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Add octagonal distance
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@ -478,10 +478,19 @@ Unit dist(Vector2D p1, Vector2D p2)
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Unit dx = p2.x - p1.x;
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Unit dy = p2.y - p1.y;
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#ifdef RAYCAST_TINY
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// octagonal approximation of Euclidean distance
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dx = absVal(dx);
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dy = absVal(dy);
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return dy > dx ? dx / 2 + dy : dy / 2 + dx;
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#else
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dx = dx * dx;
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dy = dy * dy;
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return sqrtInt((Unit) (dx + dy));
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#endif
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}
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Unit len(Vector2D v)
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