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Add tests
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2 changed files with 53 additions and 17 deletions
40
raycastlib.h
40
raycastlib.h
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@ -200,6 +200,8 @@ void render(Camera cam, ArrayFunction arrayFunc, PixelFunction pixelFunc,
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uint32_t profile_normalize = 0;
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uint32_t profile_vectorsAngleCos = 0;
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uint32_t profile_perspectiveScale = 0;
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uint32_t profile_wrap = 0;
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uint32_t profile_divRoundDown = 0;
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#define profileCall(c) profile_##c += 1
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#define printProfile() {\
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@ -217,7 +219,9 @@ void render(Camera cam, ArrayFunction arrayFunc, PixelFunction pixelFunc,
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printf(" normalize: %d\n",profile_normalize);\
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printf(" vectorsAngleCos: %d\n",profile_vectorsAngleCos);\
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printf(" absVal: %d\n",profile_absVal);\
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printf(" perspectiveScale: %d\n",profile_perspectiveScale); }
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printf(" perspectiveScale: %d\n",profile_perspectiveScale);\
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printf(" wrap: %d\n",profile_wrap);\
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printf(" divRoundDown: %d\n",profile_divRoundDown); }
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#else
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#define profileCall(c)
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#endif
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@ -226,32 +230,38 @@ Unit clamp(Unit value, Unit valueMin, Unit valueMax)
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{
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profileCall(clamp);
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if (value < valueMin)
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if (value >= valueMin)
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{
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if (value <= valueMax)
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return value;
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else
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return valueMax;
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}
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else
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return valueMin;
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if (value > valueMax)
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return valueMax;
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return value;
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}
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inline Unit absVal(Unit value)
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{
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profileCall(absVal);
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return value < 0 ? -1 * value : value;
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return value >= 0 ? value: -1 * value;
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}
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/// Like mod, but behaves differently for negative values.
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inline Unit wrap(Unit value, Unit mod)
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{
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return value < 0 ? (mod + (value % mod) - 1) : (value % mod);
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profileCall(wrap);
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return value >= 0 ? (value % mod) : (mod + (value % mod) - 1);
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}
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/// Performs division, rounding down, NOT towards zero.
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inline Unit divRoundDown(Unit value, Unit divisor)
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{
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return value / divisor - ( (value < 0) ? 1 : 0);
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profileCall(divRoundDown);
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return value / divisor - ((value >= 0) ? 0 : 1);
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}
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// Bhaskara's cosine approximation formula
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@ -830,12 +840,10 @@ Unit perspectiveScale(Unit originalSize, Unit distance)
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{
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profileCall(perspectiveScale);
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if (distance == 0)
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return 0;
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return (originalSize * UNITS_PER_SQUARE) /
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((VERTICAL_FOV * 2 * distance) / UNITS_PER_SQUARE);
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// ^ approximation of tan function
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return distance != 0 ?
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(originalSize * UNITS_PER_SQUARE) /
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((VERTICAL_FOV * 2 * distance) / UNITS_PER_SQUARE)
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: 0;
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}
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#endif
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30
test.c
30
test.c
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@ -167,6 +167,31 @@ void benchmarkMapping()
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}
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}
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void pixelFunc(PixelInfo p)
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{
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}
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void benchmarkRender()
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{
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Camera c;
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c.resolution.x = 640;
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c.resolution.y = 300;
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c.position.x = 10;
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c.position.y = 12;
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c.direction = 100;
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c.height = 200;
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c.fovAngle = UNITS_PER_SQUARE / 3;
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RayConstraints constraints;
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constraints.maxHits = 10;
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constraints.maxSteps = 12;
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for (int i = 0; i < 100; ++i)
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render(c,testArrayFunc,pixelFunc,constraints);
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}
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int main()
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{
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printf("Testing raycastlib.\n");
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@ -232,7 +257,10 @@ int main()
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t = measureTime(benchmarkMapping);
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printf("map point to screen 1000000 times: %ld ms\n",t);
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t = measureTime(benchmarkRender);
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printf("render 100 times: %ld ms\n",t);
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printf("\n");
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printProfile();
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