diff --git a/raycastlib.h b/raycastlib.h index 6d70ffd..dd178ad 100644 --- a/raycastlib.h +++ b/raycastlib.h @@ -19,6 +19,25 @@ typedef int32_t Unit; /**< Smallest spatial unit, there is UNITS_PER_SQUARE units in a square's length. */ +#define logVector2D(v)\ + printf("[%d,%d]\n",v.x,v.y); + +#define logRay(r)\ + printf("ray:\n");\ + printf(" start: ");\ + logVector2D(r.start);\ + printf(" dir: ");\ + logVector2D(r.direction);\ + +#define logHitResult(h)\ + printf("hit:\n");\ + printf(" sqaure: ");\ + logVector2D(h.square);\ + printf(" pos: ");\ + logVector2D(h.position);\ + printf(" dist: %d", h.distance);\ + printf(" texcoord: %d", h.textureCoord);\ + /// Position in 2D space. typedef struct { @@ -68,6 +87,17 @@ void castRayMultiHit(Ray ray, int16_t (*arrayFunc)(int16_t, int16_t), //============================================================================= // privates +Unit clamp(Unit value, Unit valueMin, Unit valueMax) +{ + if (value < valueMin) + return valueMin; + + if (value > valueMax) + return valueMax; + + return value; +} + uint16_t sqrtInt(uint32_t value) { uint32_t result = 0; @@ -123,9 +153,10 @@ void castRaySquare(Ray localRay, Vector2D *nextCellOffset, {\ nextCellOffset->c1 = n;\ collisionPointOffset->c1 = criticalLine.start.c1 - localRay.start.c1;\ - collisionPointOffset->c2 =\ + collisionPointOffset->c2 = clamp(\ (collisionPointOffset->c1 * localRay.direction.c2) /\ - (localRay.direction.c1 == 0 ? 1 : localRay.direction.c1);\ + (localRay.direction.c1 == 0 ? 1 : localRay.direction.c1),\ + 0,UNITS_PER_SQUARE - 1);\ } #define helper2(n1,n2,c)\ diff --git a/test.c b/test.c index 323459e..dfcecc2 100644 --- a/test.c +++ b/test.c @@ -1,33 +1,11 @@ -#include "raycastlib.h" #include - -void logVector2D(Vector2D v) -{ - printf("[%d,%d]\n",v.x,v.y); -} - -void logRay(Ray r) -{ - printf("ray:\n"); - printf(" start: "); - logVector2D(r.start); - printf(" dir: "); - logVector2D(r.direction); -} - -void logHitResult(HitResult h) -{ - printf("hit:\n");\ - printf(" sqaure: "); - logVector2D(h.square); - printf(" pos: "); - logVector2D(h.position); - printf(" dist: %d", h.distance); - printf(" texcoord: %d", h.textureCoord); -} +#include "raycastlib.h" int16_t testArrayFunc(int16_t x, int16_t y) { + if (x > 12 || y > 12) + return x * y; + return (x < 0 || y < 0 || x > 9 || y > 9) ? 1 : 0; } @@ -63,9 +41,9 @@ int testSingleRay(Unit startX, Unit startY, Unit dirX, Unit dirY, h.position.y >= expectPointY - tolerateError; if (result) - printf("\nOK\n"); + printf("\nOK\n\n"); else - printf("\nFAIL\n"); + printf("\nFAIL\n\n"); return result; } @@ -83,5 +61,14 @@ int main() 16)) return 1; + if (!testSingleRay( + 0, + 0, + 100, 100, + 10, 9, + 10240, 10239, + 16)) + return 1; + return 0; }