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Fix datatype bug
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parent
03064d6440
commit
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1 changed files with 6 additions and 6 deletions
12
raycastlib.h
12
raycastlib.h
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@ -532,7 +532,7 @@ Camera _camera;
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Unit _floorDepthStep = 0;
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Unit _floorDepthStep = 0;
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Unit _startHeight = 0;
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Unit _startHeight = 0;
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int_maybe32_t _camResYLimit = 0;
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int_maybe32_t _camResYLimit = 0;
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uint16_t _middleRow = 0;
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Unit _middleRow = 0;
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void _columnFunction(HitResult *hits, uint16_t hitCount, uint16_t x, Ray ray)
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void _columnFunction(HitResult *hits, uint16_t hitCount, uint16_t x, Ray ray)
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{
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{
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@ -569,22 +569,22 @@ void _columnFunction(HitResult *hits, uint16_t hitCount, uint16_t x, Ray ray)
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Unit worldZ2Ceil = (UNITS_PER_SQUARE * 5 - wallHeight) - _camera.height;
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Unit worldZ2Ceil = (UNITS_PER_SQUARE * 5 - wallHeight) - _camera.height;
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int16_t z1Screen = _middleRow - perspectiveScale(
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Unit z1Screen = _middleRow - perspectiveScale(
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(worldZPrev * _camera.resolution.y) / UNITS_PER_SQUARE,dist,1);
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(worldZPrev * _camera.resolution.y) / UNITS_PER_SQUARE,dist,1);
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z1Screen = clamp(z1Screen,0,_camResYLimit);
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z1Screen = clamp(z1Screen,0,_camResYLimit);
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int16_t z1ScreenCeil = _middleRow - perspectiveScale(
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Unit z1ScreenCeil = _middleRow - perspectiveScale(
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(worldZPrevCeil * _camera.resolution.y) / UNITS_PER_SQUARE,dist,1);
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(worldZPrevCeil * _camera.resolution.y) / UNITS_PER_SQUARE,dist,1);
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z1ScreenCeil = clamp(z1ScreenCeil,0,_camResYLimit);
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z1ScreenCeil = clamp(z1ScreenCeil,0,_camResYLimit);
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int16_t z2Screen = _middleRow - perspectiveScale(
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Unit z2Screen = _middleRow - perspectiveScale(
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(worldZ2 * _camera.resolution.y) / UNITS_PER_SQUARE,dist,1);
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(worldZ2 * _camera.resolution.y) / UNITS_PER_SQUARE,dist,1);
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z2Screen = clamp(z2Screen,0,_camResYLimit);
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z2Screen = clamp(z2Screen,0,_camResYLimit);
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int16_t z2ScreenCeil = _middleRow - perspectiveScale(
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Unit z2ScreenCeil = _middleRow - perspectiveScale(
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(worldZ2Ceil * _camera.resolution.y) / UNITS_PER_SQUARE,dist,1);
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(worldZ2Ceil * _camera.resolution.y) / UNITS_PER_SQUARE,dist,1);
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z2ScreenCeil = clamp(z2ScreenCeil,0,_camResYLimit);
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z2ScreenCeil = clamp(z2ScreenCeil,0,_camResYLimit);
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@ -659,7 +659,7 @@ void _columnFunction(HitResult *hits, uint16_t hitCount, uint16_t x, Ray ray)
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p.isWall = 0;
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p.isWall = 0;
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Unit floorCameraDiff = absVal(worldZPrev) * VERTICAL_DEPTH_MULTIPLY;
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Unit floorCameraDiff = absVal(worldZPrev) * VERTICAL_DEPTH_MULTIPLY;
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uint16_t horizon = y2 < _middleRow ? _middleRow : y2;
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Unit horizon = y2 < _middleRow ? _middleRow : y2;
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for (int_maybe32_t i = y; i >= horizon; --i)
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for (int_maybe32_t i = y; i >= horizon; --i)
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{
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{
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