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Revert corners
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1 changed files with 2 additions and 5 deletions
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@ -1071,11 +1071,8 @@ void moveCameraWithCollision(Camera *camera, Vector2D planeOffset,
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if (xyCollides)
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if (xyCollides)
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{
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{
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if (wrap(cornerNew.x,UNITS_PER_SQUARE) >
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// normally should slide, but let's KISS
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wrap(cornerNew.y,UNITS_PER_SQUARE))
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cornerNew = corner;
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yCollides = true;
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else
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xCollides = true;
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}
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}
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}
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}
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}
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}
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