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10
raycastlib.h
10
raycastlib.h
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@ -819,14 +819,20 @@ void castRaysMultiHit(Camera cam, ArrayFunction arrayFunc,
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Ray r;
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r.start = cam.position;
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Unit currentDX = 0;
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Unit currentDY = 0;
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for (int16_t i = 0; i < cam.resolution.x; ++i)
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{
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r.direction.x = dir1.x + (dX * i) / cam.resolution.x;
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r.direction.y = dir1.y + (dY * i) / cam.resolution.x;
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r.direction.x = dir1.x + currentDX / cam.resolution.x;
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r.direction.y = dir1.y + currentDY / cam.resolution.x;
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castRayMultiHit(r,arrayFunc,typeFunction,hits,&hitCount,constraints);
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columnFunc(hits,hitCount,i,r);
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currentDX += dX;
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currentDY += dY;
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}
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}
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