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Fix render simple
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1 changed files with 11 additions and 8 deletions
19
raycastlib.h
19
raycastlib.h
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@ -26,7 +26,7 @@
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author: Miloslav "drummyfish" Ciz
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license: CC0 1.0
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version: 0.904
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version: 0.905
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*/
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#include <stdint.h>
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@ -1526,16 +1526,18 @@ void _RCL_columnFunctionSimple(RCL_HitResult *hits, uint16_t hitCount,
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int16_t wallHeightWorld = _RCL_floorFunction(hit.square.x,hit.square.y);
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wallHeightScreen = RCL_perspectiveScaleVertical((wallHeightWorld *
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_RCL_camera.resolution.y) / RCL_UNITS_PER_SQUARE,dist);
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RCL_Unit worldPointTop = wallHeightWorld - _RCL_camera.height;
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RCL_Unit worldPointBottom = -1 * _RCL_camera.height;
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int16_t RCL_normalizedWallHeight = wallHeightWorld != 0 ?
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((RCL_UNITS_PER_SQUARE * wallHeightScreen) / wallHeightWorld) : 0;
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wallStart = _RCL_middleRow -
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(RCL_perspectiveScaleVertical(worldPointTop,dist)
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* _RCL_camera.resolution.y) / RCL_UNITS_PER_SQUARE;
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heightOffset = RCL_perspectiveScaleVertical(_RCL_cameraHeightScreen,dist);
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int16_t wallEnd = _RCL_middleRow -
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(RCL_perspectiveScaleVertical(worldPointBottom,dist)
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* _RCL_camera.resolution.y) / RCL_UNITS_PER_SQUARE;
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wallStart = _RCL_middleRow - wallHeightScreen + heightOffset +
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RCL_normalizedWallHeight;
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wallHeightScreen = wallEnd - wallStart;
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}
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}
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else
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@ -2036,3 +2038,4 @@ void RCL_initRayConstraints(RCL_RayConstraints *constraints)
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}
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#endif
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