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https://git.coom.tech/drummyfish/raycastlib.git
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Remove floor macro
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parent
8a31b45ddf
commit
3aad310b26
1 changed files with 61 additions and 24 deletions
85
raycastlib.h
85
raycastlib.h
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@ -132,6 +132,12 @@
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has (the floor depth is only
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approximated with the help
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of this constant). */
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#ifndef RCL_VERTICAL_DEPTH_MULTIPLY
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#define RCL_VERTICAL_DEPTH_MULTIPLY 2 /**< Defines a multiplier of height
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difference when approximating floor/ceil
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depth. */
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#endif
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#define RCL_logV2D(v)\
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printf("[%d,%d]\n",v.x,v.y);
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@ -969,11 +975,53 @@ RCL_Unit RCL_adjustDistance(RCL_Unit distance, RCL_Camera *camera,
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// ^ prevent division by zero
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}
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/// Helper for drawing floor or ceiling.
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static inline int16_t _RCL_drawHorizontal(
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RCL_Unit yCurrent,
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RCL_Unit yTo,
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RCL_Unit limit1, // TODO: int16_t?
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RCL_Unit limit2,
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RCL_Unit verticalOffset,
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int16_t increment,
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int8_t computeDepth,
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RCL_PixelInfo *pixelInfo
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)
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{
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int16_t limit = RCL_clamp(yTo,limit1,limit2);
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if (computeDepth) // branch early before critical function
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{
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pixelInfo->depth += RCL_absVal(verticalOffset) *
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RCL_VERTICAL_DEPTH_MULTIPLY;
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for (int16_t i = yCurrent + increment;
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increment == -1 ? i >= limit : i <= limit; // TODO: is efficient?
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i += increment)
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{
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pixelInfo->position.y = i;
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pixelInfo->depth += _RCL_horizontalDepthStep;
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RCL_PIXEL_FUNCTION(pixelInfo);
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}
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}
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else
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{
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for (int16_t i = yCurrent + increment;
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increment == -1 ? i >= limit : i <= limit; // TODO: is efficient?
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i += increment)
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{
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pixelInfo->position.y = i;
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RCL_PIXEL_FUNCTION(pixelInfo);
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}
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}
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return limit;
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}
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static inline int16_t _RCL_drawWall(
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RCL_Unit yCurrent,
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RCL_Unit yFrom,
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RCL_Unit yTo,
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RCL_Unit limit1,
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RCL_Unit limit1, // TODO: int16_t?
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RCL_Unit limit2,
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int16_t increment,
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RCL_PixelInfo *pixelInfo
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@ -1102,22 +1150,6 @@ void _RCL_columnFunctionComplex(RCL_HitResult *hits, uint16_t hitCount, uint16_t
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RCL_Unit limit;
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#define VERTICAL_DEPTH_MULTIPLY 2
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#define drawHorizontal(pref,l1,l2,comp,inc,compDepth)\
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if (compDepth)\
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p.depth += RCL_absVal(pref##Z1World) * VERTICAL_DEPTH_MULTIPLY;\
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limit = RCL_clamp(pref##Z1Screen,l1,l2);\
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for (i = pref##PosY inc 1; i comp##= limit; inc##inc i)\
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{\
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p.position.y = i;\
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if (compDepth)\
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p.depth += _RCL_horizontalDepthStep;\
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RCL_PIXEL_FUNCTION(&p);\
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}\
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if (pref##PosY comp limit)\
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pref##PosY = limit;
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p.isWall = 0;
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p.isHorizon = drawingHorizon;
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@ -1130,8 +1162,12 @@ void _RCL_columnFunctionComplex(RCL_HitResult *hits, uint16_t hitCount, uint16_t
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p.depth = 0;
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#endif
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drawHorizontal(f,cPosY + 1,_RCL_camera.resolution.y,>,-,
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RCL_COMPUTE_FLOOR_DEPTH) // ^ purposfully allow outside screen bounds
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limit = _RCL_drawHorizontal(fPosY,fZ1Screen,cPosY + 1,
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_RCL_camera.resolution.y,fZ1World,-1,RCL_COMPUTE_FLOOR_DEPTH,&p);
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// ^ purposfully allow outside screen bounds
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if (fPosY > limit)
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fPosY = limit;
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if (_RCL_ceilFunction != 0 || drawingHorizon)
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{
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@ -1143,12 +1179,13 @@ void _RCL_columnFunctionComplex(RCL_HitResult *hits, uint16_t hitCount, uint16_t
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_RCL_horizontalDepthStep;
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#endif
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drawHorizontal(c,-1,fPosY - 1,<,+,RCL_COMPUTE_CEILING_DEPTH)
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// ^ purposfully allow outside screen bounds here
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}
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limit = _RCL_drawHorizontal(cPosY,cZ1Screen,
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-1,fPosY - 1,cZ1World,1,RCL_COMPUTE_CEILING_DEPTH,&p);
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// ^ purposfully allow outside screen bounds here
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#undef drawHorizontal
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#undef VERTICAL_DEPTH_MULTIPLY
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if (cPosY < limit)
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cPosY = limit;
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}
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if (!drawingHorizon) // don't draw walls for horizon plane
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{
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