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Fix steps
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1 changed files with 1 additions and 4 deletions
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@ -1006,9 +1006,6 @@ void moveCameraWithCollision(Camera *camera, Vector2D planeOffset,
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int16_t xSquare = divRoundDown(corner.x,UNITS_PER_SQUARE);
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int16_t xSquare = divRoundDown(corner.x,UNITS_PER_SQUARE);
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int16_t ySquare = divRoundDown(corner.y,UNITS_PER_SQUARE);
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int16_t ySquare = divRoundDown(corner.y,UNITS_PER_SQUARE);
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int8_t isOnGround = camera->height - CAMERA_COLL_HEIGHT_BELOW -
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floorHeightFunc(xSquareNew,ySquareNew) < 2;
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cornerNew.x = corner.x + planeOffset.x;
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cornerNew.x = corner.x + planeOffset.x;
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cornerNew.y = corner.y + planeOffset.y;
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cornerNew.y = corner.y + planeOffset.y;
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@ -1016,7 +1013,7 @@ void moveCameraWithCollision(Camera *camera, Vector2D planeOffset,
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ySquareNew = divRoundDown(cornerNew.y,UNITS_PER_SQUARE);
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ySquareNew = divRoundDown(cornerNew.y,UNITS_PER_SQUARE);
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Unit bottomLimit = camera->height - CAMERA_COLL_HEIGHT_BELOW +
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Unit bottomLimit = camera->height - CAMERA_COLL_HEIGHT_BELOW +
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(isOnGround ? CAMERA_COLL_STEP_HEIGHT : 0);
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CAMERA_COLL_STEP_HEIGHT;
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Unit topLimit = camera->height + CAMERA_COLL_HEIGHT_ABOVE;
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Unit topLimit = camera->height + CAMERA_COLL_HEIGHT_ABOVE;
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// checks a single square for collision against the camera
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// checks a single square for collision against the camera
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