mirror of
https://git.coom.tech/drummyfish/raycastlib.git
synced 2024-11-23 20:49:57 +01:00
Merge branch 'master' of https://gitlab.com/drummyfish/raycastlib
This commit is contained in:
commit
29a3a99010
1 changed files with 26 additions and 4 deletions
30
README.md
30
README.md
|
@ -2,9 +2,6 @@
|
|||
|
||||
Ray casting library for (not only) limited-resource computers.
|
||||
|
||||
Take a look at my [Pokitto demos](https://gitlab.com/drummyfish/Pokitto-Raycasting) repository,
|
||||
it contains some better code for learning the usage, including a very simple hello world.
|
||||
|
||||
eye-candy previews
|
||||
------------------
|
||||
|
||||
|
@ -43,7 +40,7 @@ features
|
|||
- Depth information (for fog).
|
||||
- Camera shearing (looking up/down).
|
||||
- Camera movement with collisions.
|
||||
- Support for opening door.
|
||||
- Partial support for opening door.
|
||||
- Pure C, tested to run as C++ as well.
|
||||
- Optional framework functions that handle the whole rendering.
|
||||
- Still flexible -- pixels are left for you to draw in any way you want.
|
||||
|
@ -56,6 +53,31 @@ be an as-is set of tools that the users is welcome to adjust for their
|
|||
specific project. So new features will be preferred to keeping the same
|
||||
interface.
|
||||
|
||||
how to use
|
||||
----------
|
||||
|
||||
For start take a look at the [testTerminal.c](https://gitlab.com/drummyfish/raycastlib/blob/master/testTerminal.c) program.
|
||||
It is only a little bit more complex than a simple hello world.
|
||||
|
||||
For more examples see the other files, plus my [Pokitto demos](https://gitlab.com/drummyfish/Pokitto-Raycasting) repository,
|
||||
which contains some better documented example code, including a [very simple hello world](https://gitlab.com/drummyfish/Pokitto-Raycasting/blob/master/helloRay.cpp).
|
||||
|
||||
The basic philosophy is:
|
||||
|
||||
- Before including the header, define `RCL_PIXEL_FUNCTION` to the name of a function you will use to
|
||||
draw pixels. It is basically a fragment/pixel shader function that the library will call. You will
|
||||
be passed info about the pixel and can decide what to do with it, so you can process it, discard it,
|
||||
or simply write it to the screen.
|
||||
- Call `RCL_renderSimple` or `RCL_renderComplex` to perform the frame rendering. This will cause the
|
||||
library to start calling the `RCL_PIXEL_FUNCTION` in order to draw the frame.
|
||||
- The library gets info about the world (such as floor or ceiling height) via *array* functions
|
||||
(`RCL_ArrayFunction` type) -- functions that take *x* and *y* coordinates of a square and return given
|
||||
information. This way you are free to generate the world procedurally if you want.
|
||||
- Fixed point arithmetics is used as a principle, but there is no abstraction above it, everything is simply
|
||||
an integer (`RCL_Unit` type). The space is considered to be a dense grid, where each world square
|
||||
has a side length of `RCL_UNITS_PER_SQUARE` units. Numbers are normalized by this constant, so e.g.
|
||||
the sin function returns a value from `-RCL_UNITS_PER_SQUARE` to `RCL_UNITS_PER_SQUARE`.
|
||||
|
||||
TODO
|
||||
----
|
||||
|
||||
|
|
Loading…
Reference in a new issue