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Fix comments

This commit is contained in:
Miloslav Číž 2018-09-17 08:26:25 +02:00
parent f77522efb6
commit 4cb6c381bf

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@ -30,7 +30,7 @@
#ifndef RAYCAST_TINY /** Turns on super efficient version of this library. Only #ifndef RAYCAST_TINY /** Turns on super efficient version of this library. Only
use if neccesarry, looks ugly. */ use if neccesarry, looks ugly. */
#define UNITS_PER_SQUARE 1024 ///< N. of Units in a side of a spatial square. #define UNITS_PER_SQUARE 1024 ///< N. of Units in a side of a spatial square.
typedef int32_t Unit; /**< Smallest spatial unit, there is UNITS_PER_SQUARE typedef int32_t Unit; /**< Smaller spatial unit, there is UNITS_PER_SQUARE
units in a square's length. This effectively units in a square's length. This effectively
serves the purpose of a fixed-point arithmetic. */ serves the purpose of a fixed-point arithmetic. */
#define UNIT_INFINITY 5000000; #define UNIT_INFINITY 5000000;
@ -155,8 +155,6 @@ typedef struct
Unit doorRoll; ///< Holds value of door roll. Unit doorRoll; ///< Holds value of door roll.
} HitResult; } HitResult;
// TODO: things like FOV could be constants to make them precomp. and faster?
typedef struct typedef struct
{ {
Vector2D position; Vector2D position;
@ -169,7 +167,7 @@ typedef struct
/** /**
Holds an information about a single rendered pixel (for a pixel function Holds an information about a single rendered pixel (for a pixel function
that works as a fragment shader. that works as a fragment shader).
*/ */
typedef struct typedef struct
{ {