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@ -313,7 +313,7 @@ void RCL_castRaysMultiHit(RCL_Camera cam, RCL_ArrayFunction arrayFunc,
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- accuracy: higher
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- wall textures: yes
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- different wall heights: yes
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- floor/ceiling textures: no
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- floor/ceiling textures: yes
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- floor geometry: yes, multilevel
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- ceiling geometry: yes (optional), multilevel
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- rolling door: no
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