_SQUARE);
|
||||
|
||||
int8_t xCollides =
|
||||
xSquare != xSquareNew &&
|
||||
floorHeightFunc(xSquareNew,ySquare) > UNITS_PER_SQUARE;
|
||||
Unit bottomLimit = camera->height - camera->collisionHeightBelow;
|
||||
Unit topLimit = camera->height + camera->collisionHeightAbove;
|
||||
|
||||
int8_t yCollides =
|
||||
ySquare != ySquareNew &&
|
||||
floorHeightFunc(xSquare,ySquareNew) > UNITS_PER_SQUARE;
|
||||
int8_t xCollides;
|
||||
int8_t yCollides;
|
||||
|
||||
#define collideHelper(dir)\
|
||||
#define collideHelper(dir,s1,s2)\
|
||||
if (dir##Square != dir##SquareNew)\
|
||||
{\
|
||||
Unit height = floorHeightFunc(xSquare##s1,ySquare##s2);\
|
||||
if (height > bottomLimit)\
|
||||
dir##Collides = true;\
|
||||
else if (ceilingHeightFunc != 0)\
|
||||
{\
|
||||
height = ceilingHeightFunc(xSquare##s1,ySquare##s2);\
|
||||
if (height < topLimit)\
|
||||
dir##Collides = true;\
|
||||
}\
|
||||
}\
|
||||
else\
|
||||
dir##Collides = false;\
|
||||
\
|
||||
if (dir##Collides)\
|
||||
cornerNew.dir = (dir##Square) * UNITS_PER_SQUARE + UNITS_PER_SQUARE / 2 +\
|
||||
dir##Dir * (UNITS_PER_SQUARE / 2) - dir##Dir;
|
||||
dir##Dir * (UNITS_PER_SQUARE / 2) - dir##Dir;\
|
||||
|
||||
collideHelper(x)
|
||||
collideHelper(y)
|
||||
collideHelper(x,New,)
|
||||
collideHelper(y,,New)
|
||||
|
||||
#undef collideHelper
|
||||
|
||||
camera->position.x = cornerNew.x - xDir * camera->collisionRadius;
|
||||
camera->position.y = cornerNew.y - yDir * camera->collisionRadius;
|
||||
camera->height += heightOffset;
|
||||
|
||||
xSquareNew = divRoundDown(camera->position.x,UNITS_PER_SQUARE);
|
||||
ySquareNew = divRoundDown(camera->position.y,UNITS_PER_SQUARE);
|
||||
|
||||
Unit floorHeightNew = floorHeightFunc(xSquareNew,ySquareNew);
|
||||
Unit ceilingHeightNew = ceilingHeightFunc != 0 ?
|
||||
ceilingHeightFunc(xSquareNew,ySquareNew) : UNIT_INFINITY;
|
||||
|
||||
/*
|
||||
camera->height = clamp(camera->height,
|
||||
floorHeight2 + camera->collisionHeightBelow,
|
||||
ceilHeight2 - camera->collisionHeightAbove);
|
||||
*/
|
||||
|
||||
floorHeightNew + camera->collisionHeightBelow,
|
||||
ceilingHeightNew - camera->collisionHeightAbove);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
|
Loading…
Reference in a new issue