diff --git a/raycastlib.h b/raycastlib.h index fcef01f..a089839 100644 --- a/raycastlib.h +++ b/raycastlib.h @@ -795,6 +795,11 @@ Unit _floorCeilFunction(int16_t x, int16_t y) #endif } +Unit _floorHeightNotZeroFunction(int16_t x, int16_t y) +{ + return _floorFunction(x,y) == 0 ? 0 : UNITS_PER_SQUARE; +} + Unit adjustDistance(Unit distance, Camera *camera, Ray *ray) { /* FIXME/TODO: The adjusted (=orthogonal, camera-space) distance could @@ -955,7 +960,7 @@ void _columnFunctionSimple(HitResult *hits, uint16_t hitCount, uint16_t x, Ray ray) { int16_t y = 0; - int16_t wallScreenHeight = 0; + int16_t wallHeightScreen = 0; int16_t coordHelper = 0; int16_t wallStart = _middleRow; int16_t wallEnd = _middleRow; @@ -970,20 +975,27 @@ void _columnFunctionSimple(HitResult *hits, uint16_t hitCount, uint16_t x, { HitResult hit = hits[0]; p.hit = hit; + dist = adjustDistance(hit.distance,&_camera,&ray); + int16_t wallHeightWorld = _floorFunction(hit.square.x,hit.square.y); - wallScreenHeight = perspectiveScale((wallHeightWorld * + + wallHeightScreen = perspectiveScale((wallHeightWorld * _camera.resolution.y) / UNITS_PER_SQUARE,dist); + int16_t normalizedWallHeight = + (UNITS_PER_SQUARE * wallHeightScreen) / wallHeightWorld; + heightOffset = perspectiveScale(_cameraHeightScreen,dist); - wallStart = _middleRow - wallScreenHeight / 2 + heightOffset; + wallStart = _middleRow - wallHeightScreen + heightOffset + + normalizedWallHeight; coordHelper = -1 * wallStart; coordHelper = coordHelper >= 0 ? coordHelper : 0; + wallEnd = clamp(wallStart + wallHeightScreen,0,_camResYLimit); wallStart = clamp(wallStart,0,_camResYLimit); - wallEnd = clamp(wallStart + wallScreenHeight,0,_camResYLimit); } // draw ceiling @@ -1012,9 +1024,10 @@ void _columnFunctionSimple(HitResult *hits, uint16_t hitCount, uint16_t x, p.position.y = y; if (_computeTextureCoords) - p.textureCoordY = (coordHelper * UNITS_PER_SQUARE) / wallScreenHeight; + p.textureCoordY = (coordHelper * UNITS_PER_SQUARE) / wallHeightScreen; _pixelFunction(&p); + ++y; ++coordHelper; } @@ -1089,8 +1102,8 @@ void renderSimple(Camera cam, ArrayFunction floorHeightFunc, constraints.maxHits = 1; - castRaysMultiHit(cam,_floorFunction,typeFunc,_columnFunctionSimple, - constraints); + castRaysMultiHit(cam,_floorHeightNotZeroFunction,typeFunc, + _columnFunctionSimple, constraints); } Vector2D normalize(Vector2D v)