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https://git.coom.tech/drummyfish/raycastlib.git
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Update tests
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parent
758559780f
commit
57c6c5db1e
3 changed files with 33 additions and 21 deletions
6
make.sh
6
make.sh
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@ -1,3 +1,5 @@
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#!/bin/bash
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#clear; clear; g++ -x c -fmax-errors=5 -pedantic -Wall -Wextra -o test test.c 2>&1 >/dev/null && ./test
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clear; clear; g++ -x c -g -fmax-errors=5 -pedantic -Wall -Wextra -o testSDL testSDL.c -lSDL2 2>&1 >/dev/null && ./testSDL
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PROGRAM=testTerminal
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clear; clear; g++ -x c -g -fmax-errors=5 -pedantic -Wall -Wextra -o $PROGRAM $PROGRAM.c -lSDL2 2>&1 >/dev/null && ./$PROGRAM
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@ -10,7 +10,7 @@
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//#define RAYCAST_TINY
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#define RCL_USE_DIST_APPROX 2
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//#define RCL_USE_DIST_APPROX 2
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// redefine some parameters
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#define FPS 40
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@ -924,7 +924,7 @@ void draw()
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c.maxHits = 32;
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c.maxSteps = 32;
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RCL_render(camera,floorHeightAt,ceilingHeightAt,textureAt,c);
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RCL_renderComplex(camera,floorHeightAt,ceilingHeightAt,textureAt,c);
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RCL_Unit previousDepth;
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@ -1,3 +1,15 @@
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/*
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Raycasting terminal test.
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author: Miloslav Ciz
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license: CC0
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*/
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#define RCL_PIXEL_FUNCTION pixelFunc
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#define RCL_COMPUTE_WALL_TEXCOORDS 0
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#define RCL_COMPUTE_FLOOR_DEPTH 0
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#define RCL_COMPUTE_CEILING_DEPTH 0
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#include <stdio.h>
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#include "raycastlib.h"
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#include <unistd.h>
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@ -10,7 +22,7 @@
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#define SCREEN_H 40
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char pixels[SCREEN_W * SCREEN_H];
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Camera camera;
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RCL_Camera camera;
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const int8_t level[LEVEL_W * LEVEL_H] =
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{
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@ -33,17 +45,17 @@ const int8_t level[LEVEL_W * LEVEL_H] =
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0,0,0,0,0,1,0,0,0,1,0,0,0,0,1,0,0,0,0,0 // 14
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};
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Unit heightAt(int16_t x, int16_t y)
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RCL_Unit heightAt(int16_t x, int16_t y)
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{
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int32_t index = y * LEVEL_W + x;
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if (index < 0 || (index >= LEVEL_W * LEVEL_H))
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return UNITS_PER_SQUARE * 2;
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return RCL_UNITS_PER_SQUARE * 2;
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return level[y * LEVEL_W + x] * UNITS_PER_SQUARE * 2;
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return level[y * LEVEL_W + x] * RCL_UNITS_PER_SQUARE * 2;
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}
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void pixelFunc(PixelInfo *p)
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void pixelFunc(RCL_PixelInfo *p)
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{
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char c = ' ';
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@ -67,17 +79,15 @@ void draw()
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for (int i = 0; i < 10; ++i)
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printf("\n");
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RayConstraints c;
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RCL_RayConstraints c;
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initRayConstraints(&c);
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RCL_initRayConstraints(&c);
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c.maxHits = 1;
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c.maxSteps = 40;
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c.computeTextureCoords = 0;
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//renderSimple(camera,heightAt,0,pixelFunc,0,c);
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render(camera,heightAt,0,0,pixelFunc,c);
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//RCL_renderSimple(camera,heightAt,0,0,c);
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RCL_renderComplex(camera,heightAt,0,0,c);
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for (int j = 0; j < SCREEN_H; ++j)
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{
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@ -95,9 +105,9 @@ int frame = 0;
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int main()
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{
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initCamera(&camera);
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camera.position.x = 2 * UNITS_PER_SQUARE;
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camera.position.y = 2 * UNITS_PER_SQUARE;
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RCL_initCamera(&camera);
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camera.position.x = 2 * RCL_UNITS_PER_SQUARE;
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camera.position.y = 2 * RCL_UNITS_PER_SQUARE;
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camera.direction = 0;
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camera.resolution.x = SCREEN_W;
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camera.resolution.y = SCREEN_H;
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{
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draw();
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int squareX = divRoundDown(camera.position.x,UNITS_PER_SQUARE);
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int squareY = divRoundDown(camera.position.y,UNITS_PER_SQUARE);
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int squareX = RCL_divRoundDown(camera.position.x,RCL_UNITS_PER_SQUARE);
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int squareY = RCL_divRoundDown(camera.position.y,RCL_UNITS_PER_SQUARE);
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if (rand() % 100 == 0)
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{
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@ -127,7 +137,7 @@ int main()
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camera.position.y += dy * 200;
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camera.direction += dr * 10;
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camera.height = UNITS_PER_SQUARE + sinInt(frame * 16) / 2;
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camera.height = RCL_UNITS_PER_SQUARE + RCL_sinInt(frame * 16) / 2;
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usleep(100000);
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