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unit length, texture coordinates etc.).
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- Screen coordinates are normal: [0,0] = top left, x goes right, y goes down.
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The library is meant to be used in not so huge programs that use single
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translation unit and so includes both declarations and implementation at once.
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If you for some reason use multiple translation units (which include the
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library), you'll have to handle this yourself (e.g. create a wrapper, manually
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split the library into .c and .h etc.).
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author: Miloslav "drummyfish" Ciz
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license: CC0 1.0
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version: 0.901
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