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Add texturing
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parent
3173d76c5d
commit
4172f44731
1 changed files with 35 additions and 13 deletions
38
raycastlib.h
38
raycastlib.h
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@ -77,8 +77,7 @@ typedef struct
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Vector2D position; ///< Exact collision position in Units.
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Vector2D position; ///< Exact collision position in Units.
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Unit distance; /**< Euclidean distance to the hit position, or -1 if
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Unit distance; /**< Euclidean distance to the hit position, or -1 if
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no collision happened. */
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no collision happened. */
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Unit textureCoord; /**< Normalized (0 to UNITS_PER_SQUARE - 1) texture
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Unit textureCoord; /// Normalized (0 to UNITS_PER_SQUARE - 1) tex coord.
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coordinate. */
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uint8_t direction; ///< Direction of hit.
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uint8_t direction; ///< Direction of hit.
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} HitResult;
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} HitResult;
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@ -97,6 +96,7 @@ typedef struct
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int8_t isWall; ///< Whether the pixel is a wall or a floor(/ceiling).
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int8_t isWall; ///< Whether the pixel is a wall or a floor(/ceiling).
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Unit depth; ///< Corrected depth.
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Unit depth; ///< Corrected depth.
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HitResult hit; ///< Corresponding ray hit.
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HitResult hit; ///< Corresponding ray hit.
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Unit textureCoordY; ///< Normalized (0 to UNITS_PER_SQUARE - 1) tex coord.
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} PixelInfo;
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} PixelInfo;
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typedef struct
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typedef struct
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@ -441,13 +441,25 @@ void castRayMultiHit(Ray ray, ArrayFunction arrayFunc, HitResult *hitResults,
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h.distance = dist(initialPos,currentPos);
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h.distance = dist(initialPos,currentPos);
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if (no.y > 0)
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if (no.y > 0)
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{
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h.direction = 0;
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h.direction = 0;
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h.textureCoord = co.x;
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}
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else if (no.x > 0)
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else if (no.x > 0)
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{
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h.direction = 1;
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h.direction = 1;
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h.textureCoord = co.y;
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}
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else if (no.y < 0)
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else if (no.y < 0)
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{
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h.direction = 2;
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h.direction = 2;
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h.textureCoord = co.x;
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}
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else
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else
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{
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h.direction = 3;
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h.direction = 3;
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h.textureCoord = co.y;
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}
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hitResults[*hitResultsLen] = h;
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hitResults[*hitResultsLen] = h;
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@ -569,29 +581,37 @@ void _columnFunction(HitResult *hits, uint16_t hitCount, uint16_t x, Ray ray)
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Unit worldZ2Ceil = (UNITS_PER_SQUARE * 5 - wallHeight) - _camera.height;
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Unit worldZ2Ceil = (UNITS_PER_SQUARE * 5 - wallHeight) - _camera.height;
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Unit z1Screen = _middleRow - perspectiveScale(
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int_maybe32_t z1Screen = _middleRow - perspectiveScale(
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(worldZPrev * _camera.resolution.y) / UNITS_PER_SQUARE,dist,1);
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(worldZPrev * _camera.resolution.y) / UNITS_PER_SQUARE,dist,1);
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int_maybe32_t z1ScreenNoClamp = z1Screen;
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z1Screen = clamp(z1Screen,0,_camResYLimit);
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z1Screen = clamp(z1Screen,0,_camResYLimit);
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Unit z1ScreenCeil = _middleRow - perspectiveScale(
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int_maybe32_t z1ScreenCeil = _middleRow - perspectiveScale(
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(worldZPrevCeil * _camera.resolution.y) / UNITS_PER_SQUARE,dist,1);
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(worldZPrevCeil * _camera.resolution.y) / UNITS_PER_SQUARE,dist,1);
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int_maybe32_t z1ScreenCeilNoClamp = z1ScreenCeil;
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z1ScreenCeil = clamp(z1ScreenCeil,0,_camResYLimit);
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z1ScreenCeil = clamp(z1ScreenCeil,0,_camResYLimit);
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Unit z2Screen = _middleRow - perspectiveScale(
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int_maybe32_t z2Screen = _middleRow - perspectiveScale(
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(worldZ2 * _camera.resolution.y) / UNITS_PER_SQUARE,dist,1);
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(worldZ2 * _camera.resolution.y) / UNITS_PER_SQUARE,dist,1);
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int_maybe32_t wallScreenHeightNoClamp = z2Screen - z1ScreenNoClamp;
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z2Screen = clamp(z2Screen,0,_camResYLimit);
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z2Screen = clamp(z2Screen,0,_camResYLimit);
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Unit z2ScreenCeil = _middleRow - perspectiveScale(
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int_maybe32_t z2ScreenCeil = _middleRow - perspectiveScale(
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(worldZ2Ceil * _camera.resolution.y) / UNITS_PER_SQUARE,dist,1);
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(worldZ2Ceil * _camera.resolution.y) / UNITS_PER_SQUARE,dist,1);
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int_maybe32_t wallScreenHeightCeilNoClamp = z2ScreenCeil - z1ScreenCeilNoClamp;
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z2ScreenCeil = clamp(z2ScreenCeil,0,_camResYLimit);
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z2ScreenCeil = clamp(z2ScreenCeil,0,_camResYLimit);
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Unit zTop = z1Screen < z2Screen ? z1Screen : z2Screen;
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int_maybe32_t zTop = z1Screen < z2Screen ? z1Screen : z2Screen;
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Unit zBottomCeil = z1ScreenCeil > z2ScreenCeil ?
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int_maybe32_t zBottomCeil = z1ScreenCeil > z2ScreenCeil ?
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z1ScreenCeil : z2ScreenCeil;
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z1ScreenCeil : z2ScreenCeil;
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if (zTop <= zBottomCeil)
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if (zTop <= zBottomCeil)
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@ -630,6 +650,7 @@ void _columnFunction(HitResult *hits, uint16_t hitCount, uint16_t x, Ray ray)
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{
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{
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p.position.y = i;
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p.position.y = i;
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p.hit = hit;
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p.hit = hit;
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p.textureCoordY = ((i - z1ScreenNoClamp) * UNITS_PER_SQUARE) / wallScreenHeightNoClamp;
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_pixelFunction(p);
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_pixelFunction(p);
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}
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}
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@ -640,6 +661,7 @@ void _columnFunction(HitResult *hits, uint16_t hitCount, uint16_t x, Ray ray)
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{
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{
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p.position.y = i;
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p.position.y = i;
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p.hit = hit;
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p.hit = hit;
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p.textureCoordY = ((i - z1ScreenCeilNoClamp) * UNITS_PER_SQUARE) / wallScreenHeightCeilNoClamp;
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_pixelFunction(p);
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_pixelFunction(p);
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}
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}
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