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Fix horizon bug
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1 changed files with 2 additions and 0 deletions
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@ -883,6 +883,7 @@ void _columnFunction(HitResult *hits, uint16_t hitCount, uint16_t x, Ray ray)
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Unit floorCameraDiff = absVal(worldZPrev) * VERTICAL_DEPTH_MULTIPLY;
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Unit floorCameraDiff = absVal(worldZPrev) * VERTICAL_DEPTH_MULTIPLY;
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Unit horizon = (y2 < _middleRow || _ceilFunction == 0) ? _middleRow : y2;
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Unit horizon = (y2 < _middleRow || _ceilFunction == 0) ? _middleRow : y2;
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horizon = clamp(horizon,0,_camera.resolution.y);
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for (int_maybe32_t i = y; i >= horizon + (horizon > y2 ? 0 : 1); --i)
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for (int_maybe32_t i = y; i >= horizon + (horizon > y2 ? 0 : 1); --i)
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{
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{
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@ -900,6 +901,7 @@ void _columnFunction(HitResult *hits, uint16_t hitCount, uint16_t x, Ray ray)
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absVal(worldZPrevCeil) * VERTICAL_DEPTH_MULTIPLY : UNITS_PER_SQUARE;
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absVal(worldZPrevCeil) * VERTICAL_DEPTH_MULTIPLY : UNITS_PER_SQUARE;
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horizon = y > _middleRow ? _middleRow : y;
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horizon = y > _middleRow ? _middleRow : y;
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horizon = clamp(horizon,0,_camera.resolution.y);
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for (int_maybe32_t i = y2; i < horizon; ++i)
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for (int_maybe32_t i = y2; i < horizon; ++i)
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{
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{
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