From 2aa9ba225b821107a43adf6f0115e9f25038cbda Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Miloslav=20=C4=8C=C3=AD=C5=BE?= Date: Thu, 6 Sep 2018 14:04:36 +0200 Subject: [PATCH] Add comments --- raycastlib.h | 54 +++++++++++++++++++++++++++++----------------------- 1 file changed, 30 insertions(+), 24 deletions(-) diff --git a/raycastlib.h b/raycastlib.h index 9205634..e8ca014 100644 --- a/raycastlib.h +++ b/raycastlib.h @@ -85,9 +85,9 @@ typedef struct typedef struct { - Vector2D square; ///< Collided square coordinates. - Vector2D position; ///< Exact collision position in Units. - Unit distance; /**< Euclidean distance to the hit position, or -1 if + Vector2D square; ///< Collided square coordinates. + Vector2D position; ///< Exact collision position in Units. + Unit distance; /**< Euclidean distance to the hit position, or -1 if no collision happened. */ Unit textureCoord; ///< Normalized (0 to UNITS_PER_SQUARE - 1) tex coord. Unit type; ///< Integer identifying type of square. @@ -105,6 +105,10 @@ typedef struct Unit height; } Camera; +/** + Holds an information about a single rendered pixel (for a pixel function + that works as a fragment shader. +*/ typedef struct { Vector2D position; ///< On-screen position. @@ -123,9 +127,10 @@ typedef struct } RayConstraints; /** - Function used to retrieve the cells of the rendered scene. It should return - a "type" of given square as an integer (e.g. square height) - between squares - that return different numbers there is considered to be a collision. + Function used to retrieve some information about cells of the rendered scene. + It should return a characteristic of given square as an integer (e.g. square + height, texture index, ...) - between squares that return different numbers + there is considered to be a collision. */ typedef Unit (*ArrayFunction)(int16_t x, int16_t y); @@ -135,19 +140,18 @@ typedef void (*ColumnFunction)(HitResult *hits, uint16_t hitCount, uint16_t x, Ray ray); /** - Simple-interface function to cast a single ray. - - @return The first collision result. + Simple-interface function to cast a single ray. + @return The first collision result. */ HitResult castRay(Ray ray, ArrayFunction arrayFunc); /** - Maps a single point in the world to the screen (2D position + depth). + Maps a single point in the world to the screen (2D position + depth). */ PixelInfo mapToScreen(Vector2D worldPosition, Unit height, Camera camera); /** - Casts a single ray and returns a list of collisions. + Casts a single ray and returns a list of collisions. */ void castRayMultiHit(Ray ray, ArrayFunction arrayFunc, ArrayFunction typeFunc, HitResult *hitResults, uint16_t *hitResultsLen, RayConstraints constraints); @@ -167,8 +171,8 @@ Unit dist(Vector2D p1, Vector2D p2); Unit len(Vector2D v); /** - Converts an angle in whole degrees to an angle in Units that this library - uses. + Converts an angle in whole degrees to an angle in Units that this library + uses. */ Unit degreesToUnitsAngle(int16_t degrees); @@ -176,24 +180,24 @@ Unit degreesToUnitsAngle(int16_t degrees); Unit perspectiveScale(Unit originalSize, Unit distance); /** - Casts rays for given camera view and for each hit calls a user provided - function. + Casts rays for given camera view and for each hit calls a user provided + function. */ void castRaysMultiHit(Camera cam, ArrayFunction arrayFunc, ArrayFunction typeFunction, ColumnFunction columnFunc, RayConstraints constraints); /** - Renders a complete camera view. + Using provided functions, renders a complete complex camera view. - @param cam camera whose view to render - @param floorHeightFunc function that returns floor height (in Units) - @param ceilingHeightFunc same as floorHeightFunc but for ceiling, can also be + @param cam camera whose view to render + @param floorHeightFunc function that returns floor height (in Units) + @param ceilingHeightFunc same as floorHeightFunc but for ceiling, can also be 0 (no ceiling will be rendered) - @param typeFunction function that says a type of square (e.g. its texture + @param typeFunction function that says a type of square (e.g. its texture index), can be 0 (no type in hit result) - @param pixelFunc callback function to draw a single pixel on screen - @param constraints constraints for each cast ray + @param pixelFunc callback function to draw a single pixel on screen + @param constraints constraints for each cast ray */ void render(Camera cam, ArrayFunction floorHeightFunc, ArrayFunction ceilingHeightFunc, ArrayFunction typeFunction, @@ -390,7 +394,7 @@ int8_t pointIsLeftOfRay(Vector2D point, Ray ray) /** Casts a ray within a single square, to collide with the square borders. - */ +*/ void castRaySquare(Ray localRay, Vector2D *nextCellOff, Vector2D *collOff) { profileCall(castRaySquare); @@ -607,7 +611,9 @@ ArrayFunction _floorFunction = 0; ArrayFunction _ceilFunction = 0; uint8_t _computeTextureCoords = 0; -/// Helper function that determines intersection with both ceiling and floor. +/** + Helper function that determines intersection with both ceiling and floor. +*/ Unit _floorCeilFunction(int16_t x, int16_t y) { // TODO: adjust also for RAYCAST_TINY