diff --git a/raycastlib.h b/raycastlib.h index caf16f1..d85aae4 100644 --- a/raycastlib.h +++ b/raycastlib.h @@ -165,18 +165,18 @@ void render(Camera cam, ArrayFunction arrayFunc, PixelFunc pixelFunc, #define printProfile() {\ printf("profile:\n");\ - printf(" profile_sqrtInt: %d\n",profile_sqrtInt);\ - printf(" profile_clamp: %d\n",profile_clamp);\ - printf(" profile_cosInt: %d\n",profile_cosInt);\ - printf(" profile_angleToDirection: %d\n",profile_angleToDirection);\ - printf(" profile_dist: %d\n",profile_dist);\ - printf(" profile_len: %d\n",profile_len);\ - printf(" profile_pointIsLeftOfRay: %d\n",profile_pointIsLeftOfRay);\ - printf(" profile_castRaySquare: %d\n",profile_castRaySquare);\ - printf(" profile_castRayMultiHit : %d\n",profile_castRayMultiHit);\ - printf(" profile_castRay: %d\n",profile_castRay);\ - printf(" profile_normalize: %d\n",profile_normalize);\ - printf(" profile_vectorsAngleCos: %d\n",profile_vectorsAngleCos); } + printf(" sqrtInt: %d\n",profile_sqrtInt);\ + printf(" clamp: %d\n",profile_clamp);\ + printf(" cosInt: %d\n",profile_cosInt);\ + printf(" angleToDirection: %d\n",profile_angleToDirection);\ + printf(" dist: %d\n",profile_dist);\ + printf(" len: %d\n",profile_len);\ + printf(" pointIsLeftOfRay: %d\n",profile_pointIsLeftOfRay);\ + printf(" castRaySquare: %d\n",profile_castRaySquare);\ + printf(" castRayMultiHit : %d\n",profile_castRayMultiHit);\ + printf(" castRay: %d\n",profile_castRay);\ + printf(" normalize: %d\n",profile_normalize);\ + printf(" vectorsAngleCos: %d\n",profile_vectorsAngleCos); } #else #define profileCall(c) #endif @@ -274,7 +274,7 @@ Unit dist(Vector2D p1, Vector2D p2) dx = dx * dx; dy = dy * dy; - return sqrtInt(((uint32_t) dx) + ((uint32_t) dy)); + return sqrtInt((uint32_t) (dx + dy)); } Unit len(Vector2D v) @@ -291,8 +291,8 @@ int8_t pointIsLeftOfRay(Vector2D point, Ray ray) { profileCall(pointIsLeftOfRay); - int dX = point.x - ray.start.x; - int dY = point.y - ray.start.y; + Unit dX = point.x - ray.start.x; + Unit dY = point.y - ray.start.y; return (ray.direction.x * dY - ray.direction.y * dX) > 0; // ^ Z component of cross-product } @@ -381,16 +381,16 @@ void castRayMultiHit(Ray ray, ArrayFunction arrayFunc, HitResult *hitResults, *hitResultsLen = 0; - int_fast16_t squareType = arrayFunc(currentSquare.x,currentSquare.y); + int16_t squareType = arrayFunc(currentSquare.x,currentSquare.y); Vector2D no, co; // next cell offset, collision offset no.x = 0; // just to supress a warning no.y = 0; - for (uint_fast16_t i = 0; i < constraints.maxSteps; ++i) + for (uint16_t i = 0; i < constraints.maxSteps; ++i) { - int_fast16_t currentType = arrayFunc(currentSquare.x,currentSquare.y); + int16_t currentType = arrayFunc(currentSquare.x,currentSquare.y); if (currentType != squareType) { @@ -457,7 +457,7 @@ HitResult castRay(Ray ray, ArrayFunction arrayFunc) void castRaysMultiHit(Camera cam, ArrayFunction arrayFunc, HitFunction hitFunc, RayConstraints constraints) { - uint_fast16_t fovHalf = cam.fovAngle / 2; + uint16_t fovHalf = cam.fovAngle / 2; Vector2D dir1 = angleToDirection(cam.direction - fovHalf); Vector2D dir2 = angleToDirection(cam.direction + fovHalf); @@ -471,14 +471,14 @@ void castRaysMultiHit(Camera cam, ArrayFunction arrayFunc, HitFunction hitFunc, Ray r; r.start = cam.position; - for (uint_fast8_t i = 0; i < cam.resolution.x; ++i) + for (uint8_t i = 0; i < cam.resolution.x; ++i) { r.direction.x = dir1.x + (dX * i) / cam.resolution.x; r.direction.y = dir1.y + (dY * i) / cam.resolution.x; castRayMultiHit(r,arrayFunc,hits,&hitCount,constraints); - for (uint_fast8_t j = 0; j < hitCount; ++j) + for (uint8_t j = 0; j < hitCount; ++j) hitFunc(i,hits[j],j,r); } }