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Fix distance overflow
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c813602947
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1 changed files with 11 additions and 5 deletions
16
raycastlib.h
16
raycastlib.h
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@ -26,7 +26,7 @@
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author: Miloslav "drummyfish" Ciz
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license: CC0 1.0
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version: 0.90
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version: 0.901
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*/
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#include <stdint.h>
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@ -855,8 +855,11 @@ void RCL_castRayMultiHit(RCL_Ray ray, RCL_ArrayFunction arrayFunc,
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divided by leg B (length along the same axis). */
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h.distance =
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((h.position.x - ray.start.x) * RCL_UNITS_PER_SQUARE * rayDirXRecip)
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/ RECIP_SCALE;
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(((h.position.x - ray.start.x) / 4) *
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RCL_UNITS_PER_SQUARE * rayDirXRecip)
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/ (RECIP_SCALE / 4);
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// ^ / 4 is here to prevent overflow
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#endif
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}
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else
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@ -877,8 +880,11 @@ void RCL_castRayMultiHit(RCL_Ray ray, RCL_ArrayFunction arrayFunc,
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#if RCL_RECTILINEAR
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h.distance =
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((h.position.y - ray.start.y) * RCL_UNITS_PER_SQUARE * rayDirYRecip)
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/ RECIP_SCALE;
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(((h.position.y - ray.start.y) / 4) *
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RCL_UNITS_PER_SQUARE * rayDirYRecip)
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/ (RECIP_SCALE / 4);
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// ^ / 4 is here to prevent overflow
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#endif
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}
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