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Fix wall heights
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parent
3404194dfb
commit
31691f8023
1 changed files with 7 additions and 4 deletions
11
raycastlib.h
11
raycastlib.h
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@ -96,7 +96,7 @@ typedef struct
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a "type" of given square as an integer (e.g. square height) - between squares
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that return different numbers there is considered to be a collision.
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*/
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typedef int16_t (*ArrayFunction)(int16_t x, int16_t y);
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typedef Unit (*ArrayFunction)(int16_t x, int16_t y);
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typedef void (*PixelFunction)(PixelInfo info);
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@ -512,11 +512,14 @@ void _columnFunction(HitResult *hits, uint16_t hitCount, uint16_t x, Ray ray)
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dist = dist == 0 ? 1 : dist; // prevent division by zero
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int32_t height = perspectiveScale(50,dist,1);
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Unit z =
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(_camera.resolution.y *
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(_arrayFunction(hit.square.x,hit.square.y) - _camera.height)
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) / UNITS_PER_SQUARE;
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int16_t z = _arrayFunction(hit.square.x,hit.square.y) * 50;
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int32_t height = perspectiveScale(z,dist,1);
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Unit offset = perspectiveScale(_camera.height - z,dist,1);
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Unit offset = perspectiveScale(_camera.height,dist,1);
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int32_t start = _camera.resolution.y / 2 + height / 2 + offset;
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