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Update terminal test
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1 changed files with 37 additions and 20 deletions
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@ -2,18 +2,19 @@
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Raycasting terminal test.
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Raycasting terminal test.
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author: Miloslav Ciz
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author: Miloslav Ciz
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license: CC0
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license: CC0 1.0, public domain
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*/
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*/
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#define RCL_PIXEL_FUNCTION pixelFunc
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#define RCL_PIXEL_FUNCTION pixelFunc // set our pixel functio
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#define RCL_COMPUTE_WALL_TEXCOORDS 0
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#define RCL_COMPUTE_FLOOR_DEPTH 0 // turn off what we don't need
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#define RCL_COMPUTE_FLOOR_DEPTH 0
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#define RCL_COMPUTE_CEILING_DEPTH 0
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#define RCL_COMPUTE_CEILING_DEPTH 0
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#include <stdio.h>
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#include <stdio.h>
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#include "../raycastlib.h"
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#include <unistd.h>
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#include <unistd.h>
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#include <stdlib.h>
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#include <stdlib.h>
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#include <string.h>
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#include "../raycastlib.h"
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#define LEVEL_W 20
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#define LEVEL_W 20
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#define LEVEL_H 15
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#define LEVEL_H 15
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@ -21,10 +22,14 @@
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#define SCREEN_W 80
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#define SCREEN_W 80
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#define SCREEN_H 40
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#define SCREEN_H 40
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char pixels[SCREEN_W * SCREEN_H];
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#define FRAME_OFFSET 20 // number of newlines printed before each frame
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#define PIXELS_TOTAL (FRAME_OFFSET+ (SCREEN_W + 1) * SCREEN_H + 1)
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char pixels[FRAME_OFFSET + (SCREEN_W + 1) * SCREEN_H + 1];
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RCL_Camera camera;
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RCL_Camera camera;
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const int8_t level[LEVEL_W * LEVEL_H] =
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const int8_t level[LEVEL_W * LEVEL_H] = // here 1 means wall, 0 floor
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{
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{
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/* 11 13 15 17 19
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/* 11 13 15 17 19
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0 1 2 3 4 5 6 7 8 9 10 12 14 16 18 */
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0 1 2 3 4 5 6 7 8 9 10 12 14 16 18 */
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@ -45,6 +50,10 @@ const int8_t level[LEVEL_W * LEVEL_H] =
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0,0,0,0,0,1,0,0,0,1,0,0,0,0,1,0,0,0,0,0 // 14
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0,0,0,0,0,1,0,0,0,1,0,0,0,0,1,0,0,0,0,0 // 14
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};
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};
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/*
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Function that says the floor height at each square. We do it by reading the
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anove level array.
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*/
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RCL_Unit heightAt(int16_t x, int16_t y)
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RCL_Unit heightAt(int16_t x, int16_t y)
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{
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{
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int32_t index = y * LEVEL_W + x;
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int32_t index = y * LEVEL_W + x;
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@ -55,29 +64,37 @@ RCL_Unit heightAt(int16_t x, int16_t y)
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return level[y * LEVEL_W + x] * RCL_UNITS_PER_SQUARE * 2;
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return level[y * LEVEL_W + x] * RCL_UNITS_PER_SQUARE * 2;
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}
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}
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static const char asciiShades[] = "HXi/;,. ";
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void pixelFunc(RCL_PixelInfo *p)
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void pixelFunc(RCL_PixelInfo *p)
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{
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{
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char c = ' ';
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char c = ' ';
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uint8_t shade = 3;
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shade -= RCL_min(3,p->depth / RCL_UNITS_PER_SQUARE);
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if (p->isWall)
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if (p->isWall)
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{
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{
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switch (p->hit.direction)
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switch (p->hit.direction)
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{
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{
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case 0: c = 'X'; break;
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case 0: shade += 2;
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case 1: c = '#'; break;
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case 1: shade += p->texCoords.y / 512;
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c = asciiShades[shade];
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break;
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case 2: c = 'o'; break;
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case 2: c = 'o'; break;
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case 3:
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case 3:
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default: c = '.'; break;
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default: c = '.'; break;
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}
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}
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}
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}
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pixels[p->position.y * SCREEN_W + p->position.x] = c;
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pixels[FRAME_OFFSET + p->position.y * (SCREEN_W + 1) + p->position.x] = c;
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}
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}
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void draw()
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void draw()
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{
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{
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for (int i = 0; i < 15; ++i)
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memset(pixels,'\n',PIXELS_TOTAL);
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printf("\n");
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pixels[PIXELS_TOTAL - 1] = 0; // terminate string
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RCL_RayConstraints c;
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RCL_RayConstraints c;
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@ -86,16 +103,16 @@ void draw()
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c.maxHits = 1;
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c.maxHits = 1;
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c.maxSteps = 40;
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c.maxSteps = 40;
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//RCL_renderSimple(camera,heightAt,0,0,c);
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#if 1
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RCL_renderComplex(camera,heightAt,0,0,c);
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RCL_renderSimple(camera,heightAt,0,0,c);
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#else
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/* Here you can try using the complex rendering function. The result should
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be practically the same. */
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for (int j = 0; j < SCREEN_H; ++j)
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RCL_renderComplex(camera,heightAt,0,0,c);
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{
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#endif
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for (int i = 0; i < SCREEN_W; ++i)
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printf("%c",pixels[j * SCREEN_W + i]);
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printf("\n");
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puts(pixels);
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}
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}
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}
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int dx = 1;
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int dx = 1;
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