mirror of
https://git.coom.tech/drummyfish/raycastlib.git
synced 2024-11-24 20:59:58 +01:00
Fix collision bug
This commit is contained in:
parent
c9c821f02c
commit
34b3a5660d
1 changed files with 51 additions and 18 deletions
55
raycastlib.h
55
raycastlib.h
|
@ -26,7 +26,7 @@
|
||||||
|
|
||||||
author: Miloslav "drummyfish" Ciz
|
author: Miloslav "drummyfish" Ciz
|
||||||
license: CC0 1.0
|
license: CC0 1.0
|
||||||
version: 0.906
|
version: 0.907
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#include <stdint.h>
|
#include <stdint.h>
|
||||||
|
@ -1857,7 +1857,7 @@ void RCL_moveCameraWithCollision(RCL_Camera *camera, RCL_Vector2D planeOffset,
|
||||||
else\
|
else\
|
||||||
dir##Collides = floorHeightFunc(s1,s2) > RCL_CAMERA_COLL_STEP_HEIGHT;
|
dir##Collides = floorHeightFunc(s1,s2) > RCL_CAMERA_COLL_STEP_HEIGHT;
|
||||||
|
|
||||||
// check a collision against non-diagonal square
|
// check collision against non-diagonal square
|
||||||
#define collCheckOrtho(dir,dir2,s1,s2,x)\
|
#define collCheckOrtho(dir,dir2,s1,s2,x)\
|
||||||
if (dir##SquareNew != dir##Square)\
|
if (dir##SquareNew != dir##Square)\
|
||||||
{\
|
{\
|
||||||
|
@ -1882,39 +1882,72 @@ void RCL_moveCameraWithCollision(RCL_Camera *camera, RCL_Vector2D planeOffset,
|
||||||
int8_t yCollides = 0;
|
int8_t yCollides = 0;
|
||||||
collCheckOrtho(y,x,xSquare,ySquareNew,0)
|
collCheckOrtho(y,x,xSquare,ySquareNew,0)
|
||||||
|
|
||||||
|
if (xCollides || yCollides)
|
||||||
|
{
|
||||||
|
if (movesInPlane)
|
||||||
|
{
|
||||||
#define collHandle(dir)\
|
#define collHandle(dir)\
|
||||||
if (dir##Collides)\
|
if (dir##Collides)\
|
||||||
cornerNew.dir = (dir##Square) * RCL_UNITS_PER_SQUARE +\
|
cornerNew.dir = (dir##Square) * RCL_UNITS_PER_SQUARE +\
|
||||||
RCL_UNITS_PER_SQUARE / 2 + dir##Dir * (RCL_UNITS_PER_SQUARE / 2) -\
|
RCL_UNITS_PER_SQUARE / 2 + dir##Dir * (RCL_UNITS_PER_SQUARE / 2) -\
|
||||||
dir##Dir;\
|
dir##Dir;\
|
||||||
|
|
||||||
if (!xCollides && !yCollides) /* if non-diagonal collision happend, corner
|
collHandle(x)
|
||||||
collision can't happen */
|
collHandle(y)
|
||||||
|
|
||||||
|
#undef collHandle
|
||||||
|
}
|
||||||
|
else
|
||||||
{
|
{
|
||||||
if (xSquare != xSquareNew && ySquare != ySquareNew) // corner?
|
/* Player collides without moving in the plane; this can happen e.g. on
|
||||||
|
elevators due to vertical only movement. This code can get executed
|
||||||
|
when force == 1. */
|
||||||
|
|
||||||
|
RCL_Vector2D squarePos;
|
||||||
|
RCL_Vector2D newPos;
|
||||||
|
|
||||||
|
squarePos.x = xSquare * RCL_UNITS_PER_SQUARE;
|
||||||
|
squarePos.y = ySquare * RCL_UNITS_PER_SQUARE;
|
||||||
|
|
||||||
|
newPos.x =
|
||||||
|
RCL_max(squarePos.x + RCL_CAMERA_COLL_RADIUS + 1,
|
||||||
|
RCL_min(squarePos.x + RCL_UNITS_PER_SQUARE - RCL_CAMERA_COLL_RADIUS - 1,
|
||||||
|
camera->position.x));
|
||||||
|
|
||||||
|
newPos.y =
|
||||||
|
RCL_max(squarePos.y + RCL_CAMERA_COLL_RADIUS + 1,
|
||||||
|
RCL_min(squarePos.y + RCL_UNITS_PER_SQUARE - RCL_CAMERA_COLL_RADIUS - 1,
|
||||||
|
camera->position.y));
|
||||||
|
|
||||||
|
cornerNew.x = corner.x + (newPos.x - camera->position.x);
|
||||||
|
cornerNew.y = corner.y + (newPos.y - camera->position.y);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
/* If no non-diagonal collision is detected, a diagonal/corner collision
|
||||||
|
can still happen, check it here. */
|
||||||
|
|
||||||
|
if (xSquare != xSquareNew && ySquare != ySquareNew)
|
||||||
{
|
{
|
||||||
int8_t xyCollides = 0;
|
int8_t xyCollides = 0;
|
||||||
collCheck(xy,xSquareNew,ySquareNew)
|
collCheck(xy,xSquareNew,ySquareNew)
|
||||||
|
|
||||||
if (xyCollides)
|
if (xyCollides)
|
||||||
{
|
{
|
||||||
// normally should slide, but let's KISS
|
// normally should slide, but let's KISS and simply stop any movement
|
||||||
cornerNew = corner;
|
cornerNew = corner;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
collHandle(x)
|
|
||||||
collHandle(y)
|
|
||||||
|
|
||||||
#undef collCheck
|
#undef collCheck
|
||||||
#undef collHandle
|
|
||||||
|
|
||||||
camera->position.x = cornerNew.x - xDir * RCL_CAMERA_COLL_RADIUS;
|
camera->position.x = cornerNew.x - xDir * RCL_CAMERA_COLL_RADIUS;
|
||||||
camera->position.y = cornerNew.y - yDir * RCL_CAMERA_COLL_RADIUS;
|
camera->position.y = cornerNew.y - yDir * RCL_CAMERA_COLL_RADIUS;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (computeHeight && (movesInPlane || heightOffset != 0 || force))
|
if (computeHeight && (movesInPlane || (heightOffset != 0) || force))
|
||||||
{
|
{
|
||||||
camera->height += heightOffset;
|
camera->height += heightOffset;
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue