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Make C again

This commit is contained in:
Miloslav Číž 2018-09-11 15:29:58 +02:00
parent 5fbebe3af7
commit 1f6237c95e

View file

@ -1202,12 +1202,12 @@ void moveCameraWithCollision(Camera *camera, Vector2D planeOffset,
{\
Unit height = floorHeightFunc(s1,s2);\
if (height > bottomLimit)\
dir##Collides = true;\
dir##Collides = 0;\
else if (ceilingHeightFunc != 0)\
{\
height = ceilingHeightFunc(s1,s2);\
if (height < topLimit)\
dir##Collides = true;\
dir##Collides = 0;\
}\
}\
else\
@ -1230,10 +1230,10 @@ void moveCameraWithCollision(Camera *camera, Vector2D planeOffset,
}\
}
int8_t xCollides = false;
int8_t xCollides = 0;
collCheckOrtho(x,y,xSquareNew,ySquare,1)
int8_t yCollides = false;
int8_t yCollides = 0;
collCheckOrtho(y,x,xSquare,ySquareNew,0)
#define collHandle(dir)\
@ -1246,7 +1246,7 @@ void moveCameraWithCollision(Camera *camera, Vector2D planeOffset,
{
if (xSquare != xSquareNew && ySquare != ySquareNew) // corner?
{
int8_t xyCollides = false;
int8_t xyCollides = 0;
collCheck(xy,xSquareNew,ySquareNew)
if (xyCollides)