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Optimize helper functions
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eda0106d08
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1 changed files with 6 additions and 5 deletions
11
raycastlib.h
11
raycastlib.h
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@ -26,7 +26,7 @@
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author: Miloslav "drummyfish" Ciz
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author: Miloslav "drummyfish" Ciz
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license: CC0 1.0
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license: CC0 1.0
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version: 0.88
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version: 0.89
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*/
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*/
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#include <stdint.h>
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#include <stdint.h>
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@ -154,7 +154,8 @@
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#define RCL_min(a,b) ((a) < (b) ? (a) : (b))
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#define RCL_min(a,b) ((a) < (b) ? (a) : (b))
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#define RCL_max(a,b) ((a) > (b) ? (a) : (b))
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#define RCL_max(a,b) ((a) > (b) ? (a) : (b))
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#define RCL_nonZero(v) ((v) != 0 ? (v) : 1) ///< To prevent zero divisions.
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#define RCL_nonZero(v) (v + (v == 0)) ///< To prevent zero divisions.
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#define RCL_zeroClamp(x) (x * (x >= 0))
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#define RCL_logV2D(v)\
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#define RCL_logV2D(v)\
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printf("[%d,%d]\n",v.x,v.y);
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printf("[%d,%d]\n",v.x,v.y);
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@ -542,7 +543,7 @@ static inline RCL_Unit RCL_absVal(RCL_Unit value)
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{
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{
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RCL_profileCall(RCL_absVal);
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RCL_profileCall(RCL_absVal);
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return value >= 0 ? value : -1 * value;
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return value * (((value >= 0) << 1) - 1);
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}
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}
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/// Like mod, but behaves differently for negative values.
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/// Like mod, but behaves differently for negative values.
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@ -1092,7 +1093,7 @@ static inline int16_t _RCL_drawHorizontalColumn(
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if (doDepth) /*constant condition - compiler should optimize it out*/\
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if (doDepth) /*constant condition - compiler should optimize it out*/\
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{\
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{\
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depth += depthIncrement;\
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depth += depthIncrement;\
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pixelInfo->depth = depth * (depth > 0); /* fast abs val */ \
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pixelInfo->depth = RCL_zeroClamp(depth); \
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/* ^ int comparison is fast, it is not braching! (= test instr.) */\
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/* ^ int comparison is fast, it is not braching! (= test instr.) */\
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}\
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}\
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if (doCoords) /*constant condition - compiler should optimize it out*/\
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if (doCoords) /*constant condition - compiler should optimize it out*/\
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@ -1180,7 +1181,7 @@ static inline int16_t _RCL_drawWall(
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else
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else
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{
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{
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// with floor wall, don't start under 0
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// with floor wall, don't start under 0
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pixelInfo->texCoords.y = RCL_max(0,pixelInfo->texCoords.y);
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pixelInfo->texCoords.y = RCL_zeroClamp(pixelInfo->texCoords.y);
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}
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}
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RCL_Unit textureCoordScaled = pixelInfo->texCoords.y;
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RCL_Unit textureCoordScaled = pixelInfo->texCoords.y;
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