mirror of
https://git.coom.tech/drummyfish/raycastlib.git
synced 2024-11-20 20:19:57 +01:00
Start general floor texturing
This commit is contained in:
parent
66c9ace75a
commit
3bfc3e2a38
1 changed files with 30 additions and 18 deletions
48
raycastlib.h
48
raycastlib.h
|
@ -1082,6 +1082,7 @@ static inline int16_t _RCL_drawHorizontal(
|
|||
RCL_Unit dx;
|
||||
RCL_Unit dy;
|
||||
RCL_Unit pixPos;
|
||||
RCL_Unit pixPosIncrement;
|
||||
RCL_Unit rayCameraCos;
|
||||
|
||||
pixelInfo->isWall = 0;
|
||||
|
@ -1104,6 +1105,7 @@ static inline int16_t _RCL_drawHorizontal(
|
|||
dx = pixelInfo->hit.position.x - _RCL_camera.position.x;\
|
||||
dy = pixelInfo->hit.position.y - _RCL_camera.position.y;\
|
||||
pixPos = yCurrent - _RCL_middleRow;\
|
||||
pixPosIncrement = yCurrent < yTo ? 1 : -1;\
|
||||
rayCameraCos = RCL_vectorsAngleCos(\
|
||||
RCL_angleToDirection(_RCL_camera.direction),ray->direction);\
|
||||
}\
|
||||
|
@ -1121,7 +1123,7 @@ static inline int16_t _RCL_drawHorizontal(
|
|||
_RCL_camera.position.x + ((d * dx) / (pixelInfo->hit.distance));\
|
||||
pixelInfo->texCoords.y =\
|
||||
_RCL_camera.position.y + ((d * dy) / (pixelInfo->hit.distance));\
|
||||
++pixPos;\
|
||||
pixPos += pixPosIncrement;\
|
||||
}\
|
||||
RCL_PIXEL_FUNCTION(pixelInfo);\
|
||||
}\
|
||||
|
@ -1228,6 +1230,22 @@ static inline int16_t _RCL_drawWall(
|
|||
return limit;
|
||||
}
|
||||
|
||||
/// Fills a RCL_HitResult struct with info for a hit at infinity.
|
||||
static inline void _RCL_makeInfiniteHit(RCL_HitResult *hit, RCL_Ray *ray)
|
||||
{
|
||||
hit->distance = RCL_UNITS_PER_SQUARE * RCL_UNITS_PER_SQUARE;
|
||||
/* ^ horizon is at infinity, but we can't use too big infinity
|
||||
(RCL_INFINITY) because it would overflow in the following mult. */
|
||||
hit->position.x = (ray->direction.x * hit->distance) / RCL_UNITS_PER_SQUARE;
|
||||
hit->position.y = (ray->direction.y * hit->distance) / RCL_UNITS_PER_SQUARE;
|
||||
|
||||
hit->direction = 0;
|
||||
hit->textureCoord = 0;
|
||||
hit->arrayValue = 0;
|
||||
hit->doorRoll = 0;
|
||||
hit->type = 0;
|
||||
}
|
||||
|
||||
void _RCL_columnFunctionComplex(RCL_HitResult *hits, uint16_t hitCount, uint16_t x,
|
||||
RCL_Ray ray)
|
||||
{
|
||||
|
@ -1288,6 +1306,7 @@ void _RCL_columnFunctionComplex(RCL_HitResult *hits, uint16_t hitCount, uint16_t
|
|||
{
|
||||
fZ1Screen = _RCL_middleRow;
|
||||
cZ1Screen = _RCL_middleRow + 1;
|
||||
_RCL_makeInfiniteHit(&p.hit,&ray);
|
||||
}
|
||||
|
||||
RCL_Unit limit;
|
||||
|
@ -1306,8 +1325,9 @@ void _RCL_columnFunctionComplex(RCL_HitResult *hits, uint16_t hitCount, uint16_t
|
|||
#endif
|
||||
|
||||
limit = _RCL_drawHorizontal(fPosY,fZ1Screen,cPosY + 1,
|
||||
_RCL_camera.resolution.y,fZ1World,-1,RCL_COMPUTE_FLOOR_DEPTH,0,1,&ray,&p);
|
||||
_RCL_camera.resolution.y,fZ1World,-1,RCL_COMPUTE_FLOOR_DEPTH,
|
||||
// ^ purposfully allow outside screen bounds
|
||||
RCL_COMPUTE_FLOOR_TEXCOORDS,1,&ray,&p);
|
||||
|
||||
if (fPosY > limit)
|
||||
fPosY = limit;
|
||||
|
@ -1474,21 +1494,7 @@ void _RCL_columnFunctionSimple(RCL_HitResult *hits, uint16_t hitCount,
|
|||
}
|
||||
else
|
||||
{
|
||||
RCL_HitResult hit;
|
||||
|
||||
hit.distance = RCL_UNITS_PER_SQUARE * RCL_UNITS_PER_SQUARE;
|
||||
/* ^ horizon is at infinity, but we can't use too big infinity
|
||||
(RCL_INFINITY) because it would overflow in the following mult. */
|
||||
hit.position.x = (ray.direction.x * hit.distance) / RCL_UNITS_PER_SQUARE;
|
||||
hit.position.y = (ray.direction.y * hit.distance) / RCL_UNITS_PER_SQUARE;
|
||||
|
||||
hit.direction = 0;
|
||||
hit.textureCoord = 0;
|
||||
hit.arrayValue = 0;
|
||||
hit.doorRoll = 0;
|
||||
hit.type = 0;
|
||||
|
||||
p.hit = hit;
|
||||
_RCL_makeInfiniteHit(&p.hit,&ray);
|
||||
}
|
||||
|
||||
// draw ceiling
|
||||
|
@ -1554,7 +1560,7 @@ void RCL_renderComplex(RCL_Camera cam, RCL_ArrayFunction floorHeightFunc,
|
|||
_RCL_camera = cam;
|
||||
_RCL_camResYLimit = cam.resolution.y - 1;
|
||||
|
||||
int16_t halfResY = cam.resolution.y / 2;
|
||||
uint16_t halfResY = cam.resolution.y / 2;
|
||||
|
||||
_RCL_middleRow = halfResY + cam.shear;
|
||||
|
||||
|
@ -1574,6 +1580,12 @@ void RCL_renderComplex(RCL_Camera cam, RCL_ArrayFunction floorHeightFunc,
|
|||
|
||||
_RCL_horizontalDepthStep = RCL_HORIZON_DEPTH / cam.resolution.y;
|
||||
|
||||
#if RCL_COMPUTE_FLOOR_TEXCOORDS == 1
|
||||
RCL_Unit floorPixelDistances[halfResY];
|
||||
_RCL_precomputeFloorDistances(cam.height,floorPixelDistances,halfResY);
|
||||
_RCL_floorPixelDistances = floorPixelDistances; // pass to column function
|
||||
#endif
|
||||
|
||||
RCL_castRaysMultiHit(cam,_RCL_floorCeilFunction,typeFunction,
|
||||
_RCL_columnFunctionComplex,constraints);
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue