mirror of
https://git.coom.tech/drummyfish/raycastlib.git
synced 2024-11-20 20:19:57 +01:00
Fix comments
This commit is contained in:
parent
f77522efb6
commit
4cb6c381bf
1 changed files with 2 additions and 4 deletions
|
@ -30,7 +30,7 @@
|
|||
#ifndef RAYCAST_TINY /** Turns on super efficient version of this library. Only
|
||||
use if neccesarry, looks ugly. */
|
||||
#define UNITS_PER_SQUARE 1024 ///< N. of Units in a side of a spatial square.
|
||||
typedef int32_t Unit; /**< Smallest spatial unit, there is UNITS_PER_SQUARE
|
||||
typedef int32_t Unit; /**< Smaller spatial unit, there is UNITS_PER_SQUARE
|
||||
units in a square's length. This effectively
|
||||
serves the purpose of a fixed-point arithmetic. */
|
||||
#define UNIT_INFINITY 5000000;
|
||||
|
@ -155,8 +155,6 @@ typedef struct
|
|||
Unit doorRoll; ///< Holds value of door roll.
|
||||
} HitResult;
|
||||
|
||||
// TODO: things like FOV could be constants to make them precomp. and faster?
|
||||
|
||||
typedef struct
|
||||
{
|
||||
Vector2D position;
|
||||
|
@ -169,7 +167,7 @@ typedef struct
|
|||
|
||||
/**
|
||||
Holds an information about a single rendered pixel (for a pixel function
|
||||
that works as a fragment shader.
|
||||
that works as a fragment shader).
|
||||
*/
|
||||
typedef struct
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue