diff --git a/raycastlib.h b/raycastlib.h index d85aae4..ce78e3f 100644 --- a/raycastlib.h +++ b/raycastlib.h @@ -75,7 +75,7 @@ typedef struct typedef struct { Vector2D position; ///< On-screen position. - int8_t type; ///< Type of pixel: 0 - wall, 1 - floor, 2 - ceiling. + int8_t isWall; ///< Whether the pixel is a wall or a floor(/ceiling). Unit depth; ///< Corrected depth. HitResult hit; ///< Corresponding ray hit. } PixelInfo; @@ -87,8 +87,9 @@ typedef struct } RayConstraints; typedef int16_t (*ArrayFunction)(int16_t x, int16_t y); -typedef void (*HitFunction)(uint16_t pos, HitResult h, uint16_t hitNo, Ray r); -typedef void (*PixelFunc)(PixelInfo info); +typedef void (*ColumnFunction)(HitResult *hits, uint16_t hitCount, uint16_t x, + Ray ray); +typedef void (*PixelFunction)(PixelInfo info); /** Casts a single ray and returns the first collision result. @@ -137,11 +138,8 @@ Unit perspectiveScale(Unit originalSize, Unit distance, Unit fov); Casts rays for given camera view and for each hit calls a user provided function. */ -void castRaysMultiHit(Camera cam, ArrayFunction arrayFunc, HitFunction hitFunc, - RayConstraints constraints); - -void render(Camera cam, ArrayFunction arrayFunc, PixelFunc pixelFunc, - RayConstraints constraints); +void castRaysMultiHit(Camera cam, ArrayFunction arrayFunc, + ColumnFunction columnFunc, RayConstraints constraints); //============================================================================= // privates @@ -454,8 +452,8 @@ HitResult castRay(Ray ray, ArrayFunction arrayFunc) return result; } -void castRaysMultiHit(Camera cam, ArrayFunction arrayFunc, HitFunction hitFunc, - RayConstraints constraints) +void castRaysMultiHit(Camera cam, ArrayFunction arrayFunc, + ColumnFunction columnFunc, RayConstraints constraints) { uint16_t fovHalf = cam.fovAngle / 2; @@ -466,20 +464,20 @@ void castRaysMultiHit(Camera cam, ArrayFunction arrayFunc, HitFunction hitFunc, Unit dY = dir2.y - dir1.y; HitResult hits[constraints.maxHits]; + Ray rays[constraints.maxHits]; uint16_t hitCount; Ray r; r.start = cam.position; - for (uint8_t i = 0; i < cam.resolution.x; ++i) + for (uint16_t i = 0; i < cam.resolution.x; ++i) { r.direction.x = dir1.x + (dX * i) / cam.resolution.x; r.direction.y = dir1.y + (dY * i) / cam.resolution.x; castRayMultiHit(r,arrayFunc,hits,&hitCount,constraints); - for (uint8_t j = 0; j < hitCount; ++j) - hitFunc(i,hits[j],j,r); + columnFunc(hits,hitCount,i,r); } }