From 4a01564c8b6bd752a02501801316cec3d61368c5 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Miloslav=20=C4=8C=C3=AD=C5=BE?= Date: Tue, 4 Jun 2019 19:28:13 +0200 Subject: [PATCH] Remove moved files --- make.sh | 5 - test.c | 396 ----------------- testSDL.c | 1104 ------------------------------------------------ testTerminal.c | 148 ------- 4 files changed, 1653 deletions(-) delete mode 100755 make.sh delete mode 100644 test.c delete mode 100644 testSDL.c delete mode 100644 testTerminal.c diff --git a/make.sh b/make.sh deleted file mode 100755 index f642d6c..0000000 --- a/make.sh +++ /dev/null @@ -1,5 +0,0 @@ -#!/bin/bash - -PROGRAM=testTerminal - -clear; clear; g++ -x c -g -fmax-errors=5 -pedantic -Wall -Wextra -o $PROGRAM $PROGRAM.c -lSDL2 2>&1 >/dev/null && ./$PROGRAM diff --git a/test.c b/test.c deleted file mode 100644 index dd5532b..0000000 --- a/test.c +++ /dev/null @@ -1,396 +0,0 @@ -/** - Tests for raycastlib. - - license: CC0 -*/ - -#define RCL_PROFILE - -#define RCL_HORIZONTAL_FOV RCL_UNITS_PER_SQUARE / 2 - -#define RCL_PIXEL_FUNCTION pixelFunc - -#include -#include "raycastlib.h" -#include - -RCL_Unit testArrayFunc(int16_t x, int16_t y) -{ - if (x > 12 || y > 12) - return x * y * RCL_UNITS_PER_SQUARE; - - return (x < 0 || y < 0 || x > 9 || y > 9) ? RCL_UNITS_PER_SQUARE : 0; -} - -RCL_Unit testArrayFunc2(int16_t x, int16_t y) -{ - return testArrayFunc(x,y) + 10 * RCL_UNITS_PER_SQUARE; -} - -/** - Simple automatic test function. -*/ - -int testSingleRay(RCL_Unit startX, RCL_Unit startY, RCL_Unit dirX, RCL_Unit dirY, - int16_t expectSquareX, int16_t expectSquareY, int16_t expectPointX, - int16_t expectPointY, int16_t tolerateError) -{ - RCL_Ray r; - - r.start.x = startX; - r.start.y = startY; - r.direction.x = dirX; - r.direction.y = dirY; - - printf("- casting ray:\n"); - RCL_logRay(r); - - RCL_HitResult h = RCL_castRay(r,testArrayFunc); - - printf("- result:\n"); - RCL_logHitResult(h); - - int result = - h.square.x == expectSquareX && - h.square.y == expectSquareY && - h.position.x <= expectPointX + tolerateError && - h.position.x >= expectPointX - tolerateError && - h.position.y <= expectPointY + tolerateError && - h.position.y >= expectPointY - tolerateError; - - if (result) - printf("\nOK\n\n"); - else - printf("\nFAIL\n\n"); - - return result; -} - -int testSingleMapping(RCL_Unit posX, RCL_Unit posY, RCL_Unit posZ, uint32_t resX, - uint32_t resY, RCL_Unit camX, RCL_Unit camY, RCL_Unit camZ, RCL_Unit camDir, - RCL_Unit expectX, RCL_Unit expectY, RCL_Unit expectZ) -{ - int result; - - RCL_Camera c; - - c.resolution.x = resX; - c.resolution.y = resY; - c.position.x = camX; - c.position.y = camY; - c.direction = camDir; - c.height = camZ; - - RCL_Vector2D pos; - RCL_Unit height; - - pos.x = posX; - pos.y = posY; - height = posZ; - - RCL_PixelInfo p; - - printf("- mapping pixel: %d %d %d\n",posX,posY,posZ); - - p = RCL_mapToScreen(pos,height,c); - - printf("- result:\n"); - RCL_logPixelInfo(p); - - result = p.position.x == expectX && p.position.y == expectY && - p.depth == expectZ; - - if (result) - printf("\nOK\n\n"); - else - printf("\nFAIL\n\n"); - - return result; -} - -// returns milliseconds -long measureTime(void (*func)(void)) -{ - long start, end; - struct timeval timecheck; - - gettimeofday(&timecheck, NULL); - start = (long) timecheck.tv_sec * 1000 + (long) timecheck.tv_usec / 1000; - - func(); - - gettimeofday(&timecheck, NULL); - end = (long) timecheck.tv_sec * 1000 + (long) timecheck.tv_usec / 1000; - - return end - start; -} - -void benchCastRays() -{ - RCL_Ray r; - - r.start.x = RCL_UNITS_PER_SQUARE + RCL_UNITS_PER_SQUARE / 2; - r.start.y = 2 * RCL_UNITS_PER_SQUARE + RCL_UNITS_PER_SQUARE / 4; - - RCL_Vector2D directions[8]; - - for (int i = 0; i < 8; ++i) - directions[i] = RCL_angleToDirection(RCL_UNITS_PER_SQUARE / 8 * i); - - for (int i = 0; i < 1000000; ++i) - { - r.direction = directions[i % 8]; - RCL_castRay(r,testArrayFunc); - } -} - -void benchmarkMapping() -{ - RCL_Camera c; - - c.resolution.x = 1024; - c.resolution.y = 768; - c.position.x = RCL_UNITS_PER_SQUARE / 2; - c.position.y = RCL_UNITS_PER_SQUARE * 2; - c.direction = RCL_UNITS_PER_SQUARE / 8; - c.height = 0; - - RCL_PixelInfo p; - - RCL_Vector2D pos; - RCL_Unit height; - - pos.x = -1024 * RCL_UNITS_PER_SQUARE; - pos.y = -512 * RCL_UNITS_PER_SQUARE; - height = 0; - - for (int i = 0; i < 1000000; ++i) - { - p = RCL_mapToScreen(pos,height,c); - - pos.x += 4; - pos.y += 8; - height = (height + 16) % 1024; - } -} - -int countPixels = 0; -uint32_t *pixelCounts = 0; -RCL_Camera countCamera; -int countOK = 1; - -void pixelFunc(RCL_PixelInfo *p) -{ - if (countPixels) - { - if (p->position.x >= countCamera.resolution.x || p->position.x < 0 || - p->position.y >= countCamera.resolution.y || p->position.y < 0) - { - printf("ERROR: writing pixel outside screen at %d %d!\n", - p->position.x,p->position.y); - - countOK = 0; - } - else - pixelCounts[p->position.y * countCamera.resolution.x + p->position.x]++; - } -} - -int testPixelCount(RCL_Unit camX, RCL_Unit camY, RCL_Unit camZ, - RCL_Unit camDir, RCL_Unit camShear, uint16_t camResX, uint16_t camResY, - int complexRender) -{ - printf("Counting rendered pixels...\n"); - - RCL_RayConstraints constraints; - RCL_Camera c; - - RCL_initRayConstraints(&constraints); - constraints.maxSteps = 32; - RCL_initCamera(&c); - c.position.x = camX; - c.position.y = camY; - c.direction = camDir; - c.shear = camShear; - c.height = camZ; - c.resolution.x = camResX; - c.resolution.y = camResY; - - uint32_t pixels[camResX * camResY]; - - for (uint32_t i = 0; i < camResX * camResY; ++i) - pixels[i] = 0; - - pixelCounts = pixels; - countCamera = c; - countPixels = 1; - - countOK = 1; - - if (complexRender) - RCL_renderComplex(c,testArrayFunc,testArrayFunc2,0,constraints); - else - RCL_renderSimple(c,testArrayFunc,0,0,constraints); - - for (uint32_t y = 0; y < camResY; ++y) - for (uint32_t x = 0; x < camResX; ++x) - { - uint32_t index = y * camResX + x; - - if (pixels[index] != 1) - { - printf("ERROR: pixel at %d %d written %d times!\n",x,y,pixels[index]); - countOK = 0; - } - } - - return countOK; -} - -void benchmarkRender() -{ - RCL_Camera c; - - c.resolution.x = 640; - c.resolution.y = 300; - c.position.x = 10; - c.position.y = 12; - c.direction = 100; - c.height = 200; - - RCL_RayConstraints constraints; - - constraints.maxHits = 10; - constraints.maxSteps = 12; - - countPixels = 0; - - for (int i = 0; i < 100; ++i) - RCL_renderComplex(c,testArrayFunc,testArrayFunc2,0,constraints); -} - -int main() -{ - printf("Testing raycastlib.\n"); - - if (!testSingleRay( - 3 * RCL_UNITS_PER_SQUARE + RCL_UNITS_PER_SQUARE / 2, - 4 * RCL_UNITS_PER_SQUARE + RCL_UNITS_PER_SQUARE / 2, - 100, 50, - 10, 7, - 10240, 7936, - 16)) - return 1; - - if (!testSingleRay( - 0, - 0, - 100, 100, - 9, 10, - 10240, 10240, - 16)) - return 1; - - if (!testSingleRay( - 400, - 6811, - -629,805, - -1, 7, - -1, 7325, - 16)) - return 1; - - if (!testSingleRay( - -4 * RCL_UNITS_PER_SQUARE - RCL_UNITS_PER_SQUARE / 2, - 7 * RCL_UNITS_PER_SQUARE + RCL_UNITS_PER_SQUARE / 3, - 100,-100, - 0, 2, - 1, 2900, - 16)) - return 1; - - printf("testing perspective scale...\n"); - - for (RCL_Unit i = 1; i < 100; ++i) - { - RCL_Unit size = i * 3; - RCL_Unit distance = i * 6 + 200; - - RCL_Unit scaled = RCL_perspectiveScale(size,distance); - RCL_Unit distance2 = RCL_perspectiveScaleInverse(size,scaled); - - if (RCL_absVal(distance - distance2 > 2)) - printf("ERROR: distance: %d, distance inverse: %d\n",distance,distance2); - } - - printf("OK\n"); - - if (!testPixelCount( - RCL_UNITS_PER_SQUARE / 2, - RCL_UNITS_PER_SQUARE / 2, - RCL_UNITS_PER_SQUARE / 2, - 0, - 0, - 128, - 64, - 1)) - return 1; - - if (!testPixelCount( - 3 * RCL_UNITS_PER_SQUARE + 100, - 4 * RCL_UNITS_PER_SQUARE + RCL_UNITS_PER_SQUARE / 3, - RCL_UNITS_PER_SQUARE / 2, - 512, - 0, - 120, - 60, - 0)) - return 1; - - if (!testPixelCount( - - RCL_UNITS_PER_SQUARE, - 0, - 300, - -600, - -120, - 64, - 68, - 1)) - return 1; - - printf("OK\n"); - -/* - if (!testSingleMapping( - -RCL_UNITS_PER_SQUARE, - 0, - RCL_UNITS_PER_SQUARE / 2, - 1280, - 640, - 0, - 0, - 0, - RCL_UNITS_PER_SQUARE / 2, - 640, - 0, - 1024 - )) - return -1; -*/ - printf("benchmark:\n"); - - long t; - t = measureTime(benchCastRays); - printf("cast 1000000 rays: %ld ms\n",t); - - t = measureTime(benchmarkMapping); - printf("map point to screen 1000000 times: %ld ms\n",t); - - t = measureTime(benchmarkRender); - printf("render 100 times: %ld ms\n",t); - - printf("\n"); - printProfile(); - - return 0; -} diff --git a/testSDL.c b/testSDL.c deleted file mode 100644 index 8428434..0000000 --- a/testSDL.c +++ /dev/null @@ -1,1104 +0,0 @@ -/* - Raycasting SDL test. This is a port of my Pokitto demo. - - author: Miloslav Ciz - license: CC0 -*/ - -#include -#include - -//#define RAYCAST_TINY - -//#define RCL_USE_DIST_APPROX 2 - -#define RCL_COMPUTE_FLOOR_TEXCOORDS 1 -#define RCL_HORIZONTAL_FOV (RCL_UNITS_PER_SQUARE / 5) -#define RCL_VERTICAL_FOV RCL_UNITS_PER_SQUARE // redefine camera vertical FOV - -#define RCL_PIXEL_FUNCTION pixelFunc - -#include "raycastlib.h" - -#define LEVEL_X_RES 29 -#define LEVEL_Y_RES 21 - -#define SCREEN_WIDTH 640 -#define SCREEN_HEIGHT 480 -#define MIDDLE_ROW (SCREEN_HEIGHT / 2) - -#define TRANSPARENT_COLOR 0b00000111 - -#define max(a,b) ((a) > (b) ? (a) : (b)) - -#define KEYS 8 -#define KEY_UP 0 -#define KEY_RIGHT 1 -#define KEY_DOWN 2 -#define KEY_LEFT 3 -#define KEY_Q 4 -#define KEY_W 5 -#define KEY_A 6 -#define KEY_S 7 - -int keys[KEYS]; - -unsigned long frame = 0; - -RCL_Unit zBuffer[SCREEN_WIDTH]; ///< 1D z-buffer for visibility determination. - -RCL_Camera camera; - -uint32_t pixels[SCREEN_WIDTH * SCREEN_HEIGHT]; -uint32_t pixelCounter[SCREEN_WIDTH * SCREEN_HEIGHT]; - -typedef struct -{ - unsigned char *mImage; - RCL_Vector2D mPosition; - RCL_Unit mHeight; - RCL_Unit mPixelSize; -} Sprite; - -uint32_t palette[256]; - -#define SPRITES 7 -#define SPRITE_MAX_DISTANCE 5 * RCL_UNITS_PER_SQUARE - -Sprite sprites[SPRITES]; - -/// For each level square says the texture index. -const unsigned char levelTexture[] = -{ -// 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 - 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 3, 0, 3, 3, 2, 2, 2, 2, // 0 20 - 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 1, 1, 1, 2, // 1 19 - 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 2, // 2 18 - 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 1, 1, 1, 2, // 3 17 - 1, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 2, // 4 16 - 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 1, 1, 1, 2, // 5 15 - 1, 0, 1, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, // 6 14 - 1, 0, 1, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 2, // 7 13 - 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, // 8 12 - 1, 1, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, // 9 11 - 1, 1, 1, 1, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, // 10 10 - 1, 1, 1, 1, 0, 0, 3, 3, 3, 3, 0, 0, 0, 0, 0, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, // 11 9 - 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, // 12 8 - 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 3, 3, 3, 3, // 13 7 - 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, // 14 6 - 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 3, 3, 3, 3, // 15 5 - 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 3, 3, 3, 3, // 16 4 - 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 3, 3, 3, 3, // 17 3 - 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 3, 3, 3, 3, // 18 2 - 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 3, 3, 3, 3, // 19 1 - 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3 // 20 0 -}; - -/// For each level square says the floor height. -const signed char levelFloor[] = -{ -// 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 - 40,40,40,40,40,40,40,40,48,40,48,40,40,40,40,40,40,48,40,48,40,48,40,48,48,24,24,26,28, // 0 20 - 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,40, 2, 2, 2,40,32,32,32,32,32,32,32,48, 2, 2, 2,26, // 1 19 - 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,40, 2, 2, 2,40, 0, 0, 0, 0, 0,32,32,40, 2, 2, 2,26, // 2 18 - 40,16,12, 8, 4, 0,48, 0, 0, 0, 0, 0,24, 2,24, 8,24, 0, 0, 9, 9, 0,28,32,48, 2, 2, 2,24, // 3 17 - 40,20,48,48,48,48,48, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 0,24,32,40, 0, 0, 0,24, // 4 16 - 40,24,48,40,40,40,40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,20,32,48, 0, 0, 0,24, // 5 15 - 40,28,32,32,32,32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 8,12,16,32,40, 0, 0, 0,24, // 6 14 - 40,32,32,32,32,32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,32,32,32,32,32,32,48, 0, 0, 0,24, // 7 13 - 40, 0,48,40,40,40,40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,32,-3,-8,-8,-5,-2, 0, 0, 0, 0,24, // 8 12 - 40, 0,-3,-8,-8,-8,32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,32,-3,-8,-8, 0, 0, 0, 0, 0, 0,24, // 9 11 - 40, 0,-6,-8,-8,-8,32, 0, 0, 0,48,48, 0,48,48, 0, 0,36,32,36,-8,-8, 0, 0, 0, 0, 0, 0,24, // 10 10 - 40, 0,48,-8,-8,-8,32,32,32,32,40, 1, 0, 1,40,32,32,32,32,32,-8,-8, 0, 0, 0, 0, 0, 0,24, // 11 9 - 40, 0,48,-8,-8,-8,-8,-8,-8,-8,-8, 0, 0, 0,-8,-8,-8,36,32,36,-8,-8, 0, 0, 0, 0, 0, 0,24, // 12 8 - 40, 0,48,-8,-8,-8,-8,-8,-8,-8,-8, 0, 0, 0,-8,-8,-8,-8,-8,-8,-8,-8, 0, 0, 0, 0, 0, 0,24, // 13 7 - 40, 0,48, 0,-2,-2, 0,-8,-8,-8,-8, 0, 0, 0,-8,-8, 0, 0, 0, 0, 0, 0, 0, 0,24,24,10,24,24, // 14 6 - 40, 0, 0, 0,-2,-2, 0, 0, 0, 0, 8, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0,24, 0, 0, 0,24, // 15 5 - 40, 0, 0, 0,-2,-2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,24, 0, 0, 0,24, // 16 4 - 40,24,48,-2,-2,-2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,24, // 17 3 - 0,24,48,48,-2,-2,-2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,24, // 18 2 - 0,24,48,48,48,-2,-2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,24, 0, 0, 0,24, // 19 1 - 0,24,24,24,32,32,32,27,24,27,30,34,36,38,36,34,36,34,34,32,32,33,37,39,24,24,24,24,24 // 20 0 -}; - -#define XX 127 // helper to keep a big number two-characters, for formatting - -/// For each level square says the ceiling height. -const signed char levelCeiling[] = -{ -// 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 - 40,40,40,40,40,40,40,XX,XX,XX,XX,36,40,40,40,40,40,36,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX, // 0 20 - 40,50,50,50,45,40,20,XX,XX,XX,XX,36,40,30,30,30,XX,36,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX, // 1 19 - 40,50,50,50,45,40,20,XX,XX,XX,XX,36,40,30,30,30,XX,36,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX, // 2 18 - 40,50,50,50,45,40,48,XX,XX,XX,XX,36,24,24,24,24,24,36,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX, // 3 17 - 40,50,48,48,48,48,47,XX,XX,XX,XX,36,36,36,36,36,36,36,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX, // 4 16 - 40,50,48,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX, // 5 15 - 40,50,48,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX, // 6 14 - 40,50,48,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX, // 7 13 - 40,50,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX, // 8 12 - 40,40,16,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX, // 9 11 - 40,30,16,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX, // 10 10 - 40,25,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX, // 11 9 - 40,20,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX, // 12 8 - 40,18,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,24,24,24,24,24,24, // 13 7 - 40,18,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,24,24,24,24,24,24, // 14 6 - 40,18,16,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,24,24,25,27,29,24, // 15 5 - 40,18,16,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,24,24,25,27,29,24, // 16 4 - 40,24,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,24,24,25,27,29,24, // 17 3 - XX,24,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,24,24,25,27,29,24, // 18 2 - XX,24,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,24,24,25,27,29,24, // 19 1 - XX,24,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,XX,24,24,24,24,24,24 // 20 0 -}; - -#undef XX - -const unsigned char texture1[] = -{ 32, 32 // width, height - 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,0x08,0x08,0x58,0x58,0x58,0x08,0x58,0x58,0x58,0x58,0x08,0x08,0x08,0x08 - ,0x08,0x08,0x07,0x07,0x07,0x07,0x07,0x07,0x13,0x09,0x07,0x07,0x07,0x07 - ,0x28,0x28,0x28,0x08,0x58,0x08,0x08,0x08,0x08,0x28,0x58,0x58,0x28,0x28 - ,0x08,0x58,0x08,0x08,0x08,0x08,0x08,0x07,0x07,0x07,0x07,0x07,0x07,0x09 - ,0x07,0x07,0x07,0x07,0x08,0x28,0x28,0x08,0x28,0x28,0x08,0x58,0x28,0x28 - ,0x58,0x58,0x28,0x28,0x28,0x58,0x08,0x08,0x08,0x08,0x08,0x07,0x07,0x07 - ,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x08,0x08,0x58,0x58,0x28,0x28 - ,0x08,0x28,0x28,0x28,0x58,0x58,0x58,0x08,0x08,0x08,0x08,0x08,0x07,0x07 - ,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x08 - ,0x58,0x08,0x28,0x28,0x08,0x08,0x28,0x28,0x08,0x08,0x08,0x08,0x08,0x08 - ,0x08,0x08,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07 - ,0x07,0x07,0x07,0x07,0x07,0x28,0x28,0x58,0x58,0x08,0x18,0x18,0x08,0x08 - ,0x08,0x08,0x08,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07 - ,0x07,0x07 -}; - -const unsigned char *textures[] = {texture1, texture2, texture3, texture4}; - -void clearScreen() -{ - memset(pixels,0,SCREEN_WIDTH * SCREEN_HEIGHT * sizeof(uint32_t)); -} - -void clearPixelCounter() -{ - memset(pixelCounter,0,SCREEN_WIDTH * SCREEN_HEIGHT * sizeof(uint32_t)); -} - -void writePixelCounter() -{ - printf("\npixel counter:\n"); - - for (int y = 0; y < SCREEN_HEIGHT; ++y) - { - for (int x = 0; x < SCREEN_WIDTH; ++x) - { - uint32_t count = pixelCounter[y * SCREEN_WIDTH + x]; - - if (count != 1) // each pixel should have been rendered only once - printf("error: pixel %d %d rendered %d times!\n",x,y,count); - } - - } -} - -uint8_t rgbToIndex(uint8_t r, uint8_t g, uint8_t b) -{ - return (r & 0b00000111) | ((g & 0b00000111) << 3) | ((b & 0b00000011) << 6); -} - -uint8_t sampleImage(const unsigned char *image, RCL_Unit x, RCL_Unit y) -{ - // TODO: optimize - - x = RCL_wrap(x,RCL_UNITS_PER_SQUARE); - y = RCL_wrap(y,RCL_UNITS_PER_SQUARE); - - int32_t index = - image[1] * ((image[0] * x) / RCL_UNITS_PER_SQUARE) + (image[0] * y) / - RCL_UNITS_PER_SQUARE; - - return image[2 + index]; -} - -uint8_t addIntensity(uint8_t color, int16_t intensity) -{ - uint8_t r = color & 0b00000111; - uint8_t g = (color & 0b00111000) >> 3; - uint8_t b = (color & 0b11000000) >> 6; - - if (intensity >= 0) - { - r += intensity; - r = r > 7 ? 7 : r; - - g += intensity; - g = g > 7 ? 7 : g; - - b += intensity / 2; - b = b > 3 ? 3 : b; - } - else - { - intensity *= -1; - r = (intensity > r) ? 0 : r - intensity; - g = (intensity > g) ? 0 : g - intensity; - intensity /= 2; - b = intensity > b ? 0 : b - intensity; - } - - return rgbToIndex(r,g,b); -} - -RCL_Unit textureAt(int16_t x, int16_t y) -{ - if (x >= 0 && x < LEVEL_X_RES && y >= 0 && y < LEVEL_Y_RES) - return levelTexture[(LEVEL_Y_RES - y -1) * LEVEL_X_RES + x]; - - return 0; -} - -RCL_Unit floorHeightAt(int16_t x, int16_t y) -{ - if (x == 6 && (y == 13 || y == 14)) // moving lift - return ((RCL_absVal(-1 * (frame % 64) + 32)) * RCL_UNITS_PER_SQUARE) / 8; - - if (x >= 0 && x < LEVEL_X_RES && y >= 0 && y < LEVEL_Y_RES) - return (levelFloor[(LEVEL_Y_RES - y -1) * LEVEL_X_RES + x] * RCL_UNITS_PER_SQUARE) / 8; - - int a = RCL_absVal(x - LEVEL_X_RES / 2) - LEVEL_X_RES / 2; - int b = RCL_absVal(y - LEVEL_Y_RES / 2) - LEVEL_Y_RES / 2; - - return (a > b ? a : b) * RCL_UNITS_PER_SQUARE; -} - -RCL_Unit ceilingHeightAt(int16_t x, int16_t y) -{ - int v = 1024; - - if (x >= 0 && x < LEVEL_X_RES && y >= 0 && y < LEVEL_Y_RES) - v = levelCeiling[(LEVEL_Y_RES - y -1) * LEVEL_X_RES + x]; - - return (v * RCL_UNITS_PER_SQUARE) / 8; -} - -/** - Draws a scaled sprite on screen in an optimized way. The sprite has to be - square in resolution. -*/ -void drawSpriteSquare(const unsigned char *sprite, int16_t x, int16_t y, RCL_Unit depth, int16_t size) -{ - if (size < 0 || size > 512 || // let's not mess up with the incoming array - sprite[0] != sprite[1]) // only draw square sprites - return; - - int16_t samplingIndices[size]; - - // optimization: precompute the indices - - for (RCL_Unit i = 0; i < size; ++i) - samplingIndices[i] = (i * sprite[0]) / size; - - x -= size / 2; - y -= size / 2; - - RCL_Unit step = RCL_UNITS_PER_SQUARE / size; - - uint8_t c; - - int16_t jTo = size - max(0,y + size - SCREEN_HEIGHT); - int16_t iTo = size - max(0,x + size - SCREEN_WIDTH); - - for (RCL_Unit i = max(-1 * x,0); i < iTo; ++i) - { - int16_t xPos = x + i; - - if (zBuffer[xPos] <= depth) - continue; - - int16_t columnLocation = 2 + samplingIndices[i] * sprite[0]; - - for (RCL_Unit j = max(-1 * y,0); j < jTo; ++j) - { - c = sprite[columnLocation + samplingIndices[j]]; - - if (c != TRANSPARENT_COLOR) - pixels[(y + j) * SCREEN_WIDTH + xPos] = - (((c & 0b00000111) * 36) << 24) | - ((((c & 0b00111000) >> 3) * 36) << 16) | - ((((c & 0b11000000) >> 6) * 85) << 8); - } - } -} - -/** - Function for drawing a single pixel (like fragment shader). Bottleneck => - should be as fast as possible. -*/ -void pixelFunc(RCL_PixelInfo *pixel) -{ - if (pixel->position.x < 0 || pixel->position.x >= SCREEN_WIDTH || - pixel->position.y < 0 || pixel->position.y >= SCREEN_HEIGHT) - printf("error: writing outside screen! %d %d\n",pixel->position.x,pixel->position.y); - - if (pixel->position.y == MIDDLE_ROW) - zBuffer[pixel->position.x] = pixel->depth; - - uint8_t c; - - if (pixel->isWall) - c = sampleImage(textures[pixel->hit.type],pixel->texCoords.x,pixel->texCoords.y); - else - c = pixel->height == RCL_FLOOR_TEXCOORDS_HEIGHT ? - sampleImage(textures[0],pixel->texCoords.x,pixel->texCoords.y) : 0b00010001; - - int intensity = pixel->depth - 8 * RCL_UNITS_PER_SQUARE; - intensity = intensity < 0 ? 0 : intensity; - intensity = (intensity * 32) / RCL_UNITS_PER_SQUARE; - - int32_t color = palette[c]; - - int32_t r = ((color & 0xFF000000) >> 24) - intensity; - r = r > 0 ? r : 0; - r = r << 24; - - int32_t g = ((color & 0x00FF0000) >> 16) - intensity; - g = g > 0 ? g : 0; - g = g << 16; - - int32_t b = ((color & 0x0000FF00) >> 8) - intensity; - b = b > 0 ? b : 0; - b = b << 8; - - int32_t index = pixel->position.y * SCREEN_WIDTH + pixel->position.x; - -/* -int32_t c = 0x00000000; - -if (pixel->isWall) -{ - c = sampleImage(textures[pixel->hit.type],pixel->hit.textureCoord,pixel->textureCoordY); - c = c << 24 | c << 16 | c << 8; -// c = pixel->isFloor ? 0xFF000000 : 0xF0000000; -} -else - c = pixel->isFloor ? 0x00FF0000 : 0x00F00000; -*/ - - pixels[index] = r | g | b; - pixelCounter[index]++; -} - -void draw() -{ - RCL_RayConstraints c; - - c.maxHits = 32; - c.maxSteps = 32; - - RCL_renderComplex(camera,floorHeightAt,ceilingHeightAt,textureAt,c); - - RCL_Unit previousDepth; - - for (uint8_t i = 0; i < SPRITES; ++i) - { - // use Chebyshew distance instead Euclidean, it's faster - if (RCL_absVal(sprites[i].mPosition.x - camera.position.x) > SPRITE_MAX_DISTANCE) - continue; - - if (RCL_absVal(sprites[i].mPosition.y - camera.position.y) > SPRITE_MAX_DISTANCE) - continue; - - RCL_PixelInfo pos = RCL_mapToScreen(sprites[i].mPosition,sprites[i].mHeight,camera); - -/* - if (pos.depth > 0) - drawSpriteSquare(sprites[i].mImage,pos.position.x,pos.position.y, - pos.depth,perspectiveScale(sprites[i].mPixelSize,pos.depth)); -*/ - /* trick: sort the sprites by distance with bubble sort as we draw - the - order will be correct in a few frames */ - if (i != 0 && pos.depth > previousDepth) - { - Sprite tmp = sprites[i]; - sprites[i] = sprites[i - 1]; - sprites[i - 1] = tmp; - } - - previousDepth = pos.depth; - } -} - -int main() -{ - for (int i = 0; i < SCREEN_WIDTH; ++i) - zBuffer[i] = 0; - - for (uint8_t r = 0; r < 8; ++r) - for (uint8_t g = 0; g < 8; ++g) - for (uint8_t b = 0; b < 4; ++b) - palette[rgbToIndex(r,g,b)] = ((36 * r) << 24) | ((36 * g) << 16) | ((85 * b) << 8); - - #define placeSprite(i,s,X,Y,z,n)\ - sprites[i].mImage = s;\ - sprites[i].mPosition.x = X * RCL_UNITS_PER_SQUARE + RCL_UNITS_PER_SQUARE / 2;\ - sprites[i].mPosition.y = Y * RCL_UNITS_PER_SQUARE + RCL_UNITS_PER_SQUARE / 2;\ - sprites[i].mHeight = z * RCL_UNITS_PER_SQUARE + RCL_UNITS_PER_SQUARE / 2;\ - sprites[i].mPixelSize = n; - - placeSprite(0,sprite1,10,5,1,1000); - placeSprite(1,sprite1,14,5,1,1000); - placeSprite(2,sprite2,15,19,1,1500); - placeSprite(3,sprite3,8,2,1,3000); - placeSprite(4,sprite3,20,5,1,3000); - placeSprite(5,sprite3,26,18,1,3000); - placeSprite(6,sprite3,16,12,1,3000); - - #undef placeSprite - camera.position.x = 25699; - camera.position.y = 10717; - camera.shear = 0; - camera.direction = -205; - camera.height = 2048; - camera.resolution.x = SCREEN_WIDTH; - camera.resolution.y = SCREEN_HEIGHT; - - SDL_Window *window = SDL_CreateWindow("raycasting", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN); - SDL_Renderer *renderer = SDL_CreateRenderer(window,-1,0); - SDL_Texture *texture = SDL_CreateTexture(renderer,SDL_PIXELFORMAT_RGBX8888, SDL_TEXTUREACCESS_STATIC, SCREEN_WIDTH, SCREEN_HEIGHT); - SDL_Surface *screenSurface = SDL_GetWindowSurface(window); - SDL_Event event; - int running = 1; - - int counter = 0; - - while (running) - { - if (counter <= 0) - clearPixelCounter(); - - draw(); - - if (counter <= 0) - { - writePixelCounter(); - printf("cam: x = %d, y = %d, z = %d, r = %d, s = %d\n", - camera.position.x, - camera.position.y, - camera.height, - camera.direction, - camera.shear); - counter = 512; - } - else - counter--; - - SDL_UpdateTexture(texture,NULL,pixels,SCREEN_WIDTH * sizeof(uint32_t)); - - while (SDL_PollEvent(&event)) - { - int newState = 0; - int keyIndex = -1; - - switch (event.type) - { - case SDL_KEYDOWN: - newState = 1; - case SDL_KEYUP: - switch (event.key.keysym.scancode) - { - case SDL_SCANCODE_ESCAPE: running = 0; break; - case SDL_SCANCODE_UP: keyIndex = KEY_UP; break; - case SDL_SCANCODE_RIGHT: keyIndex = KEY_RIGHT; break; - case SDL_SCANCODE_DOWN: keyIndex = KEY_DOWN; break; - case SDL_SCANCODE_LEFT: keyIndex = KEY_LEFT; break; - case SDL_SCANCODE_Q: keyIndex = KEY_Q; break; - case SDL_SCANCODE_W: keyIndex = KEY_W; break; - case SDL_SCANCODE_A: keyIndex = KEY_A; break; - case SDL_SCANCODE_S: keyIndex = KEY_S; break; - default: break; - } - break; - - case SDL_QUIT: - running = 0; - break; - - default: - break; - } - - if (keyIndex >= 0) - keys[keyIndex] = newState; - } - - int step = 1; - int step2 = 5; - - RCL_Vector2D direction = RCL_angleToDirection(camera.direction); - - direction.x /= 10; - direction.y /= 10; - - if (keys[KEY_UP]) - { - camera.position.x += step * direction.x; - camera.position.y += step * direction.y; - } - else if (keys[KEY_DOWN]) - { - camera.position.x -= step * direction.x; - camera.position.y -= step * direction.y; - } - - if (keys[KEY_Q]) - camera.height += step * 100; - else if (keys[KEY_W]) - camera.height -= step * 100; - - if (keys[KEY_RIGHT]) - camera.direction += step2; - else if (keys[KEY_LEFT]) - camera.direction -= step2; - - const int shearAdd = 10; - - if (keys[KEY_A]) - camera.shear = camera.shear + shearAdd <= SCREEN_HEIGHT ? camera.shear + shearAdd : SCREEN_HEIGHT; - else if (keys[KEY_S]) - camera.shear = camera.shear - shearAdd >= -1 * SCREEN_HEIGHT ? camera.shear - shearAdd : -1 * SCREEN_HEIGHT; - - SDL_RenderClear(renderer); - SDL_RenderCopy(renderer,texture,NULL,NULL); - SDL_RenderPresent(renderer); - - frame++; - } - - return 0; -} diff --git a/testTerminal.c b/testTerminal.c deleted file mode 100644 index da1748b..0000000 --- a/testTerminal.c +++ /dev/null @@ -1,148 +0,0 @@ -/* - Raycasting terminal test. - - author: Miloslav Ciz - license: CC0 -*/ - -#define RCL_PIXEL_FUNCTION pixelFunc -#define RCL_COMPUTE_WALL_TEXCOORDS 0 -#define RCL_COMPUTE_FLOOR_DEPTH 0 -#define RCL_COMPUTE_CEILING_DEPTH 0 - -#include -#include "raycastlib.h" -#include -#include - -#define LEVEL_W 20 -#define LEVEL_H 15 - -#define SCREEN_W 80 -#define SCREEN_H 40 - -char pixels[SCREEN_W * SCREEN_H]; -RCL_Camera camera; - -const int8_t level[LEVEL_W * LEVEL_H] = -{ -/* 11 13 15 17 19 - 0 1 2 3 4 5 6 7 8 9 10 12 14 16 18 */ - 0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,0,0, // 0 - 0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,0,0, // 1 - 0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,1,0,0, // 2 - 1,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0, // 3 - 0,0,0,0,0,0,0,0,0,1,0,0,1,1,1,0,0,1,0,0, // 4 - 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0, // 5 - 1,1,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0, // 6 - 0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0, // 7 - 0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1,1,1,1, // 8 - 0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0, // 9 - 0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,1, // 10 - 0,0,0,0,0,1,0,0,0,1,0,0,0,0,1,1,1,0,0,1, // 11 - 0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0, // 12 - 0,0,0,0,0,1,0,0,0,1,1,1,0,0,1,0,0,0,0,0, // 13 - 0,0,0,0,0,1,0,0,0,1,0,0,0,0,1,0,0,0,0,0 // 14 -}; - -RCL_Unit heightAt(int16_t x, int16_t y) -{ - int32_t index = y * LEVEL_W + x; - - if (index < 0 || (index >= LEVEL_W * LEVEL_H)) - return RCL_UNITS_PER_SQUARE * 2; - - return level[y * LEVEL_W + x] * RCL_UNITS_PER_SQUARE * 2; -} - -void pixelFunc(RCL_PixelInfo *p) -{ - char c = ' '; - - if (p->isWall) - { - switch (p->hit.direction) - { - case 0: c = 'X'; break; - case 1: c = '#'; break; - case 2: c = 'o'; break; - case 3: - default: c = '.'; break; - } - } - - pixels[p->position.y * SCREEN_W + p->position.x] = c; -} - -void draw() -{ - for (int i = 0; i < 10; ++i) - printf("\n"); - - RCL_RayConstraints c; - - RCL_initRayConstraints(&c); - - c.maxHits = 1; - c.maxSteps = 40; - - RCL_renderSimple(camera,heightAt,0,0,c); - //RCL_renderComplex(camera,heightAt,0,0,c); - - for (int j = 0; j < SCREEN_H; ++j) - { - for (int i = 0; i < SCREEN_W; ++i) - printf("%c",pixels[j * SCREEN_W + i]); - - printf("\n"); - } -} - -int dx = 1; -int dy = 0; -int dr = 1; -int frame = 0; - -int main() -{ - RCL_initCamera(&camera); - camera.position.x = 2 * RCL_UNITS_PER_SQUARE; - camera.position.y = 2 * RCL_UNITS_PER_SQUARE; - camera.direction = 0; - camera.resolution.x = SCREEN_W; - camera.resolution.y = SCREEN_H; - - for (int i = 0; i < 10000; ++i) - { - draw(); - - int squareX = RCL_divRoundDown(camera.position.x,RCL_UNITS_PER_SQUARE); - int squareY = RCL_divRoundDown(camera.position.y,RCL_UNITS_PER_SQUARE); - - if (rand() % 100 == 0) - { - dx = 1 - rand() % 3; - dy = 1 - rand() % 3; - dr = 1 - rand() % 3; - } - - while (heightAt(squareX + dx,squareY + dy) > 0) - { - dx = 1 - rand() % 3; - dy = 1 - rand() % 3; - dr = 1 - rand() % 3; - } - - camera.position.x += dx * 200; - camera.position.y += dy * 200; - camera.direction += dr * 10; - - camera.height = RCL_UNITS_PER_SQUARE + RCL_sinInt(frame * 16) / 2; - - usleep(100000); - - frame++; - } - - return 0; -}